Posts made by ham cucumber
posted in Insurgency - General Discussion read more

Wait, why should the marksman get it. What's the idea behind that??

posted in Insurgency - Technical Feedback read more

This sounds like something for hardcore mode, I can't imagine this being workable in regular PvP.

posted in Insurgency - Technical Feedback read more

Man, what diarrhea just came out of your mouth?

posted in Insurgency - General Discussion read more

Honestly, since the Advisor has no reason to have the SVD and MK14 in the first place anyway, and didn't for quite some time, I still wonder why this happened in the first place. It throws balancing way off, in my opinion, but everyone has just accepted it as the status quo. I think this is just one of the possible changes that would improve Push in my opinion, and I hope it happens together with map balance (before making new maps) and a map vote function so we can avoid bad maps all together.

posted in Insurgency - General Discussion read more

Hello, this would fix two things I keep seeing brought up on this forum: How bad Push plays on certain maps and joining matches when they end. The idea is that, at the end of every match you can vote which one of the for the mode available maps to play, minus the one you just played on. This way the server doesn't get disbanded, which in turn also means that if you join at the end of a match, you also join pretty much at the beginning of the next one, and you even get a say in which map get's played. Which leads me to the second thing, most maps kind of suck in Push. Most of the time, a match is tied on the first objective, which leads to short, unfulfilling games.
This is, in my opinion, due to the fact that most maps are very open, especially on the first objective, which encourages lying in the grass with an SVD, which is kind of unenjoyable in my opinion because it exaggerates the defensive advantage on any given map. I think Outskirts is by far the best map, because it mostly avoids this problem with great and fun design with CQB sections between the spawn of the attackers and the objective, which encourages aggressiveness (which is heavily relied on in the marketing material narrated by mikee himself, so someone must agree?) on both sides without making it too crazy like Call of Duty. Personally, I think this is how Push should play and I can't wait to play Frontline on Outskirts. However, I hope the original maps can be adjusted to play better in Push, with a way for the attackers to get a foot in the door, and not get mowed down when they leave their spawn from far away.
Taking the SVD from Advisor would also help. Just like you differentiate between Attachments depending on whether you play Coop or PvP, I think you should maybe take away the SVD and MK14 from the Advisor, at least in PvP. The SVD is already arguably the strongest weapon in the game, I think it's too difficult for attackers to deal with up to 5 of them, SVD and MK14 respectively. Two snipers per team is enough, and that's ignoring that almost any battle rifle and assault rifle can be used as a sniper. Just limit the amount of players that can use the strongest ones in that category and I think the mode would be immediately better balanced. At least this is my conclusion after 260ish hours of playing Push. Anyway, have a good one.

posted in Insurgency - Technical Feedback read more

Your link didn't work for me, but this one does. https://sourceforge.net/projects/winmtr/files/latest/download

And how do I find out my server's IP address?

posted in Insurgency - Technical Feedback read more

Hey, this only worked for me, I'm not saying it works for anyone else. Many fixes that were suggested also didn't work for me, but for other people. That's just how it is.

posted in Insurgency - General Discussion read more

Read that again. This forum. Bugs and ongoing issues. An issue does not have to be a technical problem. And that "big ass paragraph" is four lines. Try again.

posted in Insurgency - General Discussion read more

This forum is for the reporting of bugs and ongoing issues in the Multiplayer FPS Insurgency: Sandstorm. Can you stop acting like a child and starting drama on a game forum? This is a giant waste of everybodys time and it's quite frankly embarassing to watch. I don't think many people take issue with your game related posts despite the fact that they are almost always condescending, dismissive and disrespectful, with a goddamn plug to your twitch as a signature, that leads immediately to a donation button with a hilariously misleading text underneath, given your online persona. Please behave like an adult and stop being in the way of what this forum is made for.

posted in Insurgency - General Discussion read more

youre still absolutely baffling

posted in Insurgency - Technical Feedback read more

Hey @Nickoglas , I had the same issue just recently. I don't know if this will fix your problem, but for me the following fixed it:

bf16d106-e863-4c83-9f5d-1282347eab2b-image.png

Go to settings > sound > input > device properties > advanced and uncheck the exclusive control check box.

For me the problem seemed to be that Discord (which you use while you play, just like me) took exclusive control of my microphone, and no other program on my PC could use it at the same time. Not even Audacity.
This fixed it for me, it might not work for you though. I can't say.

posted in Insurgency - Technical Feedback read more

It happened on the 27th of July, at roughly 6 pm Central European Summer Time. My dick was flaccid.

posted in Insurgency - Technical Feedback read more

Hello, as you can see everyone on this server has a terrible ping and the gameplay was fucking shit too. Terrible hit reg, getting killed when you're long behind a corner on your screen, you name it. My ping displayed in game is not correct. Unfortunately, my teammates refused to tell my what my real ping is (too much to ask, reporting bugs is obviously selfish and should be ridiculed). This was an official matchmade push game, that I joined via the official playlist, alone. I live in Frankfurt, so if you guys have a server there, I should probably get connected to that one. Maybe it's down, and I got connected to a server somewhere in the middle of nowhere, together with everyone else in my area. I couldn't say.

20190727182506_1.jpg
Anyway my connection is completely fine, I have only been having this issue recently, which leads me to believe something changed with the games servers, which I'm in no position to confirm.
So yeah. What changed?

posted in Insurgency - General Discussion read more

Because most of the delicacies of gun and map balance are only really relevant in PvP. Thus, in OPs eyes, as far as I can tell, your opinion on game balance is irrelevant if you're playing coop, because it goes completely parallel to PvP and is pretty much incomparable as far as balance goes. If a weapon is overpowered for example, it ruins PvP, whereas in coop, the bots just eat shit and life continues. I see his point, although I don't agree with how he phrases it.

posted in Insurgency - Technical Feedback read more

I almost always play either commander or observer and personally never even noticed any of this, to be honest. I wouldn't say it's a problem, certainly not for me. Also your "solution" is oddly specific and would only really stand in the way of legitimate fire support requests. So what if someone wanted to call something in and it got cancelled? Shouldn't prevent the other commander from using it. You act like they have to be a troll, when they call something in that was just interrupted.

posted in Insurgency - Technical Feedback read more

I understand what he's saying. Sorry if I don't take his word for it. Maybe the call you consider trolling isn't actually that bad or it's an honest mistake. Tolling is almost always possible, nothing to be done. Even if there is only one commander the likelihood of him being a troll is always the same. So what's your point?

posted in Insurgency - General Discussion read more

I don't know, I feel you should be able to manage a relatively tight recoil pattern if you have a laserpointer. It's visually all perfect as it is too, only mechanically it's pretty much impossible to reliably use on ANY distance. It's always a huge gamble, even at distances where it really shouldn't be.