I know it's asking a lot, especially just after the release of the Enhanced Edition.
But games need communication and content to live, grow and prepare the community for Space hulk - Deathwing 2 ! (at last, i hope you'll get a chance to develop it)
Keep up the great work !
If a full new game is developed I’d like to see the original Blood Angels sin of damnation campaign transposed to this FPS format. So: Space hulk 2: Blood Angels.
I’d like more DLC for Deathwing of course
Maybe a ship that’s pretty much totally like the secreted resin nest in chapter 2 like the lair of a big boss or summit...
Some of Apos perks make him fun, like ‘Chirurgeon’ and he’s got the ‘Hellfire’ n I suggested a new perk ‘Brain Surgeon’ which would make it fun for people to pop Tyranids’ heads off
I thot itd be good to have a valid way, tho no way as good as an Apo if it’s slow regen, to not have to have an Apo in one’s team and if you want it you’d need to sacrifice your perk slot for it. It could be good for some newer players and the lone wolves maybe?
@voldo I reckon ur right, that getting rid of ‘Call to Arms’ skill for Chaplain
and having a group power perk like in the film Predator when they’re all firing together and ‘we hit nothing!?!’ kind of fun is the way to go tho might be OP.
SH Deathwing tries to be ‘realistic’ in its setting, but I would have guessed (I’m not too knowledgeable bout Lore) that bringing people back from the dead is unrealistic for a Loyalist Chaplain in WH40k... Tactical is calling in a fresh troop which is believable and immersive.
This would instantly make tactical desirable again.
Also, ‘Reinforcement’ could be like ‘Call to Arms’ which would make Tactical powerful and a worthy trooper and call it ‘Reinforcements’