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About me

Community Manager for Focus Home Interactive.

Twitter: @Iyagovos

Recent Posts
posted in MudRunner read more

@mexican_420 We're currently planning to include workshop map support in the next update, but we don't have it confirmed yet.

We don't have any news on increasing the 2GB limit at this time.

posted in MudRunner read more

alt text

Hi everyone,

It's been just over a month since MudRunner launched, and we're happy to announce that the second MudRunner update is now out on PC, PS4 and Xbox One.

Here are the main additions and fixes.

On PS4/Xbox One

  • Added steering wheel support for all officially certified Xbox One and PlayStation 4 wheels. To see which wheels specifically are supported, please check out our peripherals article, which can be found here:
  • On Xbox One, to access alternate inputs for the face buttons (X Y A B), you must hold down left-bumper at the same time.

On PC Only

MODS

  • In multiplayer, if the host had multiple mods installed, and then created a lobby and selected only modded trucks, the client was unable to join and the game would crash. This has now been fixed.
  • "Reload" in The Proving Grounds will now reload the addons attachment position.
  • Long mod names will now be shortened.

Others

  • Multiplayer chat will no longer overlap with keyboard/gamepad hints at the bottom of the screen.
  • The mouse will now work properly after activating the Steam Overlay with a gamepad or steering wheel.

On All Platforms

CAMERA

Centered Camera

  • Added a new camera centered on vehicles, that is now used by default by all players.
  • Players can choose the legacy camera by disabling "Center camera on the truck" in the settings
  • The new centered camera can be zoomed in/out to increase visibility.
  • While using Quick Winch, the legacy camera will be used, if players are using a controller.

Cockpit Camera

  • New feature: Look out of the left window while reversing.
  • Cockpit camera can no longer be activated underwater.
  • Cockpit camera can now zoom in.
  • Cockpit camera is now activated with the right mouse-button.
  • Added a keybind to activate cockpit camera.

SAVING & LOADING

  • Plants (trees) are now properly saved to and loaded from save files.
  • When moving the camera, the map is now loaded more efficiently.
  • The game now autosaves every 5 minutes

TUTORIAL & CHALLENGES

  • The front/rear camera hint is now presented at the beginning of the tutorial, and in THE RIG challenge, and will no longer appear in REPAIR & REFUEL.
  • THE RIG cockpit bonus objective will now correctly mark itself "finished" as soon as the player reaches the unloading area.
  • The tutorial will now demonstrate both the legacy and centered camera versions.

OTHERS

  • Removed the requirement to align a trailer to the truck when loading logs onto a trailer.
  • When clicking on "load up" points to pack a load, advanced mode will no longer be exited.
  • Various other tweaks and fixes.

In upcoming patches, we plan to include Workshop support for maps, working mirrors in cockpit view, and additional wheel support.

We'll give you more visibility on updates release date as soon as we can. Please continue to give us your feedback so that we can together continue to make MudRunner the best game it can be.

Many thanks!

Focus Home Interactive and Saber Interactive

posted in The Surge - Bug Reports read more

Hi there!

Have you beaten the boss in that area, or do you still need to do so? It should trigger once you've killed that boss.

posted in MudRunner - Modding read more

I've now pinned this post, thank you both!

posted in MudRunner read more

@luca1981

As this wheel is not listed in the supported peripherals above, it is not currently supported in the game.

posted in The Surge read more

There is - you can press L2 + R2 + L1 + R1 + L3 + R3 to kill yourself and respawn.

posted in MudRunner - Modding read more

Hi there!

Yes, we are aware of the bug, and it's something we're looking into.

posted in MudRunner - General Discussion read more

@mexican_420 We don't want to announce anything that we're still waiting to be confirmed by the dev team, in the case that something changes or gets pushed back. We can promise that as soon as we have something confirmed, we will announce it to the community.


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