Posts made by Jonny-Higgins
posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Thank you for your time in creating your posts on the Focus Forums and for sending your questions in to us. We appreciate your in-depth analysis of the cheating that goes on in multiplayer games.

There is much work to be done to ready Insurgency: Sandstorm for release and we aren't ready to make official statements in response to your questions at this time. However, the prevention of unfair and toxic gameplay is, of course, important to us, especially when it comes to competitive play. We want all players to have a fair and fun experience, and as such have implemented one of the leading anti-cheats (EAC) into to Insurgency: Sandstorm.

Again, your time is appreciated for putting together such a detailed statement on the negative player behavior that can be experienced in multiplayer games. This sort of stuff is helpful to us as developers.

posted in Insurgency: Sandstorm Pre-Order Beta read more

We are releasing an update today to address issues and make some improvements since last week’s patch. If you are still struggling with performance after ensuring you’re running in full screen and trying the new “Auto” video quality preset, please share your issues with us HERE.

General Improvements

Video Settings Menu

  • Added Low, Medium, and High overall quality preset buttons that let players overwrite all settings and instantly apply them.
  • Added Auto quality preset button which runs a brief benchmark on the player’s system and applies suggested settings.

Gameplay Improvements

Game Modes

  • Respawn the defending team when an objective is captured in Push.

Player Movement

  • Slightly increase time player is frozen in place during door kicking.
  • Slightly increased weight of the following:
    • Light Armor
    • Heavy Armor
    • Light Carrier
    • Heavy Carrier
    • AT4
    • RPG-7
    • M3 MAAWS
    • Panzerfaust 3
  • Peeked open doors will open and close much further now when run into.

Weapon Balance

  • Underhand grenade lobs (right click) now apply more upwards force.
  • Players can now only equip one IED or C-4.
  • Players can now only equip one rocket launcher.
  • Reduced smoke grenade detonation time to three seconds.
  • Improved projectile speed for the Smoke Grenade Launcher upgrade.
  • Set arming distance for Explosive Grenade Launcher grenades to five meters (0.1 seconds in the air). Before this point, the grenade will not explode, but will still deal damage to whatever it impacts.
  • Improved FOV transition when zoomed in and becoming obstructed or unobstructed while using Low Quality scopes.

Visual

  • Fixed characters glowing in certain environments.
    AI
  • Reduced zero times on bots so they get on target faster. Now averages 5 seconds at max range, 2 seconds at close range.
  • Bots can now lean out from cover and fire at enemies.

Spectator

  • Switch to a static fixed camera instead of a free-roam camera if there is no one left to spectate on a player’s team.
  • Switch to next available living player if spectating a dead player for more than two seconds.

Major Fixes

  • Fixed an issue with bullets where damage dealt could fluctuate from intended values, improving reliability of bullet damage calculation.

Fixes

User Experience

  • Fixed being able to vault through unbroken windows.
  • Fixed formatting and strings for loading screen scenario and gameplay rules.
  • Fixed an issue preventing ragdolls from showing up correctly when a player ejected a dead body from a vehicle seat.
  • Fixed an issue where vehicle acceleration audio was not heard correctly by any player other than the driver of that vehicle.
  • Fixed bus prop window not using the correct glass particle on break.
  • Fixed issue where destroyed vehicles wouldn’t destroy the characters upon exploding.

Stability

  • Fixed a rare server crash related to the Gas Mask.
  • Fixed a crash caused by AI path-finding in a Local Game.
  • Fixed a potential crash caused by render targets.

