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posted in Battlefleet Gothic: Armada read more

Annihilation for campaign + PVE XP = One happy Imperator!

Great ideas Devs! Thanks for listening!

posted in BFG - General Discussion read more

That TL;DR is just too much of a mess to read.

Make points, make paragraphs.

posted in BFG - General Discussion read more

I'm still thinking that this is particularly against the lore.

Bombers destroying turrets fine, but Fighters usually don't have the firepower for it in lore. Not at all.

It would be like a squad of guardsmen with lasguns being able to take out the guns of a Baneblade.

posted in BFG - General Discussion read more

Maybe the anticheat should just disable PVP? The AI doesn't care if you cheat, its not a real person that feels bad after getting defeated.

posted in BFG - General Discussion read more

Yeah we need a cruiser clash mode! As a campaign default.

posted in BFG - General Discussion read more

This does not sound good.

posted in BFG - General Discussion read more

Agreed. I dislike how the capture points are mandatory. I didn't like them in the DOW games and I don't like them still.

posted in BFG - General Discussion read more

Didn't they learn from BFGA1 that PVP isn't the strong suit of this game? Focusing on it seems counter productive.

posted in BFG - General Discussion read more

Yeah, their ships got 1 lance battery and novas instead of torpedoes.

That's it. I was hoping for new weapons, that are better/more accurate/do more damage/have longer range etc than the regular imperial ones.

posted in Battlefleet Gothic: Armada read more

Yep, I'm afraid the second game will have even less PVE non campaign content than before. Which was already minimal, compared to DoW series and other such games.

The progression was bad for PVP, but it stayed for abilities, and it will only unlock in PVP.

There should be no progression for PVP. Perhaps it should not even have abilities and upgrades.

PVE should be as it was in BFGA1, with the same upgrade systems.


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