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posted in MudRunner - General Discussion read more

Do you really think anyone cares about PC?`
From latest Ubisoft sales:
https://www.dualshockers.com/ps4-dominates-ubisoft-sales-xbox-one-pc-follows/

Back in the days, when Pavel was coding this for PC and released with Oovee, it was a dedicated PC simulation. Now, with a FH running the show, it will always go where the most money is, and this is consoles. It will turn into a console kiddie game. Wait for it

posted in MudRunner - General Discussion read more

There is an easy fix ever since Spintires frist release! No "modding"...

Go to media.zip and search "classes" folder. Go to "plants" folder and find "lying firs.xml". Copy/paste to somewhere. Inside you find mass and angular damping. Mass is just really high. Change to someting close to te small rock massses. Change angular momentum to ~5. Replace the xml in te media zip. Done.

This is not even "modding". It is all there.

posted in MudRunner - General Discussion read more

@offroadking52 said in Camera is a nightmare - maybe add orbital camera option:

Retweet!

Thank you, kind sir!

Another inspiration below! A camera where your see you vehicle in the screen center and not half hidden in some screen corner while the sceen center focuses on some patch on grass. Oh, the miracle! It exists! It is an orbital camera! Too difficult to ramp down the existing Spintires camera to this and add as an optional camera. Impossible to do...
Youtube Video

posted in MudRunner - General Discussion read more

I honestly do not get it why it is so difficult to have optional 3rd person cameras for toogling into. You press C-key and go from the current cam to the orbital cam. C--Key again and go from orbital to whatever.

Nobody wants to replace the current cam. That's never what people ask for. They ask for mor camera options, so another one on top of the current cam. I do not get it! I simply do not get why even the devs want to fully replace it like they said on reddit. What's the point in doing so?

posted in MudRunner - General Discussion read more

The camera is even worse than in the old Spintires. Look at Steam people complaining. I do not understand why there is no simple orbital cam that keeps your trucks always on screen center. I mean an optional mode, not replacing the current camera. A simple orbital cam would be a downgraded version of the camera right now, which shovels your truck from screen corner to screen corner and never shows it in full at the screen center. This is terrible camera work.

Like this one here from World of Tanks, where you also go offroad! It works, and in cases where it does not work in Mudrunner, you could use the default cam. Something in this direction which keeps your trucks/tanks in the screen center and you actually see it in full and can enjoy watching it. I never really see my truck in full in Mudrunner but always hidden in some corner.
Youtube Video

Please FH and Saber, talk to your vision holder why such a downgraded camera option is not included. This is historically one of the biggest letdowns in the game. Back in the days Oovee just did not care and Pavel refused to include such a mode for reasons that are beyond me. I am only suggesting this as an option so people could choose.

posted in MudRunner - General Discussion read more

@clarionhorn said in Graphics Update? System Requirements are identical to Spintires...:

there may be a good reason the draw distance is low, why assume it has anything to do with wanting to cater to people who want to play pc games on their flipphones?

Simple money grabbing really. Low recommended specs -> more people can buy it. They are overdoing it here a bit though and might loose sales on the high end customers. I mean I can not look at those graphics. I will go for AC: Origins this winter.

posted in MudRunner - General Discussion read more

I talk about visibility distance and LOD distance, not textures or anything. See above.
Those two are typically just numbers that tell the engine where to stop drawing trees (visibilty) and where to switch to low poly models (LODs).

All I want in live is access to those two numbers! Then I can increase them, I can reduce the fog (because it is there to cover the low visibility distance) and live happily ever after. I do not care about everthing else or guys who own 300$ laptops or anything.

posted in MudRunner - General Discussion read more

I am wondering if LOD/Visibility distance is fixed at compile time and if that's the reason why it is not modable/tunable via external .xml file.

"game is really about the physics and terrain deformation not the graphics"...they should put that in the game description. I mean the number of gamers owning anything larger than a GTX780 is not that small, is not it? They could also add "requires only black/white screen because we desaturate like pot ugly"

posted in MudRunner - General Discussion read more

@8up-local I understand your give&take point. That's why I am wondering why there is no xml exposure of the visibiltiy/LOD parameters. Literally everything in the game is modable, but not those two. And they just make the environment pretty or ugly.

btw, ever since the old Spintires days I was wondering: who is the fine gentlemen on your profile pic? 🙂


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