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posted in World War Z read more

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Good day, Survivors!

Since World War Z launched, we’ve had the pleasure of seeing some utterly fantastic WWZ inspired artwork from the community. Knowing how much talent is out there, we couldn’t just let it be, so we’ve decided to hold a Community Fan Art Contest! Share your passion with us and the rest of the community, and get a chance to win some shiny World War Z goodies.

How to participate
All you need to do to submit your wonderful fan art is to post it on Twitter with #WWZFanArt. We'll take care of the rest!

When and what to publish
Anything posted between June 14 and 29 will have a chance to win! In terms of theme, as long as it's World War Z related, it counts.

How will winners be chosen?
We will pick the three fan arts that we like the most. We will definitely look at every single piece you submit! If you like, feel free to submit more than one.

What are the prizes?

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1st Prize winner will receive:

  • 4 WWZ Game Keys on any platform
  • Full Press Kit
    • World War Z Backpack
    • Two T-shirts
    • “Beware of Zombies” Plaque
    • Syringe Pen
    • Teddy Bear USB Stick

2nd Prize winner will receive:

  • 4 WWZ Game Keys on any platform
  • A T-Shirt of their choice.

3rd Prize winner will receive:

  • 4 WWZ Game Keys on any platform

We can't wait to see all your creations! Don't forget to use #WWZFanArt when you post something!

posted in Battlefleet Gothic: Armada read more

Admirals!

Last week we introduced you to Malos Vrykan and Arkrist Vane, the new characters in the Chaos Campaign. Now, we dive into the mechanics that you will encounter in the Expansion. The separate free update arriving with the Expansion will bring improvements to the campaigns across the board, and we’ll take a look at these next week in a final blog post.

Chaos Resources

Corruption: This is the main currency in the campaign, and works similarly to what you’ve seen in previous campaigns. You’ll use it to build and repair ships, build defensive structures, etc.

Gift of Chaos: As you conquer systems, it is prudent to pay tribute to the Gods of Chaos, as pleasing them will earn you their Gifts of Chaos. The Gift of each God is unique, and the power conveyed significant.

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Spending a Gift of Chaos will apply the respective God’s curse to a system of your choosing, as follows (exact numbers are not specified since they are subject to change prior to launch):

Khorne’s Anger: Khorne inflames the dormant rage within your enemy into uncontrollable fury. Taunts an enemy fleet and forces it to perform an assault on a random adjacent system (it will only attack enemy fleets, not its allies).

Nurgle’s Rot: Nurgle’s atrophic influence worms its way into the enemy fleet. Reduces the Fleet Power of the fleet in an enemy system.

Slaanesh’s Slavery: Slaanesh undermines the resolve of your enemy with false whispered promises. A random enemy fleet must move to an adjacent allied system.

Tzeentch’s Shifting: Tzeentch pulls the threads of fate and creates an invasion in the selected system.

Marked Fleets: Gifts of Chaos can also be spent to hire a Marked Chaos Fleet, which have four additional skills and four upgrades. Each fleet and its admiral is different depending on the God, which is reflected in the skills and upgrades they have. For example, a fleet marked by Khorne can have the Khorne Berserkers Upgrade, increasing the critical assault chance of boarding actions by 20%.

Due to the power of these fleets, it’s important to pick wisely, depending on what your strategy is... or what God you favour.

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Earning Gifts of Chaos

Pleasing the Chaos Gods will grant you their Gift of Chaos. How you do this is up to you. Captured planets can be offered up to the God of your choosing. You can:

  • Ruin the system for Khorne
  • Enslave the system for Slaanesh
  • Torment the system for Tzeentch
  • Contaminate the system for Nurgle

Performing each of these actions significantly raises the cost of upgrading the planet. Upon making the offering, the God in question will grant you their Gift. The number of Gifts you receive depends on the bonuses and penalties of each planet. Certain bonuses provide extra gifts, while penalties never provide any Gifts. It’s up to you to decide whether upgrading your planets faster is more important than offering it to the Gods.

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Secondary Missions:

After reaching renown rank 3, secondary missions will start to appear in battle. If you accomplish these missions, you receive Gifts of Chaos. Only one secondary objective may appear in each battle.

Khorne: Blood For The Blood God!
The player must kill X troops on enemy ships.

Nurgle: Infectus Mission.
The player has to deal X ramming damage to enemy ships.

Slaanesh: Dark Ritual.
A selected player’s vessel (not an Admiral) must not suffer any boarding action.

Tzeentch: Veiled Portal.
Defend a Chaos Portal throughout the entire mission. The Veiled Portal is a unit that can be targeted by enemy ships.

