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posted in Insurgency - Technical Feedback read more

Hello,
There's few configuration parameters that defines the respawn behavior of the bots, but what is the formula that relates all of them?
Im very interested on:
How maximum and minimum bots are calculated depending on the amount of players:
MinimumEnemies=8
MaximumEnemies=18
How the respawn multiplier affects the amount of bots (Is that multiplier applied to the first wave or both 1st and 2nd wave?):
I already understand the DPR:

NumberOfEnemies+RespawnDPR=BotsYouNeedToKillForNewWave (Also is the amount of bots to be respawned)

and the maximum number of bots you will find between points will be:
NumberOfEnemies+BotsYouNeedToKillForNewWave=AmountOfBots

But this is only a part of the bigger formula, maybe a dev could answer so we can put all of this on a nice spreadsheet or beautiful online calculator?

This would allow finetune spawning on community servers 🙂

Im not interested on the description of every parameter but on how they are related to each other.

posted in Insurgency - Technical Feedback read more

I think it was random selection if im not wrong, but I can't promise it 😕

posted in Insurgency - Technical Feedback read more

Hello, im Kentone, one the =EBS= server managers.
From time to time this issue has been reported to me by the users but I never been able to find it on the logs.
Today happened when I was in, so I think I catched something:

LOG SINCE THE MAP ENDED AND THE NEW ONE WAS LOADING:

