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Beginner Mudrunner Mod maker
Blender user
My Fords:
77 Bronco, 302, 4bbl, Hei, C4, PS, PB, BCB-A/C, 33" KM2s, D44/Lock-Right Chromo axles, 9"/Grizzly locker,1 ton steering, Twin stick - D20
2017 F350 CCLB KR FX4
2005 F250 CCSB Lariat FX4

Recent Posts
posted in MudRunner - Modding read more

@deathcoreboy1 said in 3D modeling topology.:

@Mexican_420 Hi! Yes, I have already seen this video but it's on 3DS and I use Blender, so I don't know if I can use regular bones or if I have to go for an object constraint-based with empty objects setup.

@deathcoreboy1,
I use Blender but I'm just getting started so no expert for sure (@Forces is the Man 😉 ) but everything I've done so far uses object constraint based rigging with empty objects/bones for the animation of suspension in Blender. Then I use IK in the .XML

posted in MudRunner - Modding read more

That little Willis is so cool. 😎

posted in MudRunner - Modding read more

Sure, It's a lot easier than I thought thanks to @Forces, I just looked at his code. 😁

Just add this to the trucks class .xml file: (it goes inside the <TruckData> section.

<Shafts>
<Shaft SocketPointA="TF" SocketPointB="AF" />
<Shaft SocketPointA="TR" SocketPointB="AR" />
</Shafts>

and add this to the trucks mesh .xml file:

<SocketPoints>
<SocketPoint Name="AF" Pos="(1.76734;0.61222;0.20309)" />
<SocketPoint Name="TF" Pos="(0.71189;0.97644;0.34959)" />
<SocketPoint Name="AR" Pos="(-1.93354;0.61457;0.01348)" />
<SocketPoint Name="TR" Pos="(0.36159;1.06768;-0.00377)" />
</SocketPoints>

AF is for axle front
TF is for transfer case front
AR is for axle rear
TR is for Transfer case rear

I just used the coordinates that put the ends of the shafts where I wanted them.

Here is what the shafts look like. I don't see a way to change the color but I think they look cool.

F250Crawler.PNG

posted in MudRunner - Modding read more

Nevermind, I figured it out.

I hope everyone has a great weekend.

posted in MudRunner - Modding read more

Sorry, I know this is an old topic but I've been wondering about this.

So we don't need to model the shafts, but do we need empties and bones in the model for the transfer case outputs and axle inputs? Do we just place them where we want the shafts to line up?

Also is "SocketPointA" the Axle side or the Transfer Case side?

posted in MudRunner - Modding read more

@Forces,
Dang man, I hate to hear you're sick. I hope you get better soon. Hang in there.

posted in MudRunner - Modding read more

I LOVE that Willis, it turned out awesome.

posted in MudRunner - Modding read more

@Forces, That Willis is going to be Cool!!!!!

posted in MudRunner - Modding read more

@Forces,
That Land Rover is looking awesome, I love the roof rack/bar work.

posted in MudRunner - Modding read more

Wow! , I've been out of pocket for about a month and it looks like things have been crazy here.

@Forces, I hate to hear of all the trouble you have had with your PC and super glad you are back up and running, sorry I wasn't around to help out. Please know that if you ever need my help in the future just email me so I'll get a notification on my phone.😉