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posted in Insurgency - General Discussion read more

@marksmanmax Yup. Definitely that. The SVD functions well imo. It's just that everything else (even the M14 EBR to a less dramatic extent) sucks.

posted in Insurgency - Technical Feedback read more

@marksmanmax Well they should fix it then... Making animation mags the ones that are droped on the ground, or making the mag-spawn less obvious.

I mean... The makarov mag isn't even the right mag model. It looks more like a .45 ACP mag than a 9x18mm mag.

posted in Insurgency - General Discussion read more

@marksmanmax Yeah. That's another debate, lol. I too think that using a bolt-action rifle is too expensive and too slow, especially compared to semi-auto marksman rifles... The SVD is a pure one-shot killing beast, can have a 15 rounds mag... There is simply no reason to use a bolt-action in this game, atm.

posted in Insurgency - General Discussion read more

@marksmanmax said in Bolt-Action Rifles...:

Reloading is extremely slow. Loading even one bullet takes about 5 seconds, which is insanity. However, reloading when the gun is empty skips an animation that greatly lengthens the reload time. Personally, I think that animation just shouldn't exist at all.

This animation is perfectly logical. When the gun is empty, you eject the shell and reload. As simple as that. When the gun is not empty, you put your fingers in the chamber to avoid ejecting a non-fired shell. Each time you cycle the bolt, a shell is ejected, so it's perfectly normal and realistic to prevent that from happening.

It was not the case some time ago, and it was driving me mad seeing such poor animations. Like... You fire 4 times, you want to reload, eject the fifth cartridge and put 4 back, and voilĂ  ! You magically have 5 shots again ! Wonderful round-generating rifle.

Still totally agree as for the rest of the critic.

posted in Insurgency - Technical Feedback read more

Soooo, I checked it. Yeah, all weapons drop a second mag that has the purpose of staying on the groud. The animation "cheats" by ejecting a fake non-physical mag, and a physical mag just spawns mid-air in front of you just drop on the floor. That's pretty ugly... Try it at the range. It shows best with the makarov, imo...

posted in Insurgency - General Discussion read more

The only thing that's wrong with this gun is the aperture sight, really... It sucks, and that's the main reason why people aren't using it more often. Fix that and the weapon is great.

posted in Insurgency - Technical Feedback read more

@maa_bunny Could be, could be... In that case, they should still fix it or make it less obvious. It's really bothering to see two magazines drop when reloading.

posted in Insurgency - Technical Feedback read more

Hello there !
So, this bug is still present to this day. I believe it affects every weapon in the game, from what I've experienced so far.

posted in Insurgency - General Discussion read more

@marksmanmax When you make a minigame out of TKing, some people will want to play, that's all I'm saying. Being a traitor can be fun if you manage to survive. You can even manage to make somebody kill you just after the time limit so he will have one TK and become the traitor himself. Plus, it's more complicated than a "do you forgive" system.

In addition to that, your system requires people to have a functioning mic and to speak English to work, which is far from ideal especially when it comes to UE servers on which people from various nationalities come to play.

posted in Insurgency - General Discussion read more

No... I think giving players the ability to forgive TKs is way better, and makes TKing less of a game.
I see a lot of trolling potential with your system.