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posted in MudRunner - Modding read more

maybe ImpactType="Foliage" still works? at least that's what was used in the "old" spintires

posted in Spintires: MudRunner read more

@mikhail-ivanov maybe oovee still has the name rights to "spintires"

posted in Spintires: MudRunner read more

@unster it has dynamic shadows on the vehicle you're currently in and static models, and only from static lights and the "sun". the vehicle's lights don't cast shadows and other vehicles that you're not using don't either. i'm sure it can be worked into the current engine, but that requires it to be updated and recoded.
and the 64 bit as absolutely needed, because you can see the engine working already on the limit regarding memory usage when using mods with higher res textures, especially in multiplayer.
and yes, a 64 bit OS can run 32 bit applications, but they're limited to use 2GB of memory only

posted in Spintires: MudRunner read more

@unster yeah all that but a lot more needs to be overhauled, lots of "under the hood" things too to fit a 2018-2020 game... things like 64 bit, dynamic shadows/lighting (hopefully with DX11/12 and vulkan support), proper bump/normal/displacement mapping, "real" reflection mapping, camera/FOV customization with mirror support for cockpit view etc.
that's what i'm hoping for, but that probably requires lots of things to be rebuilt from the ground up

posted in Spintires: MudRunner read more

@deathcoreboy1 said in American Wilds Update 27/12/2018:

@kingnightshadow Let's hope we hear some news of MR2 in February as they have said.

since they're still updating the editor constantly (my guess is it will still be used for MR2) i'm sure MR2 won't be anything new or "groundbreaking" anyway.

i'm still hoping for a real overhaul from the ground up but... 🤷♂

posted in MudRunner - Technical Support read more

you could try using the other camera (settings > center camera on the truck)

posted in MudRunner - Modding read more

well what if they were looking into it and it wasn't possible, what now?
i mean sure, you could put accusations of them wanting to sell more copies to console players in anticipation without even having really looked into it, but people always are like "YOU PROMISED THERE WERE GONNA BE CONSOLE MODS, YOU LIED, FALSE ADVERTISEMENT, GO TO JAIL REEEE!" when all they said was "we will try"

posted in MudRunner - Modding read more

yeah idk why it couldn't be a fixed variable, just a simple line in the XML, something like DriverModel="1" or "2"

posted in MudRunner - Modding read more

@justafordguy said in Blender and STMR:

Hey Guys,
I have a silly question, what's the trick to getting the new driver with the flannel shirt and ball cap for my mods? 🙂

add a vehicle from the AW DLC and it'll switch the driver

posted in MudRunner - Modding read more

@wrangmog i'm pretty sure literally everyone hates that the most...
that and figuring out why spintires/mudrunner don't like what you put into them 😁


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