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posted in Insurgency - General Discussion read more

Yes, I don't even know why I'm trying to insist on a one life mode. Seriously, this is a big waste of time. I was excited about this game, but not anymore. I've heard in a few interviews and livestreams, NWI isn't going to implement a one life mode. Back to AAPG for a few more years. Going to split the community." If people, as they say, don't like one game modes, I guess they have nothing to worry about. "Split the community" implies 50% of the community will be in half. Oh well, enjoy your 6-10 unlimited respawn game modes with slight variances of actual differentially.

posted in Insurgency - General Discussion read more

When I initially wrote the idea for modified Ambush, I was implying no main weapon. I should have been clearer. But, yes, you're correct. Your main weapon should flip onto your back, and your pistol can be in the hands when carrying the briefcase. You should be able to drop it too. Intel/Briefcase isn't given to a random person either. It's the person who can pick it up first at spawn.

posted in Insurgency - General Discussion read more

Ok, maybe only a pistol for Intel Holder.

posted in Insurgency - General Discussion read more

Cream Cheese, I'm not the biggest fan of Ambush, but since it's a one life game mode, it's better than having none at all. Ambush will need improvements. It's too annoying when a VIP dies and loses it for everybody. Instead of a VIP, what about a briefcase/Intel? If you have the intel in your hands, you cannot carry a weapon(Only a pistol). If the person dies with the intel, you can retrieve it. If the enemy retrieves it, game loss. You will also have your two points to cross, A OR B. I believe this is a better mode. Do we really, really want to continue the same frustrating problems? I believe a modified one-life Ambush could greatly improve the overall numbers.

posted in Insurgency - General Discussion read more

just to be sure, you were talking about a gamemode similiar to counter-strike, right?

No, I was making a point one life game modes work when I made reference to CSGO.. I made reference to cod 1, Americas Army, AAPG, and Allied Assault for a better comparison to what I would like to see in this new game.

posted in Insurgency - General Discussion read more

Think in terms of Allied Assault, AAPG, Cod 1, and Americas Army 2. Those are all 12v12s or 16v16s with search and destroy game modes. Obviously, you are lacking gaming experience. You also lack a level of intelligence. I've been playing this type of game mode since the late 90s. Big maps and 12v12 and it worked everytime. Thanks for making an idiotic assumption, Tard. I'm also not looking for a misinformed opinion. Allied Assault was the biggest game in 02, people loved it. Americas Army 2 only game mode was SND and it was a major success. Call Of duty 1 had 16v16s and people loved SND. Why wouldn't it work? Because you never seen it done? ROFL! Thank you for the laughs, Tardo.

posted in Insurgency - General Discussion read more

I'm asking for an implementation of a one-life-game mode. The developers, in the weekly live stream events, are always rationalizing their excuse not to implement a one-life game mode, saying "insufficient volume in player-base" or "splitting the community." In my assessment, when I played from 2014-2016, there was one ambush server, and that ambush server was consistently full. Yes, I agree Ambush was atrocious for many reasons. Allow me to list the OBVIOUS problems that we, as a small community, complained and endured on a daily basis. No switching sides after round 3(gave the opposing team on defense advantage). VIP rushes and dies, which resulted in an upsetting loss. Insufficient amount of maps compared to another game mode. The popularity of Ambush dwindled in non-ambush servers because Ambush was rarely apart of the rotation, so people never learned the game mode. Strike, another one life mode was the worst one-life game mode I've ever played in any game. Destroying objective was difficult and rarely worked. Destroying a cache is non-attractive. Its as if the developers never played these two game modes in which these simple issues, at no time, were ever addressed. If Ambush or Strike wasn't popular, it's not because people dislike one life game modes, it's because the developers failed somewhere along the line, hence the success with Americas Army 2, Cod 1, and Allied Assault.

What about a Modified Ambush?

Instead of a VIP, what about a briefcase/Intel? If you have the intel in your hands, you cannot carry a weapon(Only a pistol). If the person dies with the intel, you can retrieve it. If the enemy retrieves it, game loss. You will also have your two points to cross, A OR B. Your main weapon should flip onto your back, only your pistol can be your hands when carrying the briefcase. You should be able to drop it too. Intel/Briefcase isn't given to a random person either. It's the person who can pick it up first at spawn. I think this idea can improve numbers for Ambush.


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