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CPU: i7-8700K @3.7GHz / MB: Gigabyte Aorus Gaming 7 / GPU: Gigabyte 1060 Windforce OC / Memory: 16GB G.Skill Trident Z @3200MHz / Monitor: Asus VG248QE @144Hz

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posted in Insurgency - Technical Feedback read more

Yeah definitely agree, molotovs are insane, like do they not have a chance for innacuracy when throwing? Bots have weird ass angles when shooting, im talking about them coming around the corner across the map not even looking at me and sniping me with their AK and I get downed instantly. Yeah, behavior seems unrealistic at times, or atleast does not look realistic in terms of A.I. looking at me when shooting at me.

Imagine if Sandstorm had a CoD4 knifing mechanic 😏

posted in Insurgency - General Discussion read more

Holy sheet I agree with all of these, love the bulpups, especially FAMAS, TAR, new smg's would be nice. In that case some close-quarter maps would be legit, love the Outskirts map having the mix of close and far range.

posted in Insurgency - Technical Feedback read more

I deff agree with you, but im not kidding about the invisible AI, like in frenzy i can spot their knife AND THATS IT! I have vid proof of it, ill upload later, also the molotovs for the 1,000,000,000 time needa be toned down, their Tom Brady accuracy is ridiculous especially in Frenzy.

posted in Insurgency - Technical Feedback read more

Ive been running into invisible AI when playing Co-OP any one else experience the same? This includes regular checkpoint and Fenzy.

posted in Insurgency - Technical Feedback read more

Define High-End PC? I am obtaining 90-120 fps on a 1060.

You must be new to hardcor shooters. Game personally has not been buggy to me, this sounds like a user issue/optimization issue.

Yes there is invisible fire issue, spawn killing is rare, connection errors never seen. The game has restricted area for a reason. Some of these things you say is a reflection of how much you have played it, let alone shooters, not much it seems. Your ability to be thaaat picky like how guns are glued to the ground does not make sense, gas going through walls yeah I'll give you that but i have not seen a game where smoke physics are realistic in the first place.

posted in Insurgency - Technical Feedback read more

The invisible fire glitch is pretty well known, its everywhere, every map, and every game mode.

posted in Insurgency - Technical Feedback read more
  1. As many of you that played CTE 1.3 especially playing the Zombie Frenzy mode the drum mags did not work correctly. In order for you to obtain your drum mags you had to go to the ammo box and fetch ammo (HOLDING F), reload weapon, then fetch ammo again (TAP F), then reload again. Ive had drum mags already equipped since the beginning of the match. They turn into extended mags.
    Clip: https://drive.google.com/file/d/1avYLN4rWh3xl_QCOuJ_OGDmOfjpJgvE5/view?usp=sharing

  2. On Farmhouse a player and I literally spawned in the air and partially in the ceiling, see clip (somewhat funny). Luckily our teammate made the right choice see clip all the way through.
    Clip: https://drive.google.com/file/d/1fdvsr-q9NbgkCjtkyxdNuKZweU5XlEUp/view?usp=sharing

  3. On FRENZY mode on all maps the white clothed teleporter character will teleport half of his body into the ground. Not sure if this was on purpose or not. ALSO COMPLETE SOUND CUT-OUT. Both of theses are found in this clip.
    Clip: https://drive.google.com/file/d/1xMPCWivJMT771X4QmdW_JHbLPYgRhKMm/view?usp=sharing

posted in Insurgency - Technical Feedback read more

My first few rounds on occasion wont even hit the enemy, and im literally standing within feet of the enemy with a G3A3, definitely some hit reg issues that are present with this update.

posted in Insurgency - General Discussion read more

Each side gets an MP5, naked, one mag, thats DEFINITLEY fair

posted in Insurgency - General Discussion read more

A naked one mag AKM/M16 would be the most viable option to implement for players respawning. This allows the player to:

  1. Conserve shots
  2. Pickup ammo