Posts made by Grumf
posted in Insurgency - General Discussion read more

@gsg_9_lightning Would be a totally fair addition too. Never thought about that since I'm mostly a coop or single player.

posted in Insurgency - General Discussion read more

Hi !
The gunshot sounds in this game are of high quality, and I wish I could hear them better especially when I'm shooting. The thing is that it can get bothersome to put the master volume really high, as everything is then way louder. Footsteps, voices, gun handling sounds, you name it...

So... Keeping in mind that not everyone would like to have super loud (or "realistically loud", I should rather say) gunfire sounds, I came up with an idea...

Much like supersampling allows to calculate a bigger image based on your original resolution... Why not create an option to make gunfire sounds stronger ? 1.25x / 1.5x / 1.75 / 2.0x louder than original volume ?

It doesn't even present any particular risk. Yes, you'd hear the guns better, but anyone using base volume would too since they are pretty audible already. If nothing else, it would be an handicap... You wouldn't hear footsteps and voices as well. It's something I'm willing to sacrifice for that additional bit of immersion.

What do you think ?

posted in Insurgency - General Discussion read more

but don't you think it gets a little boring seeing the same colours over and over again?

What the game needs isn't different colors. The game needs variety, such as night maps, weather conditions and different environments.

Just imagine how cool a pine forest (a bit like "Peak" in Ins2014, but better) or snowy mountains would look like. A bit of rain would look nice too. I too am getting tired of the same bright sun in maps that really look alike.

posted in Insurgency - Technical Feedback read more

Or even simpler : remove them/place them somewhere else.

posted in Insurgency - Technical Feedback read more

@grumf Bumping because it still isn't fixed.

posted in Insurgency - General Discussion read more

I believe it's already planed or at least considered. If I remember correctly, the devs said they wanted to add non-crazy camos/cosmetics to the guns to preserve authenticity and realism. I think they'd like it to be part of the customization system we already have...

If a dev/community manager/moderator could confirm this, that'd be cool.

posted in Insurgency - General Discussion read more

@jballou I don't have time to say it all again, but debates already happened more than once.

You can read everything here :
https://forums.focus-home.com/topic/35579/hybrid-sight
https://forums.focus-home.com/topic/31203/offset-iron-sights

posted in Insurgency - General Discussion read more

Not this again... Let modders take care of that when the time comes...
Let's not make this game balance breaking stuff officially in. Even only for coop would be OP.

Wanna have an alternative to your 2x scope when inside buildings ? Use a secondary weapon or grab a primary on the ground. Adapt. When modders take care of this demand(and I believe they will, just like in Insurgency 2014), everyone will be happy.

posted in Insurgency - General Discussion read more

Yes. God yes. I also pointed that out months ago. I hate the aimpoint for this very reason (that and the fact the dot itself looks more like bright red cotton than a proper red point of light) and hence never use it.

EDIT : I'll put the link to my topic here too, just in case. This really needs to be fixed !
https://forums.focus-home.com/topic/30869/red-dot-artifact-not-game-braking-but-weird-anyway

posted in Insurgency - General Discussion read more

Hello devs. I caught that weird pervert insurgent spying on my glorious security soldier, behind him, in the main menu.
You can catch him using Ansel to wander around.

alt text

Why is he here ? Now I know that he's watching me and I can't sleep anymore.

posted in Insurgency - Technical Feedback read more

Fucking amen, brother. Everything you said is 100% spot-on.

I would also add : make AI allies stick with you when playing solo ! I'm getting tired of them running around like headless chickens, getting killed or even worse... Capturing an objective while you were still busy at the previous objective (resupplying or whatever). They capture it, and since they are useless tools they get killed and you then have like... 10 seconds to save the day alone or the game is over. That's way too much bullcrap.

Also, AI allies don't respawn unless you do too. They get killed and if you don't win an objective, you can forget about having some reinforcement during a counter-attack.

Coop has major problems, but solo-play is totally broken.

posted in Insurgency - Technical Feedback read more

@marksmanmax Me neither... I can only assume it's totally feasable. Doesn't seem that complicated, even though I guess it would imply relying on something technologically more advanced than a simple animation + a prop mag spawn, obviously.

Many games have dropping mags and don't have this issue, so... I guess they either went for a more natural approch, or that they hide it way better.

posted in Insurgency - Technical Feedback read more

@marksmanmax Indeed. But it also shows the problem I'm mentioning. It's crazy to think that both these problems would be solved if the animation mag was the one being discarded rather than a magically spawning out of thin air mag...

posted in Insurgency - Technical Feedback read more

@marksmanmax See ? The AKM drops a double mag. That is so obvious and irritating to me. Like... WHY ?! That's ugly.

posted in Insurgency - General Discussion read more

@marksmanmax Yup. Definitely that. The SVD functions well imo. It's just that everything else (even the M14 EBR to a less dramatic extent) sucks.

posted in Insurgency - Technical Feedback read more

@marksmanmax Well they should fix it then... Making animation mags the ones that are droped on the ground, or making the mag-spawn less obvious.

I mean... The makarov mag isn't even the right mag model. It looks more like a .45 ACP mag than a 9x18mm mag.

posted in Insurgency - General Discussion read more

@marksmanmax Yeah. That's another debate, lol. I too think that using a bolt-action rifle is too expensive and too slow, especially compared to semi-auto marksman rifles... The SVD is a pure one-shot killing beast, can have a 15 rounds mag... There is simply no reason to use a bolt-action in this game, atm.

posted in Insurgency - General Discussion read more

@marksmanmax said in Bolt-Action Rifles...:

Reloading is extremely slow. Loading even one bullet takes about 5 seconds, which is insanity. However, reloading when the gun is empty skips an animation that greatly lengthens the reload time. Personally, I think that animation just shouldn't exist at all.

This animation is perfectly logical. When the gun is empty, you eject the shell and reload. As simple as that. When the gun is not empty, you put your fingers in the chamber to avoid ejecting a non-fired shell. Each time you cycle the bolt, a shell is ejected, so it's perfectly normal and realistic to prevent that from happening.

It was not the case some time ago, and it was driving me mad seeing such poor animations. Like... You fire 4 times, you want to reload, eject the fifth cartridge and put 4 back, and voilà ! You magically have 5 shots again ! Wonderful round-generating rifle.

Still totally agree as for the rest of the critic.

posted in Insurgency - Technical Feedback read more

Soooo, I checked it. Yeah, all weapons drop a second mag that has the purpose of staying on the groud. The animation "cheats" by ejecting a fake non-physical mag, and a physical mag just spawns mid-air in front of you just drop on the floor. That's pretty ugly... Try it at the range. It shows best with the makarov, imo...

posted in Insurgency - General Discussion read more

The only thing that's wrong with this gun is the aperture sight, really... It sucks, and that's the main reason why people aren't using it more often. Fix that and the weapon is great.

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.