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posted in MudRunner - Modding read more

yeah the mutators only change some of the textures and models

posted in MudRunner - General Discussion read more

or rather if he wants it enough to implement it

posted in MudRunner - Modding read more

if you put them directly into /textures, you don't need the trucks/ xxx.dds in the path.

also check if the file extensions are correct, some are .tga and some are .dds, idk if that's intended but i made that mistake quite a few times 😁

posted in MudRunner - Modding read more

@8up-local i think it's because of the orthographic view, your brain is used to seeing a perspective on 3 dimensional objects. for modeling an orthographic view is obviously better

posted in MudRunner - Modding read more

@wrangmog said in Spun:

Nice little detail, but I'm missing the 'don't follow me, you won't make it', the 'if in doubt, throttle out' and the 'trust me, I'm a professional' on the skidplate ;p

don't forget the calvin peeing on dodge/ford/toyota/etc. sticker and this one 😁
jeepbeer

posted in MudRunner - General Discussion read more

you know, i'm poor too and have a lot of problems myself, but i'm not using my sob story (yes, cancer fucking sucks, i have a close family member who is battling it too, and fighting for child custody is extremely stressful slow progress as well) to put my mods behind a "paywall" and then act like a 8 year old kid if people call me out for it, but to each their own.

hey, good for him that he figured out how .lua scripts and high res textures work, it looks very good and all (the winter stuff looks amazing), but the way he's acting like he's some game development god and everyone else is a shitty person if they don't pay him money for his effort is really annoying. it makes me want to NOT give him money and keep his mods for himself

posted in MudRunner - Modding read more

oh yeah, inside the box stays dry, that makes sense... i guess it works the same way for the _windshield mesh then?
when i tried to figure that one out, the texture wouldn't show up ingame unless i used the default one of the uaz

posted in MudRunner - Modding read more

so basically a very low poly version of the interior will do? i'm asking because i have multiple meshes (seats, dashboard etc.) and if i combine them into one it might be over the poly limit

edit: what if you give the 2nd mesh (outward facing one) a texture with a completely transparent alpha channel? that might cause problems with the alpha transparency of the windows though, not sure

posted in MudRunner - Modding read more

how would one go about making such a "cockpit mesh" is it like a cdt? or is it just the whole interior in one mesh?

posted in MudRunner - General Discussion read more

@knight25 you can't, unless you enter the circle of chosen ones, or give him lots of money. he's one of those special people who think that their mods should be paid for


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