We hope you enjoyed this taste of the basics of the major new features in the Chaos Campaign! Further changes, including balancing, will arrive in the free Update. Look out for the blog post covering these changes next week! Please keep in mind that the details of the features described are subject to potential change prior to launch.

Thank you,
Tindalos & Focus Home Interactive

posted in BFG - General Discussion read more

We hear you @Sn1percat!

For our next update and Expansion, the focus is on improving the single-player experience overall, with changes that will apply to all the previous campaigns as well.

I completely understand the request for these community features, and I can assure you the team is aware of them.

You might be pleased to know that we are going to hold a (very) small tournament with community casters that should be a ton of fun! 🙂 We will share more info on this soon.

posted in BFG:A2 - Technical Feedback read more

Hi @TrueLuck
You can play the Chaos Campaign without incurring the Emperor's wrath. I won't tell anyone. 😉

As for your issue, I would suggest defeating the other factions entirely.

posted in Battlefleet Gothic: Armada read more

"The Despoiler sees his work complete, the 13th Black Crusade concluded with a blow that shook the Imperium to its foundations. He does not recognise the opportunity he has wrought. The path to glory calls you. Will you answer it, my lord?”
-Arkrist Vane, Dark Apostle

In this new Chaos Campaign, you take control of Malos Vrykan, once a loyal Space Marine, now reborn as a Lord of the Word Bearers. The first Space Marine Legion to be corrupted, they were responsible for turning the great Primarch Warmaster, Horus. True to their name, it is their creed to spread the Truth of Chaos, and their power to corrupt entire planets has earned them unmatched infamy in the Imperium.

As a true Chaos Space Marine, you know that personal power is all. So with Cadia fallen and the Imperium scattered, Vrykan is far from idle when Arkrist Vane, a Dark Apostle, approaches and whispers sinister promises of glory:

“Abaddon crows about a victory at Cadia, but this is a long war, with shifting borders and myriad, contradictory allegiances. The Despoiler does not understand what is truly at stake.”

chaos-small.jpg Malos Vrykan

In true Chaos fashion, you must prove your worth as Warlord. For each planet conquered and bent to your corrupting will, your might grows. Yet the ultimate goal is shrouded in mystery. Arkrist Vane is a creature of schemes within schemes, impossible to decipher. The question remains:

Will you ascend and claim your place at Abaddon’s side?

We hope you enjoyed this glimpse into the premise for the new campaign. On June 24, you embark on a corrupting rampage across the galaxy. Before then, however, we will share more info about the Campaign and Update, so keep your eyes peeled!

posted in Battlefleet Gothic: Armada read more

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We’re incredibly excited to reveal the new Grand Campaign for Battlefleet Gothic: Armada 2 – the CHAOS Campaign, coming on June 24! Check out our Teaser Trailer!

This paid Expansion, arriving alongside a massive free patch filled with updates to the game’s single-player offerings, delivers the most requested new feature of the game: a fully playable Chaos Grand Campaign, letting you take the role of Malos Vrykan as he razes the galaxy.

Youtube Video

Releasing at the same time as the Chaos Campaign will be the no-less major Campaign Update. Free to all players, this update enriches every campaign with additional secondary objectives on each map, diversifying gameplay significantly.

This is further expanded by new campaign settings, letting you customise every aspect of the campaign to your needs, with massively variable difficulty. This includes larger fleets, economy options, or disabling certain features for a more narrative-focused experience. This is just scratching the surface of everything in the update, details of which will be available on release day.

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The Campaign will offer incredible value on dozens of hours of new content, a whole new story, new missions, new campaign mechanics and much more. The Chaos Campaign Expansion is the largest update yet for Battlefleet Gothic: Armada 2, only possible thanks to the dedication and continued feedback of you, our community. In the weeks leading up to launch we will be sharing a lot more details about the new Campaign and update.

Please continue to share your suggestions - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D

The Battlefleet Gothic: Armada 2 Chaos Campaign Expansion releases June 24 via Steam. The free Campaign Update will release the same day.

posted in World War Z read more

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Survivors!

The Undead Sea Update has arrived, bringing hordes of new content! Check it out in the trailer below:

Youtube Video

You can now take on a totally new mission in Tokyo aboard an undead-infested ferry, where you and your squad will battle through open decks and tight cabins in one of the game’s most intense challenges yet. But beware: a virulent new zombie type is on the loose, one which spits deadly toxins and will come back to life if not dispatched appropriately. Create your own private lobbies and enjoy the new FoV and animation quality slider.

