Last Online
About me

Community Manager for Focus Home Interactive.

Twitter: @Iyagovos

Recent Posts
posted in Call of Cthulhu - General Discussion read more


Sorry, I was mistaken - you need to find a rune that is similar to the one on that wall, and burn it away with your lantern.

posted in Call of Cthulhu - General Discussion read more

@lastdecember It seems like you aren't using it long enough/close enough on the wall. Could you try that for me, please?

posted in Call of Cthulhu - General Discussion read more

Would it be possible for you to show us video of the issue you're facing?

posted in FTW - General Discussion read more

Hey there,

There are options for sensitivity in the game menu, you can turn them up individually for each scope in the options menu. Could you try this for me?

posted in Call of Cthulhu - General Discussion read more

As was said before, we don't currently plan to introduce HUD options in Call of Cthulhu.

posted in Insurgency - General Discussion read more

@pointy Hey there,

You can see the guide NWI wrote about server set up here, I believe that should give you what you need:

posted in Call of Cthulhu read more


Hello Investigators!

Today, we’re very happy to release an update for Call of Cthulhu, addressing feedback that we have received since the release of the game on October 30th.

This update is now live on PS4, Xbox One and PC. Please find the changelog below:

All Platforms:

  • Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn
  • Fixed a number of cases where players would be unable to leave scene reconstructions
  • Various minor bug fixes

PC Only Fixes:

  • Fixed an issue where mouse input was not registered during dialogue
  • Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing
  • Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue
  • Added options to modify FOV and Motion Blur
  • Added a scroll bar in the graphics menu to include these new options

Xbox One Only Fixes

  • Fixed an issue where players would lose their weapon in Chapter 12

In the future, we plan to produce another PC update which addresses performance drops, the frame rate limit and an issue with fullscreen implementation.

As always, please let us know if you have any issues with this latest update, and we hope you continue to enjoy the game!

The Call of Cthulhu Team

posted in Insurgency: Sandstorm read more

Hello everyone. Today we are releasing a patch to address some issues and respond to some of the feedback from last week’s major update. We hope everyone enjoys the changes, and we look forward to joining you on the servers!

Stability Fixes

  • Added potential fix for “Kicked from server: host closed the connection” issue that some players are facing related to Steam Authentication.
  • Fixed a potential startup crash.


  • Changed the default scope setting to use a traditional zoomed in scope view which has better performance. Players may still select the realistic “Picture-in-picture” scope option if they prefer.
  • Ragdolls now enter a sleep mode when they’ve become inactive, so they will no longer simulate client-side physics when nothing is happening to them.
  • Reduced appropriate weapon textures from 4k to 2k resolution including M45, L106A1, Tariq, MP7, Uzi and vehicle mines.
  • Optimized texture streaming for some particle textures.

Bug Fixes

  • AI
    • Fixed an issue with bots spawning inside vehicles during Checkpoint that were intended for the human team.
    • Fixed an issue where bots firing semi-automatic or bolt action weapons would not be audible.
  • Characters
    • Fixed an issue where giant characters could occur when using the bipod.
    • Added various fixes for Headgear and hair for some heads.
  • Weapons
    • Fixed an issue with the Uzi and AKS-74U iron sights being misaligned.
    • Fixed an issue where cycling the bolt of a weapon occured before releasing the mouse button. Firing and holding down the fire button should now properly delay the cycling of a bolt-action rifle or pump action of a shotgun.
    • Fixed an issue where when planting mines there was a slight delay after the animation completed before they would be planted.
    • Fixed duplicate compensators and flash hiders on Insurgent pistols in Coop.
  • Server Admin
    • Fixed an issue with Rcon when submitting an incorrect password.

Gameplay Improvements

  • Reduced horizontal recoil for assault and battle rifles by 10%.
  • Slightly sped up normal (non-sprint) Aim Down Sights speed across all weights.
  • Increased drivable vehicle window health slightly to make players inside less vulnerable.
  • Reduced mine planting time from five seconds to 3.4 seconds.

