Posts made by GSG_9_LIGHTNING
posted in Insurgency - General Discussion read more

Havent heard anything about this topic for long time and new keybinds have not been added to "Community Test Environment" right ?
So i am bumping this one up !
We really need this !

posted in Insurgency - Technical Feedback read more

Just uninstall the cheating software which makes full autos from bolt action and shotgun weapons and your problem should be fixed 😉

posted in Insurgency - Technical Feedback read more

@CatNipples
I dont know what you mean exactly with coop games versus A.I. bots are not fast paced !?
I think you never spent any time on custom coop servers that have a huge amount of bots that are trying to attack the mission objectives from different entrances at the same time.
Boy , i can assure you that it is fast paced ! You must be able to encounter several assaulting bots entering the objective from different doors at the exact same time.
No human player coordinated attack has that exact timing as of those from bots. The only exception might be some friends/clanmates who communicate very well during their attack.
Been a while since i played PvP but i didn´t see lots of those coordinated attacks in PvP.

As i said Sandstorm wants to be realistic in some points while it is unrealistic on others . It´s a good mixture of both the way it is right now.
Jumping and shooting same time definatly is coming from arcade games which have nothing to do with realism.
Have you ever seen any video of real soldiers who are jumping in the contact zone ?

Sliding is also uncommon in a war scenario. If you have suicidal tendencies you might try your luck in CQB / CQC and look how far you come with sliding down a corner on your knee protectors.
It is a very unstable body position and if you miss your shots on the enemy/enemies you will not have any hard cover to protect you from being shot.

In FPS games though i like the dynamic slide move only if the player can shoot during slide ( last time seen in Ghost Recon Advanced Warfighter - GRAW , which has been a few years now ).

posted in Insurgency - Technical Feedback read more

@AncientHoplite
All the little details matter !
NWI does get very much negative criticism since game release about many aspects of the game that don´t work proper.
Someone has to do the search work for bugs and if i am not wrong this is one.
So why don´t you concentrate on your little bugs and post them here if not already done by someone else ? 😉

posted in Insurgency - Technical Feedback read more

No, no and again no !
There are lots of games who have that shooting while jumping feature. I never liked it !
This possibility is not helpfull when it comes to serious "realistic" gameplay.
I know its just a game and many thing are not realistic but some thing are and i like it the way it is right now.

I don´t support your petition on this particular jumping thing.

posted in Insurgency - Technical Feedback read more

Yes needs a fix soon !

In a coop game a player told me that he could see me lean into the wall ( he said my torso was completely inside the wall so he could not see the uniform color any more ) .
But i was standing at a room corner leaning AWAY from the wall.
So it must be visually reversed.

posted in Insurgency - General Discussion read more

@Grave
What about the name : BOT FIREWALKER !? ( which is a hint to the stupid bot behaviour to walk in a duckrow through the molotov and incendiary grenade flames until they die 😉 )

posted in Insurgency - Technical Feedback read more

@CatNipples
No, but i just wanted to bring that in the developers "to do list" again to get that bug fixed as soon as possible 😉
From time to time we have to do the reminder work !

Not that it really would bother me because i am just a coop player, it helps to raise immersion when those little graphical bugs are eliminated over time.

posted in Insurgency - Technical Feedback read more

Coop gamemode,

Location :
Map : Farmhouse
ALPHA mission objective ( Players are Security Forces )

One of the three identical vases in that room is indestructable !
Why ? Is it made out of steel or concrete ? I think not.
The vase should also act like the other two vases which you can shoot in little pieces.

vase 01.jpg
vase 02.jpg
vase 03.jpg
vase 04.jpg

posted in Insurgency - Technical Feedback read more

Players legs and feet are dissapearing when they are proned on stairs.
A graphical fix would be nice to raise the immersion.

dissapearing legs.jpg

posted in Insurgency - Technical Feedback read more

Sorry but I read to much negativity here.
If you guys don´t feel rewarded in any form it might be a subjective experience on your side.
One reason for players only having 50´s rank also might be that they are continuing playing on custom servers which don´t raise the rank.
I always play on custom servers ( until i want to have new cosmetic items ) and i think many other coop players act similar.
Because the "standard" ( official NWI server settings ) only offer reduced fun.
If i only played on official servers i would have reached a rank far beyond 400 with my 772 hours of coop gameplay.
Right now its just around rank 91 or so.

