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posted in Insurgency - General Discussion read more

Having a grenade hanging from your vest is a good way to blow yourself up by accident. Readying and throwing a grenade is a two handed process and equipping it simulates that best.

What I would like to see is pulling out your consumable in the order you have listed it in your inventory. If I have an RPG in the first spot and a mine in the second, but it pulls out a mine when I need the RPG RIGHT NOW, well, it's a little irritating that I have to cycle through them when I know what I want.

posted in Insurgency - General Discussion read more

@mainfold But the M16A2 only has access to a 3x and a 4x, whereas the A4 not only has more usable iron sights, but has the full array of optics available, including 4x scopes. Maybe if it were a full auto A1 or ironsighted C7 that had no available optics, but it's not.
I'd say it's pretty clear cut, the A4 is just better. I use the A2 for aesthetics, but I'm constantly cursing the tiny aperture I'm forced to use.

posted in Insurgency - Technical Feedback read more

I'd like to see points allocated to carrying 40mm grenades, as you can with thrown grenades, so if you don't want to carry an RPG, you can carry more grenade rounds instead. Just 2 with a heavy carrier is pretty anemic. What am I even doing with that empty rucksack?

posted in Insurgency - Technical Feedback read more

@naabjenia You're absolutely right, I just tried it in-game. I just assumed the C79 was 3.4x regardless of how it was listed but it is a 4x

posted in Insurgency - General Discussion read more

@whitby said in I'm done with this crap:

Bringing body armour into this discussion to derail it from the indefensible ridiculousness of surviving 7.62 NATO's to the heart at point blank range

"Military testing calls for survivability of three hits from the round marked on the plate - for standard SAPI, of a caliber up to 7.62×51mm NATO M80 ball"

That said, the testing I've seen in controlled environments in-game shows that heavy armor won't even protect you from 2 rounds of 5.56 at close range. I think the real issue is hit registration.

posted in Insurgency - Technical Feedback read more

@naabjenia said in Optics zoom suggestion:

Using the C79 as a 3X scope solves one of the issues, you're right.

Haha, no, what I meant was it's a 3.4x in real life, that's why it's a 3.4x in game. I see a bunch of people playing with the CADPAT skin and running around with M16s with C79s on them, so why change the Canadian optic to be less authentic?

posted in Insurgency - General Discussion read more

In terms of visuals, the thing I find really irritating is the representation of how much gear you have. You need a rucksack to carry 2 40mm rounds, apparently.

posted in Insurgency - General Discussion read more

@zucchini said in I'm done with this crap:

Also its utter crap that somebody can sponge 2+ rounds of 5.56mm or 7.62. kevlar is made only for pistal rounds

What are SAPI plates?
Youtube Video

posted in Insurgency - Off-Topic read more

I wouldn't mind seeing a pair of my favourites, which are occasionally seen in the hands of 3rd world security forces, the kind you play in-game.
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posted in Insurgency - General Discussion read more

@pacalis said in RUNNING TOO MUCH-smoke screen opinion.(opinions pliz:

I don't experience this "worst of your life" penalty in real life, why should trained soldiers do so?

Because trained soldiers are wearing 30 pounds of armor and ammo wrapped around their torso that restricts their breathing - which is another way the weight system can be made important in game. Ditch the weight, and it becomes a non-issue.