It is sometimes very difficult to select which item to interact with.
The visual indicator with the key binding shows up before we can interact with the item. I expect the interaction to be possible as soon as the key binding is displayed.
When several items are dropped on the ground it is sometimes absurdingly difficult to pick the correct one.
At one time I was roughly standing in a door frame (door open behind me), trying to pick up a frag from dropped weapons. I got the visual feedback that I would pick up the frag, however the interaction closed and opened the door.
Currently the user must get into the proper position to be able to interact with the item he wants. May I suggest that when in the proper range and general direction for any number of items you list all these items on screen, in a matrix or a list, or a generally decluttered list and let the user picks the one he wants by aiming at his choice?
Happened 2 times.
I am kneeling, static on the side of a road, gun raised, not moving. A bot crosses the street 50-60 m from me. I decide not to shoot. It is focused, gun raised, aiming straight in front of itself. The bot walks a few meters, detects me (his head's direction has not changed at all. It is still looking 90 degrees to me), then rotates and starts firing at me.
Given the circumstances I think it should not detect me.
It may be scanning left and right, but its head was not moving. If it were I could take decision about it and, for example open fire.
I expected to see the real-life time. We could use that information (decide whether or not to play another match, for example).
In Coop you can sometimes see bots' gun poking through walls. This gives an indication on where the bots are.
I expected that weapon collision detection would also apply to bots, and would be rendered in game.
When in a server, in the customization/deploy screen: press ESC, you see the main menu. In order to get back to what I was doing I select Resume Game.
Observed: You see the spectator screen. There is no help on how to return to the customization/deploy screen. This is frustrating.
Expected: return to the customization/deploy screen instead.
Workaround: press M to return to the player customization/deploy screen.
In the match report I got the result from the previous match.
This issue occured after joining a match in progress and I could not deploy before the match terminated.
Having not played in the match I expected to get 0 everywhere (I suppose) in the match report.
However I had scores everywhere, kills, objectives, experience...
This happened 3 times to me. The 2 first occurrences where one after the other.
"Preparing Server" seemed stuck. I waited 7 mins before cancelling.
I finished a coop game as the last team player. In the match result window I selected "Next Match". Search switched to Preparing Server sometimes before 0:50s. And stayed in this mode until I Cancelled.