When you play CoL you end up against the same person every time you search (during that time) IF you even find a player to play against, sometimes you can be spinning for over 30minutes before you find a player and it is almost always someone that is TV somewhere around 300-500 TV higher or lower than your self.
Then don't play COL. Has this idea ever crossed your mind? There are several leagues in which match ups are set statically, by schedule. You can enlist at several at once and have your 3-5 games per week pretty easily.
It is not that easy as you have to schedule matches with other people. Depending on availabilty scheduling can really suck.
BB is a game for people that love random stuff, giggle to it. The BB lovers have special fun with people that complain about the randomness. Then they have a hilarious time. They don't play games that have low randomness usually, and we all know why. They don't want others to laugh of their lack of real skill.
That is not a problem.
A game like chess has no dice. It does have a huge user base. If if I join and I stink I will be matched against a player who also stinks.
Blood Bowl has a small user base so noobs and legends are all mixed in together. People who are not as good as they think they are then blame the RNG when things don't go well.
Sure look at the images I posted above about dice rolls haha.
You have not addressed the issue where my 1's go for agility rolls and my 5'6 go for my own armor rolls which makes the game broken as it might seem that rolls are spreading out, but they are not. My armour rolls should come from my opponent dice and take his 5'6 not mine, as otherwise, I'm failing on everything and using my good rolls on killing my guys
I don't think that it works like that. I think (but don't know) that all the rolls come from the server and are not allocated one RNG per coach.
This conversation reminds me of doing probability homework with the kids. We did a coin flip experiment. The first 12 flips came up heads. We were suspecting foul play after around 6.
I don't do a lot of unnecessary dodging & leaping. I might do some, but not a lot, as I do when required, or should I leave my lineman in base to base with your MB guy instead of trying to get out?
You appear to take unnecessary risks rushing down the field for an early TD, when you could take your time and let the situation develop. You have eight turns.
In a recent game, you ran people downfield and left the ball carrier on his own. Yes, yes, yes. You got some bad luck with skulls. But by rushing downfield, you left the opponent easy access to your backfield. Then you didn't do anything to protect the ball carrier. When the skulls came they got an easy 2D on the BC. Most of your players were too far away to help and you were firefighting from then on.
If you were receiving on turn 6 or 7 that may have been fair enough. But on turn 1 there is just no need for that. It is just unnecessary risk.
I notice that you didn't deny unnecessary passing.
I'm not talking about the game being balanced over the course of 1 game, but several games. You have above the image of my alst 2 games vs teams with same AV as me, where I did squat to them. That the problem with the balance, if I roll all my 6's on my own armours, that is wrong.
Give us your last 6 Ondsandskulls.
It might just be that Nuffle hates you.
Thanks for you nice and understanding post, instead of going like everyone else that this is my fault.
Well, for example. Kicking on turn 8: You set up 5 guys on the line and everyone else in blitzing range. Did you think the half had ended?
So, you gave up blocks on SIX players instead of just three.
You tend to follow up when you don't need to, leaving players in base contact ready to be hit next turn.
You do a lot of unnecessary dodging & leaping. Not only can players be injured falling, but ending your turn early again leaves other players in base contact to be hit. Unnecessary early passing, the same thing.
You also took an injury getting pushed out of bounds. Beware the sidelines.
You also didn't maximise your blocks on the line when receiving.
I dare any of you guys before execute, come and tell me how that is balanced and proper game design
The game isn't balanced. The teams are not balanced. The luck is not balanced.
The luck is designed to be random. They have not 'fixed' the luck to make it even out over the course of a game. That wouldn't be blood bowl.
They have not fixed the luck to make it even out over a few games. It is random. that is how it rolls.
You say that the luck is much worse than tabletop or Fumbbl. Coaches like Jimmy & Sage have thousands of games on Fumbbl. I haven't head them complaining that BB2 dice are worse. If they have done, then I'll take more notice.
Kislev don't look like the greatest team IMO. You play an open, fun style with lots of dodging, passing and leaping. With that style, you are always going to be at the mercy of the dice.
That style definitely looks like more fun than the standard 2-1 grind. But it is going to struggle against experienced grinders.
TLDR: you roll more 1s because you roll more dice.
@dode74 only thing that has gone well is 1 TD in 2 turns (agi 4 team) were there were only 2 2+ rolls involved.
Everything else has been screwed, and I ended up losing
It is unfair to judge after only looking at two turns, but...
You are always going to have trouble if you make completely unnecessary passes as the first action of your turn.
You are also going to have trouble if at the beginning of the game you try to score in two turns. There is no need. the quicker you score, the more time the opponent has to reply.
The better coaches here are going to try to grind the ball down the field to score on turn 8.
You are rolling unnecessary dice, burning up your RRs, and ruining your turns to score early, when you shouldn't even be trying to score early.
II watched a bit of another match. It was worse.
Read some strategy guides and watch replays of top veteran coaches. Their play may look grim and boring but they will win.
Slinging the ball around and dodging and leaping all over the place is not going to get it done against these guys.
Edit: You roll too many 1s because you roll too many dice. Don't be leaving your players standing next to opponents. They will be hit.
I wouldn't pay more than around £16 for this. That was the lesson learned from buying BB1.
The RNG is fine according to the people who know about these things and all available data. Sometimes Nuffle will screw you. Sometimes he will screw the other guy.
People who get screwed twice in a row often go on tilt and blame their problems in the third on Nuffle, when it was really down to their own freaked out play.
After the fourth game they may well come raving on the forums like a dribbling maniac.
It doesn't help that many people are not as good as they think they are and blame the RNG for being outplayed.
They probably won't fix CPOMB so you're stuck with it. If you are talking about playing in COL then yeah, build a nice killer chaos team and join the fun.
If you want something a little less silly, join a good league. I'm sure that Dode will give you some recommendations.
And drop all that "are you a programmer" stuff before Mike gets here.
I try to make it simple: in open ladder everybody can do what they want, in Champions ladder there is only a simple rule, not more than 5 concessions. If you brake this rule you must be out. Out after 6 concessions, not 20 ( and i would say that you can't make other teams for this ladder in this season, but maybe it's too radical ).
That's great and everything, but as half of your whining was not about just random coaches conceding too often, but about aggressive bash coaches doing that, I just couldn't help myself but doubt concessions is the core issue here You know, let's assume it became possible, and 5 concessions rule started to be enforced automatically. So those guys would stop conceding (assuming they are main conceders atm, what I doubt very much) and would just take any match, still maiming whatever opponent they meet... Does it solve your problem? I fail to see how.
You don't get screwed over by a team that should already have been kicked out.