Here's another bug.
GUNSLINGER's skill also didn't work properly.
Front Line Supply (FLS) : GUNSLINGER LV.5 Skill
- Headshots made with primary or secondary weapons automatically restore 5% rounds to the magazine.
When you use secondary weapon, FLS didn't work.
When you see this video, pay attention to headshot mark and current weapon magazine simultaneously.
- 0:00 ~ 0:01 : GUNSLINGER skills I selected.
- 0:35 ~ 0:36 : When you use primary weapon, FLS works properly.
- 0:41 ~ 0:42 : When you use secondary weapon, FLS did Not work at all.
Did you test if secondary headshot kills restore your PRIMARY weapon? Cus most skills only affect primary weapons
Can we get a change to the way the exp gain works in pvp? If I end a game with 5k points, id like to earn a little more than 1.5k exp for all the carrying I did. Maybe a small bonus to the person with the highest objective score, to promote playing the actual objective, or maybe another for getting multiple kills without dying.
This is also doable on chapter 1: part 3, chapter 2 part 1 and 2(2 is a bit slower but they still spawn very frequently), and chapter 3 part 3. There’s plenty of maps for leveling up guns but there’s nothing wrong with that, your risking your chance to lose/crash the game by grinding guns. If someone is doing it, tell them to get back, or tk them, or even kick them if your host
@benjamin-wharton on the topic of cooperative play, then play with friends, not randoms, get a mic, tell them to get on the boat, if your host, cal a vote to boot, play as a medic, boost yourself and start team killing, 10 min is a lot of time to attempt to kill them, Ive only ever been in a few games where I actually had someone stay behind. If I want them to leave, I’ll tell them, if not I’ll kill them, one or the other. There’s really no incentive for someone to get the most kills except to boost self confidence. Now what would REALLY be a problem, is if they add a total kills stat to each player, and revived, etc. Then people will start grinding kills cus it will show up on their profile, but a killcount is literally a staple in every shooting game, especially zombie games. The people behind wwz just need a better booting system, where ANYONE can call a vote to kick, rather than just the host.
@jmantheboss Co-op mode is cooperative, not competitive. Those who want to compete can play one of the competitive game modes. I don't mind others getting more kills than me; I do however mind when they stand around at the end of the map trying to kill loads of zombies instead of just finishing, or concentrating on getting "the high score" instead of helping their team mates up. Having a "leaderboard" at the end of a cooperative game really makes little sense. The other stats are fine because they either encourage teamwork (most teammates helped up) or are miscellaneous and won't change your playstyle, but the kill count does neither.
The fact that you talk about competing in co-op mode tells me you are one such person who is influenced by this stat. As someone who enjoys this game for the cooperative aspect, please play with your team rather than against them.
How do you know those people arnt just trying to level up their guns? I’ve done that, I needed a gun leveled up. And plus getting more kills doesn’t give you more exp or more money, if they arnt getting in and your on a higher difficulty just Tk them, revive them, then tk them again. On insane it’s only 1 down, on very hard it’s 2, and on hard it’s 3 downs.
Well if you reach a game ending glitch where you can’t progress, you kind need the ability to kill one another, especially if special infected aren’t really spawning, or when other players don’t come to the realization that the game will never end, and that you’ll have to end it for them.
It’s only a competition if you make it one, having a leaderboard count for people who do wanna compete makes them try harder to kill zombies if they want, if your a medic or slasher that’s understandable to how low kills, but most people get around the 400 range by the end st least
Personally, I think there are no "the best" combinations and most of the perks can be swapped depending on how you want to play (maybe with few exceptions where 1 perk is significantly better than the options in the column).
Yes definitely, this is more of my personal favourite, as many perks combo with one another, and some are useless if you use a different one, I believe there’s one that does increased supply pack ammo gain, but if your running the grenade on the fixer, that perk would be useless.