Weapons

  • Improved reliability of Gas Mask animations playing in first person.
  • Fixed an issue where incorrect explosives would be removed when downgrading the Ammo Carrier.
  • Fixed Smoke Grenade Launcher 40mm grenade not disappearing after exploding.
  • Fixed the handguard disappearing from the player’s weapon when using a Smoke Grenade Launcher on the AKM.
  • Fixed an issue with Security Demolitions bots dropping broken M4A1s.
  • Fixed an issue where it would be possible to deploy a Bipod on another player.
  • Fixed player’s view not aligning correctly when entering a vehicle turret.
  • Fixed an issue where equipping a grenade launcher would not allow a player to also equip a launcher.
  • Fixed an issue where a magazine could be scavenged from the same weapon that was picked up.
  • Fixed an issue where players could have two Primary weapons by picking up a weapon while using their underbarrel grenade launcher.

Fire Support

  • Helicopters can no longer take damage from friendly players.
  • Fixed an issue where pilot and gunner ragdolls were not destroyed when a helicopter crashed.
  • Fixed helicopters exploding in mid air if they were hit by a second rocket while already in their spinning state.

Voice Over

  • Fixed an issue where the Support Helicopter would continue playing voice over after it began to crash.
  • Fixed an issue with the “Incoming Rocket” VO response that prevented it from playing reliably.
  • Fixed an issue where the “Suppressed by Sniper” VO response would play if the shooter was too close to the player.

AI

  • Fixed an issue where bots would sometimes not engage players properly based on the weapon they were carrying.
  • Fixed bots with custom class cosmetics not working correctly.

Characters

  • Fixed an issue that caused the left hand to float with the weapon.

User Interface Improvements

  • Updated loading screen images.
  • Improved Scoreboard with new style and formatting improvements including new rank badges.
  • Added Current Objective display at the top of the Scoreboard.
  • Added Current Objective pop up on the left side of the screen when leaving a spawn area.
  • Added fading for Lesson hint pop ups and Current Objective pop ups.
  • Compass will now show when accessing the Comms or Fire Support radial menus.

Updated Content

Animation

  • Improved third person reload animations.
  • Added third person fire select animation.
  • Added weight shifting based on movement for third person.
  • Improved third person sprint animations for knives and grenades.
  • Improved third person look animations for binoculars, knives, and explosives excluding launchers.

Weapons

  • Added animations for deploying and undeploying the “Bipod Foregrip” upgrade.
  • Improved Mosin texture.
  • Improved all foregrip textures.
  • Improved binoculars overlay.

Customization

  • Improved “Buzz Cut” facial hair cosmetic appearance.
  • Improved “Mutton Chops” facial hair cosmetic appearance.
  • Improved “Hoodie” cosmetic texture masks.
  • Improved textures of Security character faces.
  • Improved textures of all Torso and Legs cosmetic items.

Textures & Props

  • Updated Fire Support call in confirmation marker.
  • Increased the size of tile bullet impact decals.
  • Improved bus prop windows smoothing for reflections.

Map Balance & Fixes

  • Farmhouse
    • Fixed several terrain and road misalignment issues.
    • Fixed decal bugs.
    • Fixed various dynamic prop issues.
    • Fixed various LOD issues.
    • Fixed various light issues on props.
    • Fixed a stuck spot/exploit.
    • Fixed Insurgent vehicle spawn on Skirmish.
    • Improved the lighting of various interiors.
    • Removed the restricted area from the balcony at objective A on Push Insurgents.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Summit
    • Revised Push Security scenario to improve balance.
    • Added a new alleyway near Push Security objective C to improve flanking opportunities for Security.
    • Moved objective A to the pool area and relocated the Security spawn on Firefight East.
    • Fixed various LOD issues.
    • Fixed a corner rock exploit.
    • Fixed Insurgent Fire Support mortars and rockets not landing in the correct location.
    • Fixed Supply Crates not becoming active on Checkpoint.
    • Improved bot navigation.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Hideout
    • Moved Security Supply Crate on Skirmish.
    • Fixed bots spawning on a rooftop unintentionally.
    • Tweaked post-processing to reduce brightness.
    • Made improvements to AI to have bots use cover more effectively.
    • Improved various decals.
    • Made various performance improvements.
    • Made various visual improvements.
    • Fixed miscellaneous bugs.
  • Crossing
    • Added one-way exits for Security Checkpoint starting spawn.
    • Replaced destroyed fuel trucks with various other props.
    • Added better protection for objective B cache on Checkpoint Security.
    • Changed objective F to a capturable objective on Checkpoint Security.
    • Added a balcony to the final objective building for Checkpoint Security.
    • Improved bot navigation.
    • Made improvements to AI to have bots use cover more effectively.
    • Made various visual improvements.
    • Fixed several terrain issues.
    • Improved the lighting of various interiors.
    • Fixed road misalignment issues.
    • Fixed weapon cache overlapping with furniture on Push Security.
    • Fixed a spawn camping issue on Push Insurgents.
    • Fixed a small seam in the playable area.
    • Replaced broken bus prop with updated version on Firefight West.
    • Fixed miscellaneous bugs.
posted in Insurgency: Sandstorm Pre-Order Beta read more

