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posted in Insurgency - General Discussion read more

Push is the best mode, and always has been.

Honestly, insurgency should just have push, search and destroy and TDM.

posted in Insurgency - General Discussion read more

some of these push points are 300-400m away...little long imho

posted in Insurgency - General Discussion read more

4-5 bullets to kill someone?

What's this all about? Insurgency 1 was 1-3 bullets for kill, no matter the armor. If AP bullets are built into some weapons, it needs to feel like it.

most of these guns feel like pee shooters, this is coming from a long time insurgency player

posted in Insurgency - General Discussion read more

I am also noticing input lag on mouse/keyboard.

Also, why does the game look so grainy? Like there is a film setting turned on.

posted in Insurgency - General Discussion read more

Running the game on max/1080p at 75fps or so. A lot of graphical clipping, I am also teleporting (looks like some sort of lag), and quite a bit of hit detection errors at distance. I definitely noticed it at medium ranges with sniper gameplay.

Also, why does the game look so grainy?

Release is very close, but seems like this is a few more months away from a true release.

posted in Insurgency - General Discussion read more

Yeah, but typical Insurgency Sandstorm modes won't be at 64 players+ right? Is push still going to be at <32 max?

If so, I don't want to see anything below 60-75Hz tickrate.

posted in Insurgency - General Discussion read more

Tickrate/smoothness is why I like Insurgency using the Source engine. With bigger maps, vehicles, bigger graphical capabilities, etc.; will we have super smooth latency/tickrate for servers?


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