Posts made by Haggison
posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Yeah this has been mentioned again and again. It is a 1000% known bug they are working on, it simply hasnt been worked in yet properly.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@steventheseagull

That steven, is a very good point. However, as I have shown not everyone can think that far ahead! 😅

Also with people being generally lazy we may find others running to get the kills instead of blowing the point, I am grasping at straws here but i still find most to be a get kills first and blow point later in standard play so perhaps?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Don't crucify me here but perhaps an aftermarket or straight pull bolt of some sort would be a better name?

I do use such things for airsoft, again I know the action is totally different from a real rifle, however they must be some kind of similar thing. Even if the real life benefits are miniscule they could better justify the increased cycle speed?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I think the main thing here is nobody knows they can blow the cache by interacting with it.

Once the tutorial has been released we should hopefully see less people bothering to use their explosives on a safe objective.

posted in Insurgency - General Discussion read more

Hi Spencer,

Try posting this also in the tech forum under the beta group, the devs and mods are very active on there and hopefully you get this fixed!

posted in Insurgency - General Discussion read more

@amurka said in Gunships and Minigun supports are bad and we should feel bad.:

If the fire that covers a LARGE area and lasts for 20 seconds that's as long as the gunship stays. I think the visuals of entire swaths of land being on fire would also be pretty cool.

Another idea was that a support option could be to call in dozens of higher altitude spotter drones that stay in the area for 30 seconds, and have any enemies spotted by the drones have a mortar (smaller....grenade sized explosions) called in on their position that lands within just a few seconds. This is more of an "active" denial like the choppers are so it could be what we're looking for.

I also think the IED drones need a full re-work...to be piloted by the Observer. They would be so much more SCARY and lethal if piloted by an actual player, instead of by that dumb AI

Agree Agree Agree! This sounds perfect tbh.

I also think that the time from being called in to happening needs a little shortening, in coop today I gave up entirely as it took ages for the strike to happen.

posted in Insurgency - General Discussion read more

Mods can we just lock this topic please? I think we have all had enough and it can only go more sour from here.

posted in Insurgency - General Discussion read more

@kimsinjun

Try posting this in the beta tech forum buddy, including when it happened and if it still is happening.

Also providing a list of your comp components too for good measure.

posted in Insurgency - Off-Topic read more

@kraeyq said in esports potential?:

Check out the DGL.

Deglycyrrhizinated licorice?

I honestly don't know what else DGL is... can you provide a link?

posted in Insurgency - Off-Topic read more

So, uh, as above?

Looking to join a group of folks to play together with on EU. As they say the team who plays well together usually wins well together... I also get a bit lonely 😢

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I havent checked my usage in game actually but running i7 8700k (no oc), 16gb ram and an aorus 1080ti waterforce WB card on all highest settings hasnt caused that many issues for frame rate, I guess I am just spoilt.

Then again ping is my issue which could be covering up a low fps.

posted in Insurgency - General Discussion read more

@munguard

Post up in the beta tech support forums, I should have earlier for my post!

Add a system component breakdown, ping range and maybe your average values shown in the connection debug at the top of the screen in game once you enable it in the options. That could help give people an idea of your issues.

posted in Insurgency - General Discussion read more

Well... is it just me or are the maps simply smaller? I wouldn't say the move speed is too fast, maybe a slight reduction could give you what you desire. I still find myself able to hit someone dashing between cover so I'm not sure.

posted in Insurgency - General Discussion read more

@sirpenetrator said in There should be a vote to kick system and a penalty for leaving games a lot.:

But mute doesn't work. At least not for me.

You sir are totally right. My mistake. I havent actually used the mute yet... awkward.

I just haven't come across many people trying to scream sweet everythings at me yet in EU. I think may have just jinxed it.

posted in Insurgency - General Discussion read more

Well, getting back to the game here... feasibility of the bolt action and 'DMR' rifles in the marksman class compared to just sticking a scope on a standard rifle.

@amurka said in Marksman and Bolt actions:

The higher rate of fire rifles for the sniper classes all SUCK. The SVD is passable but you're almost always reloading. The security sides options are even worse.

TBH the best option for sniper at the moment in the game, is to take Rifleman class (for security), take an m16a3, stick a decent scope on it, drum mags, and a bipod/foregrip.

Now you're a headshot machine with 50 rounds, instead of that bullshit 5 round bolt action crap. If you miss a shot, just fucking put another one in him.... whereas if they don't go down to a bolt, it's a full second before you can follow up.

I have tried simply not bothering with the marksman class and trying the M16 variants and G3 with higher powered scopes and they're not bad actually. With some maps I do have to say that hitting someone running across a street 3 times is a bit of a push though.

Perhaps its down to feeling but the G3 seems higher damage and less kick than the m16 variants. Playing as observer a G3 with 2x or 4x can feel great on some maps where the commander and observer can be more of a supporting pair in the team.

posted in Insurgency - General Discussion read more

NOOOOOOOOOOOO NOT SINJAR PLEASE NO NO NO NO NO NO!

Otherwise, yes 🙂

posted in Insurgency - General Discussion read more

I'm not so sure about this, each team should have a mix of high and low risk players and tasks, each judged and given points based on objective and progression achieved in the game, then kill score added on as a bit of a score tweak. As far as I am aware the game seems to do this ok.

All deducting score will do is make people rage when others don't care or don't know. Perhaps this is an idea for a custom game mode or hardcore mode later on?

posted in Insurgency - General Discussion read more

I have been seeing this even on versus rush games where a full server will have only 4 players on my team.

My advice would be to shut down any unnecessary programs taking up CPU usage and if you run multiple monitor or windowed, try only one monitor on full screen.

You could always try lowering graphics settings and upping your cache in the graphics options, perhaps this could help you load faster?

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I may have also had this, I just thought I was slow and the enemy wasn't particularly 'low hanging' if you get my drift. But it has happened a few times now.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

As I said in the match with you earlier Bestia, AGREE AGREE AGREE!

Hopefully this is made a priority and fits into their development roadmap.

I have to say I don't see many devs weighing in on the forums, it would be nice to see them at least acknowledging this issue? Unless I have missed it posted elsewhere?

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