With the media-wide praise of notorious Shaun Murray’s No Mans Sky NEXT redux for its further development dedication, free dlc, and no micro transactions and so on, and whom for some, might be held up as a shining example for other companies to follow, does this not sound familiar to our friendly Streumon devs’ efforts who didn’t walk away, but endeavoured to improve SHDW They deserve some equal respect. Because as I’ve heard NMS still has its fair share of bugs and crashes, and praise.
It’s true, SHDW desperately needs a new PC/PS4 patch (which has been a while) to fix the crashes and online issues , give host migration , fix spelling mistakes etc, etc, to keep more players playing.
Hopefully it will come very soon
Can someone sort out the forum title because for many months it has been badly cropped and is annoying : “enhanced e” “space hu” etc . Maintenance was carried out recently but the title is unendingly left chopped, so looks very unprofessional!
It seems all the forums are cropped to fit a smaller title box but Spacehulk Deathwing is not shrunk to fit the newer title box.
Sort it out please.
First things first, give Baz the claws or thunder hammer and get him to face off n help kill the bosses. Get a third more powerful psychic ability. Keep a diligent eye on the health of ur bots to quickly heal when necessary. Use lightning skill for turrets and annoying hybrids like heavy stubbers . Maybe heal ur self when ur armour turns orange because one bioblast will kill u otherwise. Brood lords can’t hit u with psychic attack if ur moving about. The standard plasma gun can stagger a boss every hit, making it easy to kill bosses.
Someone in ‘Ideas and suggestions’ column wrote in about July 2017 a vast post about having the cyclone and suggested a 6 canister rack, so that might just fit through the fence? However I’ve noticed that the Apos light is too high for the chapter 3 fence doorways anyway. Alternatively, Dopp’s idea of having grenade launcher on glove would be gr8 and probably easier to develop and use on a controller. Aim by charging the power glove L2 and release L2 to send a volley o nades.
Obviously, lore is another possible reason for its omission from this game, but ‘SH ascension’ had no problem including Cyclone ML. Plus the maps are like large and vast cathedrals in places, which I doubt is lore abiding to the board game but brilliant nonetheless.
@psi2007a-d quite a few people have brought this up over the last few years, so I’m guessing it might be too expensive and time consuming to include as they’ve not bothered yet... It would be a great weapon or skill for the Tactical.
Edit: I don’t think a cyclone rack will fit through the fence doorways in chapter 3 tho they really should give Tactical the Cyclone to give the class its je ne sai quoi
Edit: it would be better as an attachment weapon exclusive to Tactical because as a skill ud have to change all termi models of the Tactical permanently across the board but as a weapon it can be a toggle on/off visual attachment to existing termi models. Cyclone would only be used with bolters n redemption, thus simultaneously making that +20 perforation bolter perk useful plus a point to using bolters as Tactical. Maybe give Cyclone a really long reload, almost like a 4th skill.