We are releasing a hotfix today to address a critical team-assignment issue and introduce some new optimizations to reduce micro-stutter when a lot of action is going on. We are aware of some issues with hit registration and are working to address them.

If you are having performance issues after playing with this hotfix, please report your hardware specs and other information HERE. It is also very useful to describe the performance issues you’re having specifically - in particular whether it’s constant or something that is worse on certain maps or during certain gameplay events. For example, we know that weapon cache destruction as well as team respawning cause performance hitches and are actively working on this. Gathering data from you all will help us continue to optimize effectively and make the game as smooth as possible for release.

Optimization & Performance

  • Removed spawning of bullet impacts if not visible by the player.
  • Removed spawning of bullet audio if not audible by the player.
  • Removed particle effects for character movement if not visible by the player.
  • Removed spawning of character audio if not audible by the player.
  • Adjusted texture pool sizes to help reduce their loading and unloading times on lower settings.

Fixes

  • Increased timeout to potentially prevent players being placed directly into Spectator when joining a game.

Map Balance & Fixes

Crossing

  • Modified culling to make it more aggressive at longer range.
  • Particles no longer have a second delay before they become inactive outside players view.
  • Actor merged some recently added assets.
  • Moved Security Supply Crate on Skirmish to a nearby location to fix an exploit.
  • Tweaked post-processing to reduce washed-out look and improve contrast.
  • Removed sun and a few effects due to rendering issues and to improve readability for gameplay.
  • Adjusted Checkpoint Insurgents insertion vehicle position.

Hideout

  • Modified culling to make it more aggressive at longer range.
    Particles no longer have a one-second delay before they become inactive outside players view.
  • Tweaked skylight to improve contrast, mainly in dark areas.
  • Tweaked skybox to reduce overall brightness of the map.
  • Tweaked post-processing to reduce washed-out look and improve contrast.
  • Fixed certain props fading out too quickly in player’s view.
  • Fixed an issue where a certain door didn’t fall to the ground when breached.
  • Removed sun due rendering issues and to improve readability for gameplay.
  • Fixed several out of bounds issues.
  • Fixed numerous major exploits.
  • Fixed several stuck issues.
  • Fixed a few props fading out too quickly on Skirmish and Firefight West.
posted in Insurgency: Sandstorm Pre-Order Beta read more

We are releasing a hotfix today to address various feedback and issues. We are aware of frame rate fluctuation problems people are having and some of today’s changes are to help alleviate this. Smoothing the game experience is a high priority for us leading up to release and post-release.

If you are having issues with running the game smoothly, we recommend trying some or all of the following options in the Settings menu:

  • Set the game to Fullscreen under Video/Display.
  • Set Scope Quality to Low under Video/Advanced.
  • Set Frame Smoothing to on under Video/Advanced.
  • Set Frame Limiter under Video/Advanced to a frame rate just below your average FPS to ensure more consistent and reliable frame times.
  • Optimization & Performance
  • Fixed an issue where the game was not launching in Fullscreen, even if the Fullscreen option was selected in the Settings menu. This would result in players unknowingly playing in borderless windowed mode, which limits FPS to the monitor’s refresh rate.
  • Added framerate smoothing option in the Settings menu.
  • Added framerate limiting option in the Settings menu.
  • Added LODs to vehicle fire particles and further optimized the emitters.

