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posted in Insurgency - General Discussion read more

It's not likely to perform well on any of the current gen consoles as it is, and I'd bet that the controller input would need some sort of aim assist or other changes to allow console players to be able to aim and fire as quickly as mouse and keyboard.

The game's not going to get slower paced on console, so being able to get on target and firing extremely fast is sort of a requirement.

posted in Insurgency - General Discussion read more

In coop, they're useless, because bots will just run through them - and survive - meaning that the only real use for area denial weapons only harms players.

Make the bots avoid them, and stop them from spamming them on players in counter-attacks, and they could be balanced.

Other than that, just removing them would be a better solution.

posted in Insurgency - General Discussion read more

Some sort of global rankings or endorsements would go a long way here. There aren't that many players, being able to report them for trolling or abuse would pay great dividends compared to the time it'd take to look at and sanction the bad actors.

posted in Insurgency - General Discussion read more

Compromise position: Make the optics partly translucent and/or allow "look over sights" option so that the giant optic isn't blocking a quarter of the screen? In real life, all the 1x and most of the 2x optics can be used with both eyes open and fade in one's actual field of view, I'd be fine with being stuck at 2x if it didn't make scanning my sectors so artificially difficult.

posted in Insurgency - General Discussion read more

Nobody would care if the VIP was just the base model in a T-shirt and hat.

We could just make game modes modifiable, and let the community do some of the work, which could then be brought into the main game.

The speed of content releases is very low, letting the community help meet some of these needs would solve a lot of complaints about that.

posted in Insurgency - General Discussion read more

Why is "having a shitty experience" a thing people want to keep in?

There's already a supply cost to using these, and a time/channeling penalty for switching modes.

We shouldn't be making the game "harder" with poor UI choices.

posted in Insurgency - General Discussion read more

Send me dat source ZIP so I can clean it up for release please 😃

posted in Insurgency - General Discussion read more

This is the design, the new game is supposed to be a bunch of random people running around quickscoping everything.

There are a number of conscious decisions that have been made, and reaffirmed, that shows the hostility to the actual tactical gameplay many of us modified the last game to achieve.

Maybe when mods come out I'll have enough interest to do that again, but it's entirely possible that the rest of the modders like me are just moving on to new games.

posted in Insurgency - General Discussion read more

The M249 PIP now includes a caliber change kit, with a bolt/feed tray/cover/barrel that are set up for 7.62 NATO.

I had it in my theater as an option, could be an easy way to add bigger firepower to LMGs by giving us an intermediate sized large bore machine gun between the SAW and 240B.