So, you are able to play offline vs bots through the "Local Play" option in the game but, with that said, you still need to be connected to NWI services to be able to play Insurgency: Sandstorm, which does require an active internet connection.
I'm sorry for any disappointment this causes, and appreciate that our messaging did paint another picture, and have passed on the requests for a true offline mode, but can't promise anything at the moment.
@malcolm_tucker We didn't have much to say about the game in November. Like I've said in a couple of the community updates, I think it's better to not say anything when we have nothing to say, otherwise people will be upset that we're just coyping and pasting content. To that end, we're going to say something when we do have something to say, which I can't give more information about at the moment. I can say that MudRunner 1 is still under active development.
@knight25 I'm sorry that you think the community updates were lacking, but we announced every DLC in the community updates. I don't think it's true that they were copy and pasted content from the previous months at all, and when there was repeated content, it was because there was repeated things to say.
Today is my last day at Focus Home Interactive, and I wanted to post a little goodbye here. I started at Focus in May, 2017, right before we launched these new forums. A lot of you joined us from our previous forums, but since then, this community has grown in quite a way, with our games drawing many of you to post about what you loved (and certainly about what you didn't love) about our games.
I've had a tremendous time telling you about Spintires: MudRunner, Insurgency: Sandstorm, Farming Simulator 19, BFG:A2 and all the others games that I've worked on while at Focus. What's coming up next for Focus is going to be stunning, and I can't wait to see it alongside you all as fans.
If you'd like to keep in touch with me, you can follow me on Twitter, and I'll be around to talk about video games with you.
Take care, and keep making the community at Focus awesome.
Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.
We'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.
The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.
Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.
Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.
You can read the full patchnotes for the update here on Steam.
The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.
The development team are developing the game, and have dedicated people to talk to the communities for them. That said, it's difficult for us to respond to every single bug to say that they've been noticed. If you don't get a reply, it's safe to assume that we've seen it and passed it along to the developers. Please rest assured that we do read every post that is made here.
Firstly, we're sorry that this bug is giving you inconveniences, and that it's not currently planned to be fixed.
Secondly, please don't attack members of Focus here, or any other developers. This isn't acceptable. We appreciate that the response isn't to your liking, but attacking us isn't allowed, and goes against the rules of this forum, and our code of conduct.