Fixes

  • Increased Easy Anti-Cheat and initial connection timeouts to 150 seconds to assist with connection to matchmaking servers.
  • Fixed Class Selection menu occasionally not showing any classes to choose from.
  • Fixed an issue where awarded cosmetic items were showing as locked until the game was restarted.
  • Fixed an issue with Smoke Artillery not blocking visibility for bots in Checkpoint.
  • Fixed destructible objectives crediting players with assist damage when they didn’t destroy them.
  • Fixed an issue with Supply Crates which stopped their UI element from showing reliably.
  • Fixed third person animation poses for grenades, pistols and items.
    Fixed an issue where changing weapons while using a bipod would cause the third-person animation to break.
  • Fixed an issue where moving away from a deployed surface with the bipod would temporarily break third person animations.
  • Fixed foregrip hand poses for the third person AKM and MP7.
  • Fixed an issue with third person grenade launcher animation poses.
  • Fixed an issue with the SVD with bipod breaking third person animations in the Loadout room.
  • Fixed an issue where resupplying with a foregrip would break third-person animations.
  • Fixed characters T-posing when killed inside an exploding vehicle.
  • Fixed an issue with the Lessons menu where clicking outside of the video would unload it.
  • Fixed broken UI texture for Skirmish in the Versus match preferences menu.
  • Fixed an issue where the character would be rotated 180 degrees in the escape menu and Loadout screen.
  • Fixed an issue where Smoke Artillery would sometimes trigger its audio twice on detonation.
  • Fixed issue that caused the Anti-Aliasing video setting to list anti-aliasing options that are currently unavailable.

Gameplay Improvements

Weapon Balance

  • Decreased recoil by 20% if using a weapon’s burst fire mode.
  • Increased recoil of M16A4 and M16A2 slightly.
  • Increased horizontal recoil for drum mags slightly.
  • Increased horizontal recoil when in free aim / hipfire.

Fire Support

  • Added a cooldown to the Support Helicopter’s minigun burst time.
  • Removed player damage from Smoke Mortar and Smoke Artillery shells.

Gamemodes

All Modes

  • Extended Magazine with 5 extra rounds now costs 1 supply.
  • Extended Magazine with 10 extra rounds now costs 2 supply.
  • Extended Magazine with 20 extra rounds now costs 3 supply.

Checkpoint

  • Reduced the chance of counter-attacks using lethal Fire Support to create more diversity in enemy Fire Support attacks.
  • Added 2x Kobra sight for Security Coop classes.
  • Removed 1x Holographic sight from all Insurgent Coop classes.

Updated Content

  • Added vehicle death animations.
  • Added idle animations for characters in third person.
  • Added sidearm melee third person animations.
  • Improved ragdoll impulse values for ballistic ammo to allow them to react to impacts from bullets more realistically.
  • Improved the lighting of third person items and weapons.

User Interface

  • Updated Customize screen with new cameras and lighting.
  • Display Competitive rank when hovering over Competitive in the Play menu.
  • Competitive rank display will always be shown even when unranked and will default to * “Unranked” until you have completed the required number of placement matches and earned a rank.
  • Bots in Local Play’s Checkpoint are now named after their chosen class.

Map Balance & Fixes

Summit

  • Added missing actor merged mesh.
  • Scatter rocks no longer fade out on lower settings.
  • Reduced skylight intensity slightly.

Hideout

  • Reworked exposure settings.
  • Reduced bloom.
  • Increased contrast.

Crossing

  • Reduced skylight brightness.
  • Potential fix for Security Checkpoint A bright spot.
  • Added vehicle nav modifiers for Checkpoint.
  • Adjusted vehicle spawn number for Checkpoint.
  • Added more cover actors for bots for Checkpoint.