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posted in MudRunner - Modding read more

@forces said in Force19Mods:

Fleet side also and Hey look I got it Working the hood opens like IRL

nice 😎

posted in MudRunner - General Discussion read more

@8up-local the texture, yes. but you'll still have the slavic driver mesh 😁

posted in MudRunner - Modding read more

you would use <InstallSocket Offset="(0; 0; 0)" Type="socketname" /> in all the trailer XMLs

posted in MudRunner - Modding read more

@riskywisky i know buddy, but they can use the same addon socket

posted in MudRunner - Modding read more

@forces the ImpactType and other stuff is in the _parentFile of all the log loads

posted in MudRunner - Modding read more

you don't need 2 sockets if they're in the same position anyway, just use the same socket

posted in MudRunner - Modding read more

you need an AddonSocket on the trailer

<AddonSockets>
<Socket Names="yoursocketname" Offset="(0; 0; 0)" />
</AddonSockets>

in LoadArea you have to define the areas in which you are able to pack the load (obviously) in which the green dots need to be

and define the type of logs the trailer is going to be able to pack (in this case i'll use long logs, so LongLogs, can be ShortLogs or MediumLogs too)

<LoadArea
Min="(0; 0; 0)"
Max="(0; 0; 0)"
TrailerLoad="true"
Type="LongLogs"
/>

and if you want to use a custom mesh for logs (which i really recommend, the stock log meshes have very weird shapes) this is what your XML in classes\trucks should look like

<TruckAddon _noinherit="true">
<PhysicsModel Mesh="trucks/yourlogsmesh">
<Body CenterOfMassOffset="(0; 0; 0)" Mass="0">
<Constraint Type="Fixed" />
</Body>
</PhysicsModel>
<GameData LoadPoints="0" ManualLoads="0">
<RequiredAddon Types="your trailer addon name" />
<RequiredAddon _inheritRemove="true" />
<InstallSocket Type="yoursocketname" />
</GameData>
</TruckAddon>
<_parent File="load_logs_long" />

LoadPoints defines how many points you get towards the lumber mill when you unload, ManualLoads defines how many logs you need to load manually onto the trailer to be able to pack the load

i recommend adding the trailer to RequiredAddon so you won't be able to load logs unless you have the trailer attached

InstallSocket Type is the same socket you defined on the trailer obviously

_parent File defines the parent file for your logs that will be used by the game for the other needed information, i recommend using the one that fits the size of your load the most. you can find the other names in the Media.zip.

also @Spun i heard nix say in the stream yesterday that he's trying to figure out custom log meshes for the log jammers, so maybe this is helpful to you too

posted in MudRunner - General Discussion read more

you could play background music while playing on the xbox media player on the xbox360 (via USB stick or media server), it would be really stupid if they removed that feature on the xbox one. if anything they should have further implemented it with spotify or other music streaming apps

posted in MudRunner - General Discussion read more

yeah no we don't need that, you can play any music you want in the background (even on consoles), that would just be unnecessary development

posted in MudRunner - Modding read more

@forces what does tau even do? i experimented with it for a while but it didn't really seem to make a lot of difference, even with very high numbers


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