The next updates in the post-launch content roadmap for World War Z includes a new six-skull difficulty setting, a Weekly Challenge mode, a wave-based survival mode, the ability to switch classes during PvPvZ matches, bonus cosmetics, and more.

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We want to extend a huge thanks to the community for the consistent and quality feedback we’ve been receiving since the game launched. It has helped the team determine which new features to work on first.

If you have any feedback or encounter an issue, please let us know on the official forums. You can also join our Discord to meet fellow Survivors and get the latest news from the team: https://discord.gg/cax5RH9

The changes below are for all platforms. PC-specific changes are listed under a separate heading.

Patch Notes

New Content:

  • Added Tokyo 3 level.
  • Added new special zombie that will spawn on all levels.

New Features

  • Added private lobbies.
  • Added ability to host the game locally in private lobbies. (Only on Xbox and PS4 at the moment, same functionality will be available on PC later)
  • Added ability to disable bots in private lobbies.
  • Added UI that shows maximum difficulty each level was completed on.
  • Added FoV scale slider.
  • Added option to change PvP loadout during the game.

AI

  • Added feature that will prevent Lurker from spawning near players that are joining the game in progress.
  • Tripled delay, which governs how often Lurker can spawn in the exact same position.
  • Constant sprinting will now aggro zombies from a bigger distance.
  • Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animations based on gun caliber and if they are hit repeatedly in a short period. This will make shotguns and fast firing weapons more consistent at staggering zombies.
  • AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.
  • When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter.
  • Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies.
  • Increased chance of spawning special zombies in idle state.

Weapons

  • Compact SMG. Non-silenced version deals 8% more damage.
  • Machine Pistol. Bottom branch version 5 deals 6% more damage.
  • Machine Pistol. Increased rate of fire by 9% for all versions.
  • Sporting Carbine. Top branch versions deal 5% more damage.
  • Sporting Carbine. Bottom branch versions’ mag size is increased by 3.
  • Advanced SMG. Non-silenced version 5 deals 5% more damage.
  • Advanced SMG. Increased accuracy of both version 4’s.
  • Sniper Rifle. Top branch now has a bigger magazine and better handling.
  • Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.
  • Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonations.
  • Revolver. Significantly increased damage. It will be able to kill a zombie on the highest difficulty with 1 shot.
  • Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.
  • Double-Barreled Shotgun. Reduced damage in PvP by 8%.
  • Secondary Grenade Launcher. Increased max ammo from 3 to 5.
  • Improved hit detection in PvP.
  • C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something).
  • Fixed some of the visual upgrades not showing up properly in weapon customization screen.
  • Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.
  • Fixed Pump-Action shotgun displaying LOD model as well as the actual model.
  • Fixed gun recoil reset when swapping weapons.

Perks

  • Stim Pistol will now prioritize players in downed state when multiple targets are available.
  • If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.
  • All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay.

Stability

  • Improved performance.
  • Fixed several gameplay crashes.
  • Fixed several issues causing disconnects when joining friend’s game in progress.
  • Fixed issue that was causing 2 players appearing as the same character in game.

Levels

  • Fixed a large number of gameplay bugs that were causing inability to progress in levels.
  • Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.
  • Improved navigation on Moscow 2 level.
  • Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder.

General fixes

  • Fixed issue that was causing Aim Assist to work even if it was disabled in options.
  • Improved pickup selection system when multiple objects could be picked up by player.
  • Fixed issue that was causing player to respawn with 0 ammo.
  • Fixed issue that was preventing dead players turning into zombies in some cases.
  • Added backpacks for character models in “Collection” screen.
  • Fixed crash on party leader change during session start countdown.
  • Fixed issue that was causing pickup progress bar not to appear in some cases.
  • Fixed player and specialization level display sync in scoreboard and in lobby.
  • Fixed Barricade defense kit icon display on HUD.
  • Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.
  • Fixed issue that was causing some weapons to deal less damage with explosive ammo active in PvP.
  • Fixed friendly/enemy player overhead marker not appearing in some cases.
  • Fixed “Floor is Lava” trophy not triggering correctly.
  • Player will no longer drop defense kits when picking up C4 charges in Japan 2 level.

PC Difficulty

  • Zombies are harder to stagger on Very Hard and Insane difficulty (PC only).
  • Zombies take 25% less damage from body shots on Insane difficulty (PC only).
  • Reduced player revive timer from 40 to 20 on Insane difficulty (PC only).

PC Specific Fixes

  • Fixed friend list displayed as empty for some of the players.
  • Fixed issue with rebinding Sprint button on right shift button.
  • Added Animation Quality slider that adjusts animation LODs, number of ragdolls and number of dead bodies in general.
  • Slightly reduced time to kill other players in PvP for all weapons.

