Having a grenade hanging from your vest is a good way to blow yourself up by accident. Readying and throwing a grenade is a two handed process and equipping it simulates that best.
What I would like to see is pulling out your consumable in the order you have listed it in your inventory. If I have an RPG in the first spot and a mine in the second, but it pulls out a mine when I need the RPG RIGHT NOW, well, it's a little irritating that I have to cycle through them when I know what I want.
@mainfold But the M16A2 only has access to a 3x and a 4x, whereas the A4 not only has more usable iron sights, but has the full array of optics available, including 4x scopes. Maybe if it were a full auto A1 or ironsighted C7 that had no available optics, but it's not.
I'd say it's pretty clear cut, the A4 is just better. I use the A2 for aesthetics, but I'm constantly cursing the tiny aperture I'm forced to use.
I'd like to see points allocated to carrying 40mm grenades, as you can with thrown grenades, so if you don't want to carry an RPG, you can carry more grenade rounds instead. Just 2 with a heavy carrier is pretty anemic. What am I even doing with that empty rucksack?
Bringing body armour into this discussion to derail it from the indefensible ridiculousness of surviving 7.62 NATO's to the heart at point blank range
"Military testing calls for survivability of three hits from the round marked on the plate - for standard SAPI, of a caliber up to 7.62×51mm NATO M80 ball"
That said, the testing I've seen in controlled environments in-game shows that heavy armor won't even protect you from 2 rounds of 5.56 at close range. I think the real issue is hit registration.
Using the C79 as a 3X scope solves one of the issues, you're right.
Haha, no, what I meant was it's a 3.4x in real life, that's why it's a 3.4x in game. I see a bunch of people playing with the CADPAT skin and running around with M16s with C79s on them, so why change the Canadian optic to be less authentic?
I don't experience this "worst of your life" penalty in real life, why should trained soldiers do so?
Because trained soldiers are wearing 30 pounds of armor and ammo wrapped around their torso that restricts their breathing - which is another way the weight system can be made important in game. Ditch the weight, and it becomes a non-issue.