Yes, I concur with Javelin. But if you can induce a ROgre, you might be able to get a starplayer aswell. There's one with Claw, he's great.
That's a great point. In BB1 we didn't have any of the good star players for Skaven, so the Rogre was a good choice. But with Glart at 210 he's better in most ways at only a 30K increase...
Fixed a singleplayer bug with Leap when a player tries to Leap using GFI movement.
There's still a Leap GFI bug that happens in actual multiplayer match. Happened to me at least 4 times this season with Kislev and just now again in a post-update match. It's always the same scenario: Leap forces a GFI, Dodge doesn't, even if you move exactly the same amount of squares.
Keep in mind that leap always takes two squares of movement, even if you only leap one square. That caused me a lot of confusion when I first started playing Kislev as I wasn't familiar with leap.
Leap (Agility) A player with the Leap skill is allowed to jump to any empty square within 2 squares even if it requires jumping over a player from either team. Making a leap costs the player two squares of movement. In order to make the leap, move the player to any empty square 1 to 2 squares from their current square and then make an Agility roll for the player. No modifiers apply to this D6 roll unless he has Very Long Legs. The player does not have to dodge to leave the square he starts in. If the player successfully makes the D6 roll then they make a perfect jump and may carry on moving. If the player fails the Agility roll then he is Knocked Down in the square that he was leaping to, and the opposing coach makes an Armour roll to see if he was injured. A failed leap causes a turnover, and the moving team’s turn ends immediately. A player may only use the Leap skill once per Action.
The problem with the ROgre is tha the is most useful early on in the skaven team's life (before the stormvermin get a few skills). But he's hard to afford at that time and still get all the gutters, which are more important to the team's success.
Once you have MB on a stormvermin (or preferably MB and Claw), you don't want to blitz with the ROgre very often. And as CoachWolfskin said he's not a great roadblock for a big guy. So at that point his main benefit is being a target until he is removed from the pitch.
Keep in mind that an induced ROgre is exactly as good as a rookie rostered ROgre, so it actually makes a decent inducement against higher TV teams. Whether he's better than two linerats depends on the rest of your roster and who you are facing, but he's definitely an option.
It's the same complaints you see for internet poker vs live poker.
It's not the RNG, it's the fact that you can play a lot more matches online than you can fit in tabletop. Since you play more matches, there are more rolls, and the unlikely rolls and unlikely sequence of rolls happen more often (simply because they have a chance to happen more often).
So you get more opportunities to experience the good and bad randomness swings...
As far as coping, it's just a game. Play if you're enjoying it, and take a break when you're not.
Yeah, it's a pain. I took a favored team of mine from CCL at the end of the season and put it in COL so I could still play it. Then when the COL season ended I accidentally quit the league instead of the competition, and now the team can't join any COL seasons even though it hasn't played any other matches outside COL...
Yes, it's a text glitch only, don't cancel your search.
And yes, you can indeed spin multiple teams in multiple open leagues simultaneously.
Just cycle through the teams you wish to spin & click 'search for a match' on each one.
I understand that you can spin multiple teams at once, but there are two problems that make it unusable:
If you spin two teams in the same league the algorithms only take into account the last team you chose to spin with. Or at least that used to be the case, I haven't heard of any changes in the last few months and I've only heard reports of it working this way for people.
If you spin two teams in different leagues they countdown timers are different, so you get no benefit to potentially better matchups that way.