AI Improvements

  • Reduced bot quota from 6/12 to 3/12 to make lower player counts easier.
  • Bots should be less aggressive with grenades, and try to allow targets some time to flee before they explode.
  • Bots should now properly ignore targets with spawn protection.

User Experience Improvements

  • Settings Menu

    • Added mouse smoothing option.
    • Added gamma option.
    • Updated “Scope Setting” options, which are now referred to as “Normal” and “Picture-in-picture”.
  • Server Browser

    • Added ability to click on a column and sort the results.
    • Added the following filter options:
      • Show Full
      • Show Empty
  • HUD

    • Removed the Fire Mode display for weapons that don't use bullets (e.g. grenades, knives, etc.)
  • Round Victory Screen

    • Improved map voting screen so that longer scenario names (such as “Checkpoint Insurgents”) fit the voting buttons.
  • Loadout Menu

    • Implemented stripper clip and scope deny text support. This indicates to the player if there are any conflicting upgrades when hovering over the upgrade.
  • Server Admin

    • Added server admin config option bCounterAttackReinforce to Checkpoint which allows the human team to be reinforced at the start of every counter-attack. This is not on by default and is intended to be an option for custom servers.

Visual Improvements

  • Animations
    • Updated the menu idle animation.
    • Updated rifle, pistol and launcher sprinting character animations.
  • Customize
    • Improved textures for the following Insurgent items:
      • Polo Plain
      • Polo Striped
      • Button Rolled
      • Button Sleeves
      • Button T
  • Ragdolls
    • Reworked head and neck constraints and added linear damping.
    • Improved the speed at which ragdolls will stop simulating physics if they haven’t encountered any large physical forces. This should reduce instances of jittering ragdolls.
  • Weapons
    • Scaled down the suppressor for the AKM, AK-74 and Alpha AK.
    • Updated the scale of all third person flash hiders and compensators.
  • FX
    • Fixed some scaling issues with third person muzzle flashes.

Map Balance & Fixes

  • Refinery

    • Revised Push Insurgents scenario and expanded it to five objectives.
    • Adjusted Push Security B building to make it capturable on both floors.
    • Improved bot navigation at Security Checkpoint B and Insurgent Checkpoint D.
    • Fixed being able to leave the playable area near the Insurgent starting spawn in Skirmish.
    • Fixed an issue where players could get stuck inside a silo near Push Security B.
    • Made various gameplay adjustments to improve level flow and balance.
    • Made various visual improvements.
  • Farmhouse

    • Reworked a wall that affects line of sight into Insurgent B spawn on Push Security.
    • Improved player navigation around fences at Insurgent A spawn on Push Insurgents.
    • Moved Insurgent B spawn further forward on Push Security.
    • Removed window fence at Insurgent B spawn on Push Security.

Known Issues

  • The weapon ready animation when spawning in doesn't finish playing.
  • Magazine will disappear on a weapon in first person view when you switch to an under barrel grenade launcher.
  • Gas Masks don't show on characters who have equipped them.
  • When a player is ejected from a vehicle after being killed, their ragdoll will disappear.
  • Party members cannot communicate through VoIP
posted in Insurgency - General Discussion read more

Hey there,

If you have any questions, I can do my best to get them to the devs. Just let me know what you'd like to ask 🙂

posted in SHD - General Discussion read more

@uriell Hey there,

Sorry for taking a bit to get to your question - Space Hulk: Deathwing - Enhanced Edition is the same game upgraded, I would start with that. The base game is not required.

@Ziklitschli Similarly sorry for taking a bit to get back to you - there is no PS4 Pro patch for Space Hulk: Deathwing. Graphic settings on PS4 are different to those on PC, as the PC is a much more powerful machine at highest settings. The game was not downgraded in patches on PS4.

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.