[2019.04.05-13.11.36:392][192]LogGameMode: Display: State: GameOver -> LeavingMap
[2019.04.05-13.11.36:392][192]LogGameState: Match State Changed from GameOver to LeavingMap
[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
[2019.04.05-13.11.36:393][192]LogWorld: SeamlessTravel to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:821][194]LogAIModule: Creating AISystem for world Transition
[2019.04.05-13.11.36:822][194]LogStats:     SeamlessTravel FlushLevelStreaming  -  0.000 s
[2019.04.05-13.11.36:822][194]LogWorld: Bringing World /Game/Maps/Utility/Transition.Transition up for play (max tick rate 128) at 2019.04.05-14.11.36
[2019.04.05-13.11.36:822][194]LogWorld: Bringing up level for play took: 0.000580
[2019.04.05-13.11.36:822][194]LogWorld: StartLoadingDestination to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:862][195]LogAI: Warning: UINSAIDirector: Purging empty squad INSAISquad_62
[2019.04.05-13.11.40:355][344]LogAIModule: Creating AISystem for world Town
[2019.04.05-13.11.40:355][344]LogLoad: Game class is 'BP_CheckpointTutorial_C'
[2019.04.05-13.11.40:356][344]LogLevelActorContainer: Created LevelActorCluster (14) for /Game/Maps/Town/Town_Backdrop.Town_Backdrop:PersistentLevel with 38 objects, 0 referenced clusters and 8 mutable objects.
[2019.04.05-13.11.40:360][344]LogLevelActorContainer: Created LevelActorCluster (13) for /Game/Maps/Town/Town_Reflections.Town_Reflections:PersistentLevel with 464 objects, 0 referenced clusters and 1 mutable objects.
[2019.04.05-13.11.40:365][344]LogLevelActorContainer: Created LevelActorCluster (12) for /Game/Maps/Town/Town_InteriorLighting.Town_InteriorLighting:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:385][344]LogLevelActorContainer: Created LevelActorCluster (11) for /Game/Maps/Town/Town_DynamicProps.Town_DynamicProps:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:390][344]LogLevelActorContainer: Created LevelActorCluster (10) for /Game/Maps/Town/Town_KitSelectionRoom_Sec.Town_KitSelectionRoom_Sec:PersistentLevel with 182 objects, 0 referenced clusters and 50 mutable objects.
[2019.04.05-13.11.40:392][344]LogLevelActorContainer: Created LevelActorCluster (9) for /Game/Maps/Town/Town_KitSelectionRoom_Ins.Town_KitSelectionRoom_Ins:PersistentLevel with 148 objects, 0 referenced clusters and 56 mutable objects.
[2019.04.05-13.11.40:405][344]LogLevelActorContainer: Created LevelActorCluster (8) for /Game/Maps/Town/Town_Props_Merged.Town_Props_Merged:PersistentLevel with 1486 objects, 0 referenced clusters and 476 mutable objects.
[2019.04.05-13.11.40:407][344]LogLevelActorContainer: Created LevelActorCluster (7) for /Game/Maps/Town/Town_Cables_Merged.Town_Cables_Merged:PersistentLevel with 30 objects, 0 referenced clusters and 16 mutable objects.
[2019.04.05-13.11.40:466][344]LogLevelActorContainer: Created LevelActorCluster (6) for /Game/Maps/Town/Town_Landscape.Town_Landscape:PersistentLevel with 32 objects, 0 referenced clusters and 9 mutable objects.
[2019.04.05-13.11.40:476][344]LogLevelActorContainer: Created LevelActorCluster (5) for /Game/Maps/Town/Town_Rocks_Merged.Town_Rocks_Merged:PersistentLevel with 368 objects, 0 referenced clusters and 152 mutable objects.
[2019.04.05-13.11.40:479][344]LogLevelActorContainer: Created LevelActorCluster (4) for /Game/Maps/Town/Town_DirtMounds_Merged.Town_DirtMounds_Merged:PersistentLevel with 64 objects, 0 referenced clusters and 30 mutable objects.
[2019.04.05-13.11.40:480][344]LogLevelActorContainer: Created LevelActorCluster (3) for /Game/Maps/Town/Town_Trims_Merged.Town_Trims_Merged:PersistentLevel with 46 objects, 0 referenced clusters and 24 mutable objects.
[2019.04.05-13.11.40:579][344]LogLevelActorContainer: Created LevelActorCluster (2) for /Game/Maps/Town/Town_Structures_Merged.Town_Structures_Merged:PersistentLevel with 6744 objects, 0 referenced clusters and 2509 mutable objects.
[2019.04.05-13.11.40:580][344]LogLevelActorContainer: Created LevelActorCluster (1) for /Game/Maps/Town/Town_GlobalDay.Town_GlobalDay:PersistentLevel with 14 objects, 0 referenced clusters and 6 mutable objects.
[2019.04.05-13.11.40:687][344]LogStats:     SeamlessTravel FlushLevelStreaming  -  0.331 s
[2019.04.05-13.11.40:725][344]LogLevelActorContainer: Created LevelActorCluster (0) for /Game/Maps/Town/Town.Town:PersistentLevel with 2496 objects, 0 referenced clusters and 539 mutable objects.
[2019.04.05-13.11.40:742][344]LogWorld: Bringing World /Game/Maps/Town/Town.Town up for play (max tick rate 128) at 2019.04.05-14.11.40
[2019.04.05-13.11.40:807][344]LogStatistics: Warning: Missing Statistics ApiKey= in [GameStatisticsNWI]
[2019.04.05-13.11.40:808][344]LogSession: ----- Register Server (SteamNWI) ----- 
[2019.04.05-13.11.40:808][344]LogSession: Warning: Server is registering in the ended state.
[2019.04.05-13.11.40:963][344]LogWorld: Bringing up level for play took: 0.274595
[2019.04.05-13.11.40:963][344]LogWorld: ----SeamlessTravel finished in 4.57 seconds ------
[2019.04.05-13.11.40:964][344]LogGameMode: Display: State: EnteringMap -> LoadingAssets
[2019.04.05-13.11.40:964][344]LogGameState: Match State Changed from EnteringMap to LoadingAssets
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.
[2019.04.05-13.11.40:964][344]LogScenario: Display: CheckLoadingComplete - Pending, scenario assets not loaded.
[2019.04.05-13.11.40:964][344]LogGameMode: Warning: High priority async loading ENABLED
[2019.04.05-13.11.40:964][344]LogAudioCues: Error: Unable to load banks at this time, deferring load.
[2019.04.05-13.11.40:965][344]LogINSGameInstance: Warning: RestoreTravelLoadingScreen: No widget to restore
[2019.04.05-13.11.46:223][  4]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12 
[2019.04.05-13.11.46:224][  4]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.46:225][  4]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12
[2019.04.05-13.11.47:753][202]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11 
[2019.04.05-13.11.47:754][202]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.47:755][202]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11
[2019.04.05-13.11.51:273][661]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15 
[2019.04.05-13.11.51:273][661]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.51:274][661]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15
[2019.04.05-13.11.54:440][ 82]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16 
[2019.04.05-13.11.54:440][ 82]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.54:442][ 82]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16
[2019.04.05-13.12.08:660][931]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.08:660][931]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:660][931]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 251, Time: 2019.04.05-13.12.08
[2019.04.05-13.12.08:661][931]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:669][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:309][557]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3 
[2019.04.05-13.12.28:309][557]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:310][557]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3
[2019.04.05-13.12.40:668][185]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.40:668][185]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 79.72.226.35:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:668][185]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 250, Time: 2019.04.05-13.12.40
[2019.04.05-13.12.40:668][185]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:676][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:677][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.13.39:028][947]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.13.39:028][947]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:028][947]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 249, Time: 2019.04.05-13.13.39
[2019.04.05-13.13.39:028][947]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:037][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:038][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnline: Warning: OSS: No game present to leave for session (GameSession)

Calls my attention:

[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
<------------------------------|---------------------------------->
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.

I can provide full log if needed, but not publicly. Hope it helps!

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Hi, I just notice that the voice its unhearable when there's minimal shooting and even when is quiet you have to pay lot of attention on what's being said. On the older insurgency we had an slider to control voice volume and effects volume separately, so if the voice was at maximum you could still put the effects down. Right now theres only main, music and voice, with the voice on 100% it's still too low, and if you turn down main, you lower voice too.

Would be nice to have an "effects volume" slider too.

Could sound like not important if you just run and gun, but if you like to play as a team it's very hard to use the voice inside the game, having us to use third party voice clients like discord (that is good if you play only with friends, but on this game you often play with randoms.

Salutes.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Hi, im having some issues joining my friends, this appears on the screen0_1535657311082_20180830205634_1.jpg
I can give the logs under %LOCALAPPDATA%\Insurgency\Saved\Logs
Obviously im not gonna post it, but you guys can give me an email direction if you are interested 🙂


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