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posted in BFG - General Discussion read more

@CANNED_F3TUS The reason this system doenst work for MP is because you can literally loose as soon as you match up. Since you cant build counters on the fly a system like this will never be "good" it will always devolve into a few usable fleets the make the game very stale from an MP perspective. Capture points can be a good competitive system just not in a situation like this and every balancing decision every customization feature there after suffers from that initial decision. The first game you could use any part of the customization you wanted to because at the end of the day it was really just an SP game im not talking MP at all because frankly in the first game it was more or less just a bonus option that a serious play mode as it should have been in this game due to the fact that static forces RTS gameplay will always run into the problem your seeing now. The only way i could see them making this somewhat more playable is if you each picked a ship whilst seeing each other pick and even then this would be mundane. i suppose you could also homogenize every race to the point where its just the same ships with different skins but who would want to play that. Instead of wasting this effort on trying to fix the unfixable why not just make SP the best it could possibly be, and you cant really say that from a fleet construction/customization stand point this SP is superior to the first in any way, you could certainly argue the grand campaign format is better and not being so spam heavy is nice but anything beyond that the first was just better.

posted in BFG - General Discussion read more

@Sn1percat MP never had a chance in a game like this to start out with... it was over the moment they balanced around capture points whilst having a static forces type game play. As for more balance patches and the like, hasnt SP sacrificed enough for this fool's errand? I mean look at the first comparatively we lost everything that made those fleets feel like our own simply to make balance easier for MP and its not even 6 months out and your having these problems. I vote we let MP die and they spend their time actually making SP what it always should have been.

posted in BFG - General Discussion read more

another way is to simply look at the steam charts... spoiler average players number is 337 for the last 30 days with a peak player count of 815.

posted in Battlefleet Gothic: Armada read more

@zucadragon well for 1 im not trying anymore i was just simply answering you original question to romeo, As for game breaking bugs in every aspect of the game they are absolutely their people having trouble loading up games in scrim and MP, cut scene bugs, after defeating certain objectives in all the campaigns lead to game breaking bugs, to say they arnt their is not realistic. even if 80 percent of the pop havent run into one of these problems, which i doubt highly, its still way to high of a number. As for the previous closed beta on the campaigns they were not nearly as refined as they are now, im sure they lacked the cut scenes or other major objectives this iteration has, even so it was a very small group of about 30 and done in a very limited amount of time. the game was never truly stress tested and as you point out the dev is small so they really need to stress test this stuff because they simply do not have the eyes for it internally. As for what to expect from a triple a or non triple a title, its a moot point, ea is currently in a death spiral over its treatment of players through various practices one of which being forcing out product that arnt done, im looking at you Andromeda. I payed for a product, i expect it to work, when did that become an unrealistic idea?

As for balance its subjective but if boarding is broken which you already admit then 2 of the factions are imbalanced and thats just off the top. the devs are already throwing around the term "current metas" which implies inherent imbalance.

posted in Battlefleet Gothic: Armada read more

@zucadragon all i know is i put 10 hrs in the imp campaign and cant play it anymore because i have an ork cut scene that cant be ignored or waited out. seems pretty botched to me this is dont release a game that hasnt been played through hundreds of times before launch 101. A very basic beta would have given them the info they needed to deal with 90 percent of the bugs in that list but they refused and now here we are praising them for fixing problems that should have never been. I think we need to step back and really look at the game in its entirety at this point. MP is a dumpster fire in balance, the whole boarding system is broken, The most lackluster faction is a third of the SP content, nids are not even close to swarmy, there is literally a guard function in the game that no one can say what it actually does, tool tips on points of interest are either not worded correctly or not working at all, and every aspect of the game currently has at least 1 game breaking bug. I think this give them to benefit of the doubt argument went out the window when they released the game in this condition.

posted in Battlefleet Gothic: Armada read more

@zucadragon them putting out another campaign would incentivize them to fix all the current problems with the base game that just launched.... we have all seen this dev abandon the first one with glaring problems still impacting the game.

posted in Battlefleet Gothic: Armada read more

@bosie considering the meta is mass LCs it will make a big difference but if the buff to crit negation is big enough to make big ships viable maybe not. but i dont see the crit mitigation being enough to make big ships really viable so its possible that chaos will see the buff they need. in the long run it liable to be a returning problem as they appear to really want big ships to be viable so another bridge down the road i suppose.

posted in BFG - General Discussion read more

my money is on they wanted to have a notification for idle fleets like civs does for its units but then realized it would be more work.

posted in BFG:A2 - Technical Feedback read more

armor 2 hard the devourer is afraid of the dentist.