CPU: i7-8700K @3.7GHz / MB: Gigabyte Aorus Gaming 7 / GPU: Gigabyte 1060 Windforce OC / Memory: 16GB G.Skill Trident Z @3200MHz / Monitor: Asus VG248QE
I don't know about you guys but typically when I play ANY game and open up the map menu it displays the map in a normal North, South, East, West direction. However play any map in Sandstorm and the compass does not correlate to the static map (menu). It would help significantly that the compass correlates to
the static map which ensures callouts are being made accurately and consistently.
I noticed players making callouts based on the compass, and other based on the map (menu) assuming they are both a normal N, S,E,W, which it isn't therefore its inconsistent enabling players to be counter-productive without even realizing it.
I hope this is an easy fix because it would be nice looking at the obj building on the map and be able to tell your teammates an enemy is in the Northeast corner main floor of the obj, teammates would be able to look at their compasses and know the location. The way its presented currently would never work because they are not in sync compass and static menu map, thanks hope it makes sense.
I found 3 bugs each bug I provided a clip
Repetitive gun shot sounds at around 0:16, this has happened many times, including the base game
A transparent circle appears , this has happened many times, including the base game
Beginning of the round glitch forward to around 0:25
Hope this helps, Outksirts and Hardcore COOP was a blast playing looking forward to the new update!
P.S. you should implement the G3A3 and FAL suppressor in Versus as well
I would totally play a game mode like this, I think for it to work I feel the bots would have to drive (static pace) and if EVERYONE gets out OR % players get out (being attacked) the convoy stops.......and if you die you have to fight your way back to your convoy.
Just a thought, alot of ideas in the air for this one, but would definitely play a mod of this either way.
Honestly I run around with level 1 armor, its only benefit really is that you have a higher chance to survive being shot at long range (that's good because bullet velocity obviously downgrades over distance some calibers more than others), armor is ALMOST pointless in close range (thats good).
The TTK imo in terms of armor seems balanced.