Beginner Mudrunner Mod maker
77 Bronco, 302, 4bbl, Hei, C4, PS, PB, BCB-A/C, 33" KM2s, D44/Lock-Right Chromo axles, 9"/Grizzly locker,1 ton steering, Twin stick - D20
2017 F350 CCLB KR FX4
2005 F250 CCSB Lariat FX4
did you parented the empty bones (if i dont forgot is R,C,F and FRU,FRD,FLU,FLD,RRU,RRD,RLU,RLD) with ctrl+p parent and keep transformation? this is important because if you dont do it that way it will mess the animation up
If I look at it in Pose mode the parts are connected and act right if I move them but I never knew anything about "Apply pose as rest pose". I need to try to find that.
I didn't change the parenting of anything, I left the .blend like you sent it to me. Not sure I really understand how to parent the empty bones but I'll take a look.
I think that the tricks to getting the animation stuff right in Blender is the biggest problem I have. This will be an important part of any tutorial for sure.
Which axis should be forward and up? Not sure how to "apply pose as rest pose" but I'll look around and try to find that.
Y is up, X is forward and Z side to side in Spintires, in Blender Z is up so you need to make sure you rotate the model by 90 degrees in the X axis to ensure that the model is at the correct position to open in STMR.
When ever you change the scale, location or rotation in Blender, always make sure that you 'CTRL+A' to all 3 before you export.
I must have rotated before I exported because the truck is facing the right direction in the Spintires editor and the game, I just can't get the suspension to move.
I do CTRL+A for scale, rotation, and location before exporting also.
@JustaFordGuy Hey have you rotated your Model -90º in the X axis? thats how you should export it
also remember to "apply pose as rest pose" in the armature/PoseMode
if you had pics with it i could helpyou even more
I don't think I rotated it. Which axis should be forward and up? Not sure how to "apply pose as rest pose" but I'll look around and try to find that.
This is what it looks like right now, let me know what pictures would help.
if one of you guys, that have Blender for Spintires figured out, could just do a simple step by step, including a sample .blend, .x, and basic .xml files, that would be a huge help.
sorry man I was going to work you a xml template for mud runner but you pretty much caught me off guard when i sent you those files, I'll put something up this weekend because that Durango.blend I sent you has most of the stuff you should know right from the start
-Working cdt's animations
Yeah I think the Durango is close. If I could just get the rest of the suspension to render right.
I think if you could check the .blend file and make sure it's ready to export and send me the basic .xml files maybe I could stop bothering you guys so much.
I mean I could make a tutorial but it is allot of work, I still may do something for you noobs..... lol jk jk your not noobs.
Hey Doc, I know it would be a pain to make a step by step, but man would it help.
I don't know about the other guys but I know I'm a Noob at this stuff.
Thanks Kingpinn, That would be helpful for us guys just getting started with Blender and Spintires modding. I have tried to use that old thread and have made a little progress but just can't get it.
If one of you guys, that have Blender for Spintires figured out, could just do a simple step by step, including a sample .blend, .x, and basic .xml files, that would be a huge help.
There are a few for 3DsMax but none for Blender users.
Oh Well, I guess I'm doing something else wrong. I tried all of the example files from the thread and I can get them to export into a .x and into the mod editor. I build some .xml files and export it to the game. They show up and work in game but no suspension movement.
Hey Forces, I was able to get that sample Dodge you sent me to kinda work but for some reason the suspension parts hang down below the ground and stick out the side of the body.