I just reported this issue in another post, I too am on a mac set a double pixel density resolution. Wierd thing is that this issue is present in the LE Beta but not present when I play with the same resolutions/graphic settings in the current (Vanilla) build of BB2.
I'm not a developer and don't have have knowledge base to draw from but could your team not just copy over the graphic settings from the Vanilla build to LE?
Also if I set the graphic settings to not full screen will that resolve the issue?
An issue I've noticed since playing the 1 st LE Beta
- In the pre match screens and in the team creation / management screens most of the text is very very large, but also is overlapping other letters next to it.... this makes text impossible to read.... so I cannot read the player description, the player names, the team and stadium name, etc, etc.
- in match text like the kick off event description /result the text is also so big and overlapping the letters next to it that you can't read the text
- in game chat also has the same issue, so I cannot read what my opponent is saying.... that might be a blessing :p
These issues make things a little tricky at team creation, and unless you know what the kick off results effects are by name only (ie what is the effect of a riot) then for new players kick off events would be hell, and it makes in game chat impossible.
Key points that might help you:
the text affected all appears to be the same font
i have a high dpi screen, but play vanilla bb2 (which doesn't have this issue) at double pixel density so the resolution is 2800 x 1800 but I play Vanilla BB2 at 1400 x 900 and it looks great with none of these text issues. I've tried playing BB2 LE at both resolutions and the text issue described above still occurs.
All 3 issues above are not always present, I would say in some form or another the issue is always there but it's not always all 3 in the same session. Example: last 4 sessions I've had, the first 3 had all 3 issues (large unreadable text pre game, kick off events and in game chat) the last session the in game chat was fine.
The issue could be as simple as the font you use for those pieces of text/chat is not optimized for use on high dpi screens, but whatever it is you might want to get it fixed ASAP as releasing a game for purchase to new users where they cannot read text, easily create a team or enjoy in game chat is not good.
I can get screenshots for you if you would like
Super pumped about this release of Necromunda, loved the table top game back in the day.
Netheos, great to see your the community manager for this game also.
I have 1 question which you probably can't answer, but I'll ask anyway
Is there any chance of this game coming out for Mac, or will it just be PC and console?
With underworld coming out shortly I held onto the hope that with normals access for mutations that the visuals for the Skaven mutations would be improved.
I know it's a small thing, but it bugs the hell out of me that mutations for every other race look ok to great but for the Skaven it just feels like the absolute easiest route was taken for the models. They are all pretty bad but the two stand out worst mutation models are the 2 most used ones.
- Claw for other races is a claw, for Skaven it's a really ugly green tooth that looks like a stalactite
- Two Heads, this one is just lazy you took a rat head and put it directly beneath the original head..... it doesn't look good and feels so very lazy..... the rat ogre has a great looking 2 heads model..... why couldn't you have done the same for the other rats?
So I was playing the Le beta yesterday and found a few bugs or things you should polish fix before launch:
Issue with text displaying enlarged and each letter clipping other letters. Examples of this include team discriptions, player names, skill descriptions. Any pre match screens with smaller type size (12pt maybe) can be effected. Issue is inconsistent or was made inconsistent by my changing the in game screen resolution but the issue is always present. 1 screen res the skills descriptions have the issue, another screen res the player names have the issue. Sometimes changing the screen res almost eliminates the issue other times apply the same screen res produces multiple instances.
I am using a retina screen mac, but issue might be for all HDPI monitors..... or it could be completely unrelated.
"Play in a league" feature has lost the team delete button. I found it in team and league management feature but removing it from "play in a league" will be viewed as an irritating loss of a QoL feature.
Not a bug but I did want to ask is there a plan to provide different Underworld player models/faces for launch or will there just be the one model for each position and that's why you have them all wearing face masks, unlike every other team that has the player with their helmet off on the team roster screens?
I joined NATTS a season ago and immediately was welcomed and became part of an amazing group of coaches and friends. We have a lot of top coaches, average coaches and those new to the game.
If your an amazing coach that is looking to play the best NATTS can meet your needs. If your new to the game the league is a great environment to learn the game and have fun.
Recommend this league to anyone that plays in the North American time zones.