For me there is no comparable FPS game on the market ( at the moment ) which offers such a great fun with up to 10 players in COOP games and which also offers so freakin intense and atmospheric gameplay.
I enjoy any minute of the game even if there are still bugs which have to fixed i never would stop playing this awsome game !
Thank you NWI for this masterpiece !

If you guys are bored or don´t have any motivation to play it longer, then it might be time for you guys to move on and play some other games.
May be you return in Q1 of 2020 and look what has changed during your absence.

posted in Insurgency - Technical Feedback read more

Just after starting the round on Rafinery map ( on the way to Alpha mission objective ) there are some bots who get stuck on that "new concrete walls" .
Players can see them waiting on that location because their weapon barrels do not collide with the walls ( which is very dissapointing in a 2018 FPS game )
Their weapon muzzles are completely visible.
The bots just jump up on their location ( being aware of the enemy contact ) but they are not able to run around the concrete walls.
It´s very easy to shoot them through the vertical gaps without having the risk of being attacked by them.
Even passing the concrete wall in leaned postion for a clean shot does not make the bots run around the corner and open fire as it
should be in that situation.

Please have a look at these screenshots :

001.jpg
002.jpg
003.jpg
004.jpg
005.jpg
006.jpg
007.jpg

posted in Insurgency - Technical Feedback read more

He wants to have it smooth like oil with doubling the GPU powaaa 😉
@PrivateX-0
In case you didnt know : WRITING WITH BIG LETTERS in Forums / chats / social media platforms means you are yelling / speaking very loud / to express that you are very upset about something.

We all know that some things are wrong in the game, no need to scream loud about it.
We can hear you, even if you write with normal letters 😉

posted in Insurgency - General Discussion read more

Bumping this one up !
Nobody that i played with wants the Mosin or any other bolt action rifle as primary weapon when spawning ( after death ) in hardcore mode.
I cannot understand the idea behind that decision.
An unmodified M16 or M4 on Security Forces side and an AK 74 on Insurgents side would have been perfect for that.

Dear Forum Moderators, inform the NWI developers team about this necessity to change that primary weapon.
It´s the most fun killing thing in hardcore mode right now.

posted in Insurgency - General Discussion read more

@Cvick01

On some community servers it already has been changed to regular weapons ( no more crappy bolt action weapons when spawning )
I wished it was standard on regular servers too.
Those bolt action weapons really take the fun out of the game.

posted in Insurgency - Technical Feedback read more

A good reason for me to continuously play this game is the very rewarding feeling that you get in COOP games when my team succesfully neutralizes a high amount of bots on custom servers.
The teamplay is much better in most cases ( although on regular servers the teamplay also got significantly better since the newly introduced hardcore gamemode )
Why not try to play this game as efficient as possible ? ( trying to reduce your own deaths and those of your teammates to zero )
It´s always a good feeling to save your teammates in dangerous situations.
And at the end of the match i mostly say : " Yesss, that was a good game ! "

posted in Insurgency - Technical Feedback read more

@Splatttt said in Invisible Fire:

Invisible Fire From Molotov have to be fixed ASAP. Seriously

Yes confirmed, happens really often in coop games that teammembers step into invisible fire !

posted in Insurgency - General Discussion read more

I also can confirm that in COOP games in some of the helicopter attacks it will quickly get shot down by bots, but also
that they will do 6 - 10 kills in average, so it seems to be balanced to me.

It really depends on the location where the helicopter is sent to.
If it gets support by players decimating the bots, it´s survival chances are rising.