Vulkan

  • Improved Vulkan performance.
  • Improved Vulkan stability.
  • Fixed GPU idle calculations in benchmark mode.
  • Fixed blood decals rendering when using Vulkan.
  • Fixed flickering on some objects when using Vulkan.
posted in Insurgency: Sandstorm read more

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Hey everyone,

Today we’re launching a preview of our upcoming 1.3 update on our Community Test Environment. We invite you to try new map, game mode, weapons, weapon optics, community server XP gain, and more. Just go to your Steam Library and download the “Insurgency: Sandstorm Community Test Environment.”

The update includes a remastered version of one of our most popular maps from the original Insurgency, ‘Ministry’. Set mostly indoors, Ministry features more tight, CQB-focused combat than any of our other maps. Ministry will be availible for Firefight, Skirmish, Team Deathmatch, Checkpoint, and Hardcore Checkpoint game modes. Right now only Versus game modes are available, but Coop game modes will be added later.

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We’ve also included a brand new Arcade game mode ‘Frenzy Checkpoint,’ which we revealed in detail earlier this Spring. Teams will have to try to battle waves of faster, more aggressive AI that are armed only with melee weapons. However, we’ve thrown in some twists, with special enemies with unique abilities like the athletic Jumper, the hulking Bruiser and the explosive Flamer.

Youtube Video

Players should also expect some new hardware to play with. The VHS-2 (for Security) and the QBZ-03 (for Insurgents) assault rifles will be available for the Rifleman, Demolitions, Commander and Observer classes. We also added new optics including the 1x Micro Red Dot for Security and the 1x MARS for the Insurgents.

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Finally, we’ve implemented a method which should allow most community servers that are close to our official rulesets to award experience. Details are available in our Community XP Server Admin.

To play, go to your Steam Library and download "Insurgency: Sandstorm Community Test Environment. Please remember that this is an early preview build, sp expect some issues. If you do notice and problems or have general feedback about the new content, we encourage you to post in the CTE subsections here on the forums, or the Steam forums.

CTE Known issues

  • Refinery has been removed from the matchmaking pool, due to an issue with the NavMesh for bot movement. We ask that community servers owners avoid running any coop scenarios on this map until the issue is resolved.
  • Tutorial bug: First-time players who have never completed the tutorial before will not be unable to progress fully through the tutorial due to some recent changes. The tutorial can still be played in its entirety on the live version.
  • Beta tattoos not showing properly in the Appearance menu.
  • Game audio randomly cutting out. If you are experiencing this issue, please help our team by providing feedback in this thread: https://steamcommunity.com/app/581320/discussions/0/1651045226222586970/
  • SLI setups making level geometry strobe, disappear, and appear dark in general. This issue has been reported to Nvidia and they are working on a fix. In the meantime they will be disabling the SLI profile for Insurgency Sandstorm until this is resolved, we will update you when this occurs. As a temporary workaround we suggest players running the game in SLI temporarily disable SLI for Insurgency Sandstorm themselves.
  • AI weapons may occasionally continue looping audio for some players after the AI has been killed.
  • Class presets not be saving correctly on exit for some players.
  • Various clipping issues with cosmetics overlapping each other.
  • Turrets may jitter when the vehicle is moving.
  • Binoculars may appear to be floating in front of the character in third person.
  • Cosmetic items main slots will not apply directly on being clicked until you back out then return
  • Equipment unlock item popups might use the incorrect background portrait.
  • Uniform Camo may not show correctly in the Appearance menu, Loadout menu or ingame.
  • Optic meshes may appear flattened when viewed with the weapon in the up state.
  • New weapons have some visual bugs, mostly WIP textures, sockets etc.
  • Post Match screen is displayed /NONE where the scenario name + gamemode are supposed to be shown. Frenzy, Ministry and Outskirts HC only

The following issues are fixed in the live build of Insurgency: Sandstorm but are still present in the CTE.

  • Equipment camo may not show correctly on ragdolls
  • Eyewear may not show the full colour correctly
  • Cosmetic items main slots will not apply directly on being clicked until you back out then return
  • Equipment unlock item popups might use the incorrect background portrait.
  • Uniform Camo may not show correctly in the Appearance menu, Loadout menu or ingame.
  • Optic meshes may appear flattened when viewed with the weapon in the up state.
posted in Insurgency - Technical Feedback read more

Hey there @schr123
Sorry to hear that. Could you please clarify where exactly your game is crashing? At what point? Thanks!