Location
Florida
Joined
Last Online

Signature

Beginner Mudrunner Mod maker
Blender user
My Fords:
77 Bronco, 302, 4bbl, Hei, C4, PS, PB, BCB-A/C, 33" KM2s, D44/Lock-Right Chromo axles, 9"/Grizzly locker,1 ton steering, Twin stick - D20
2017 F350 CCLB KR FX4
2005 F250 CCSB Lariat FX4

Recent Posts
posted in MudRunner - Modding read more

@forces said in Blender and STMR:

looks awesome man, see the trailer constraint code on the trailer maybe it has a offset from the center of the ball hitch and thats why it moves away or check the weight of the trailer that will cause some issues too, it should be over 300kg to work right

I tried to figure out the constraint and offset but I'm confused about how it actually works. I guess I just need to keep playing with it until I figure out what parts do what in the .xml file. Does the trailer .xml control this or the add-on section of the truck .xml?
I have the weight set to 500 and the suspension works well.

posted in MudRunner - Modding read more

That Big Chevy is looking awesome. I love how the lights on the bed rack look. I've got to figure out to make mine work.

posted in MudRunner - Modding read more

I've made some progress on my Bronco. Made some BFG KM2 tires with beadlocks (same as I have on my real Bronco) I also made a little camping trailer, I think it looks cool but it doesn't stay on the hitch very well in rough terrain. It stays on fine just driving around but on rocks and stuff the coupler wanders away from the ball a bit.

Also still having trouble getting my coil springs weighted right so they stretch smoothly without getting all kinked up.0_1529869363510_20180624152846_1.jpg 0_1529869386406_20180624153359_1.jpg 0_1529869412305_20180624153432_1.jpg

posted in MudRunner - Modding read more

@forces said in Blender and STMR:

apply the armature modifier in the modifier section of each mesh that is going to be moved/fixed

Hey Forces, That did the trick. So much easier to make changes to suspension now. Thanks so much, You're awesome. 🕶

Now if I can just get this coil spring weighting figured out, I can make a nice spring but with my weighting it looks all wonky when I animate it. 😛

posted in MudRunner - Modding read more

@forces said in Blender and STMR:

apply the armature modifier in the modifier section of each mesh that is going to be moved/fixed

Yeah I do that and the suspension works fine but I need to make the suspension height lower. When I move the empty the suspension parts follow it but as soon as I apply pose as rest pose the parts move back and the empty stays. I'm sure I'm not explaining this very well, sorry.

What do I need to do after I move the empty/parts but before I apply pose as rest pose?

posted in MudRunner - Modding read more

@forces said in Blender and STMR:

@JustaFordGuy thats not a dumb question
move your empty and apply armature, then apply pose as rest pose and add the armature modifier again

Hey Forces, What do you mean by "move your empty and apply armature"

posted in MudRunner - Modding read more

Hey Guys, I have a dumb question. Is there any trick to adjusting the suspension (height/position) in Blender after you get everything working without having to undo all of the bone/empty/object relationships? The suspension parts will follow the empty if you move it but as soon as I apply pose as rest pose everything goes back to the old position except the empty.

posted in MudRunner - Modding read more

@forces said in Blender and STMR:

@justafordguy Just Add me on steam and i'll give you 1 set of my tires for your mods (not the actual Model But the .Blend of them) that way you can work them

Hey Forces, I was finally successful at making a set of my own tires/wheels for one of my trucks. They aren't perfect but not bad.

Here is my 05 F250 (like one of my actual trucks) with my tires/wheels. What do you guys think?

0_1528930264600_20180613184156_1.jpg

posted in MudRunner - Modding read more

I love the desert tan.

posted in MudRunner - Modding read more

That 4500 is super cool.