I hope there's more attention to the bonus challenges in S2. S1 had this for every boss fight: you can get this sweet upgraded weapon, but only if you fulfill this thing that we won't tell you about. What's that, you missed it? Awwwwww, too bad, this robot boss won't respawn ever again, better luck NG+! This leads to backing up saves, looking up bonus objectives on google and making already not the most exciting fight sequence even more of a railroaded my way or highway kind of a thing.
Another thing that aggravated me to no end in S1, and often in souls-likes in general, is when enemies don't abide by the same limits the player has to, most notably for stamina. I can understand why robots don't have stamina. Zombies, sure. Nanite creatures, of course. But when by the mid-game a run of the mill humanoid enemy starts their twirly staff dance routine while Warren circles around waiting for stamina bar to fill, that's just... unsatisfactory.
Small nitpicks aside, I'm glad D13 is improving some of the budget stuff like your custom character in place of the very bland uncle Warren person, that said hopefully it's also cautious on the don't fix what ain't broke department. Like industrial setting. Sure, it had its issues, it definitely could have used a few kilometers less of technical corridors! But the very generic looking forest from trailer is not an improvement in my book. Also, is it just me or the combat speed seems to have gone up? It already felt a little too fast in places in S1 for people fighting in heavy metal exoskeletons (I'm looking at you, Warren's sprint slide attack). Feels like doubling down going the wrong way instead of slower swings with more impact. Of course we didn't see that much in a short trailer but felt like Pacific Rim Uprising vs Pacific Rim 1, not a great feeling.
maybe this means I can roleplay as atheist mage/magic user???
Only 1 of 6 factions from the new reveals from E3 seems to be religious. Besides the religious faction there's also merchants, scientists, mercenaries, sailors and nature hippies, quite the selection.
- The Congregation of Merchants: A trading Nation ruled by prince merchants. They use their vast riches to gather power and increase their wealth.
- The Bridge Alliance: Always seeking to learn more about the world and those around them, this nation believes science can explain everything and knowledge is power.
- The Coin Guard: The main guild of mercenaries on the old continent. Military companies, bodyguards, paid assassins, combat instructors… they are hired by all the nations and important persons for their combat skills.
- Thélème: A nation where magic users represent both religious and political power. Their mission is to preach the good word and convert the Islanders to their monotheist religion.
- The Nauts: The only guild of navigators that can cross the high sea. They prosper thanks to their travels, helping other factions to cross the waves.
- Islanders/Teer Fradean (Yecht Fradí in native language): They are native to the island of Teer Fradee. They are not a united faction, but all of them live in harmony with Nature, which they consider sacred. Some of them seem to have an even deeper, physical link to their environment, able to use elemental magic or to call for creatures. With colonization of the island underway, they must choose to be friend or foe to the new arrivals.
I'm pretty sure denouncing Theleme beliefs and pissing that faction off will be an option
this is not africa, the setting is fictional. In any case, the game take inspiration from colonialism so natives are kinda fictional native americans.
That was just my first impression from the very little we know so far. I did not see any tomahawks or bows, didn't seem like native americans to me. Of course it could be all totally made up, although Spiders did say they were inspired by 17th century Europe. In fact, the whole thing minus the magic tree creature reminded me a little of this movie scene.
I wonder what was the decision process for Spiders to chose Africa as the place that's getting colonized / has the magic cure for the plague, instead of something more exotic like India.
India has interesting social structure with dynasties and castes, and various interesting religious traditions like cows walking streets and being sacred. Huge temples. Yoga. Elephant rides. Tons of stuff.
Africa has tribes living in mud huts, wearing face paint and hunting with spears. Doesn't sound that exciting so you felt the need to spice it up with imaginary stuff. And they also they have magic! and tree creatures!
Although I guess India stuff has been a little overdone with prince of persia games, Africa only had Far Cry 2 in popular game media, there's that going for that choice.
- GreedFall: Dive into the latest RPG from Spiders to discover a unique world shaped by the player’s political diplomacy, character relationships and critical choices. Behind closed doors
Behind closed doors
the enemies respawning is a huge issue mainly because the enemies level with you
Are you sure about level scaling? In Bound By Flame all enemies are hand placed and jump in difficulty significantly only when advancing story chapters/locations. I'm not 100% sure on Technomancer, but I think it was handled the same way there also.
Quickly glancing over, besides the usual stuff mentioned everywhere else:
5 companions, manual loadouts for them, over 100 skills including science, exploration, and social categories.
For comparison, Bound By Flame had 5 companions, Technomancer (not countying the 2 temporary ones) also had 5 companions. At least Spiders is consistent on that front, I guess.
I could find a short Russian article from goha.ru
For those not fluent in suka blyat, here's quick amateur translation (neither Russian nor English is my native language):
One guy was there at Le What’s Next de Focus.
Game takes place in 17th century with added fantasy races, monsters and magic. A new island is found, there is a conflict of civilizations and you're in the middle of it.
He couldn't play the game themselves but got to see a short demo played by developers. The game looks good despite wooden animations and "too clean picture?". Not sure what he meant by that. It looks even better out in the open and reminds him of Dragon Age: Inquisition at max settings.
There is no seamless open world, it is split in ten zones with large freedom of exploration and various hubs, like the city seen in the first cutscene. A girl with tattoos that looks like an elf asks for help for her mother, queen of their tribe, and you are in charge of negotiations. A small group with you as the leader goes to the forest location of the tribe and learns the queen didn't wait for you and went ahead to wage a war on colonizers. You are tasked to urgently chase them.
Devs show big half-ent guards, they will be kill-able although not at that point of story. Devs kill a few animals and say you will need to hunt a lot and loot corpses to gain access to crafting. They get to a split path, they could take the easy road and risk being late to the fight, or take the short, dangerous road.
Devs take the difficult route and immediately run into bandits. The fight looks strange, he mentions again wooden animations for both fencing and shooting pistols. He mentions often repeated animations and every fighter using kick to the stomach with knock back, which looks comical.
The heroes make it to the final fight but the queen is already dead. Devs tell that by taking the long route they would have been even more late and only find corpses. The questgiver elf girl goes into rage, summoning plant tentacle with earth magic, killing a soldier pleading for mercy. You get the choices to encourage her, prevent her from finishing it, or ignore it. Apparently it will have consequences.
Devs mention it's an alpha build and promise to show inventory system and loot at a later date. Lots of endings are mentioned and relations with different factions, you can try to be friendly to all of them or wipe some of them out completely.
The good: game design, animations in cut scenes, nice looking spell effects, pretty world.
The bad: wooden face and combat animations mentioned again, he mentions he is surprised combat was not ported from Bound by Flame where it looked decent. He hopes it's alpha version problems that will be fixed on release.
Final verdict, he thinks it's not good enough for a pre-order at this stage, interesting setting and pretty picture not good enough, he will wait to see a demo of the final version.
There is also this preview in English that says similar things: