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posted in SHD - General Discussion read more

@matobar yep I was blasting my plasma through the fence to no effect, brothers. It needs work

posted in SHD - General Discussion read more

U finally see the light, brother!

posted in SHD - General Discussion read more

@tontonub said in post release EE feedback:

I know it's asking a lot, especially just after the release of the Enhanced Edition.
But games need communication and content to live, grow and prepare the community for Space hulk - Deathwing 2 ! (at last, i hope you'll get a chance to develop it)

Keep up the great work !

If a full new game is developed I’d like to see the original Blood Angels sin of damnation campaign transposed to this FPS format. So: Space hulk 2: Blood Angels. 🐣

I’d like more DLC for Deathwing of course 🤫
Maybe a ship that’s pretty much totally like the secreted resin nest in chapter 2 like the lair of a big boss or summit...

posted in SHD - Ideas & Suggestions read more

Some of Apos perks make him fun, like ‘Chirurgeon’ and he’s got the ‘Hellfire’ n I suggested a new perk ‘Brain Surgeon’ which would make it fun for people to pop Tyranids’ heads off 🤯

I thot itd be good to have a valid way, tho no way as good as an Apo if it’s slow regen, to not have to have an Apo in one’s team and if you want it you’d need to sacrifice your perk slot for it. It could be good for some newer players and the lone wolves maybe?

posted in SHD - General Discussion read more

You could allocate or randomly have chosen a single ‘banner bearer’ at the start of the mission?

posted in SHD - Ideas & Suggestions read more

Maybe the perk ‘Blessed Blood’ should be a generic perk imo and available for everyone. Thus, if you want you can go slow health regen it’s a choice.

It seems wasted on the Apothcary coz he can just insta heal himself by waiting a brief time.

posted in SHD - General Discussion read more

@voldo I thot ‘Reliability’ was 100% but it’s seems not if you view the stat bar it’s not fully maxed for 100%. Their description is misleading. Ps. Maybe I’m wrong, I don’t have every single customisable to know for sure.

posted in SHD - General Discussion read more

If you implemented my ‘Deathwish Rules’ idea, back in my ‘Stratagems blah blah blah’ post, then ‘Machine Spirit’ perk would be very desirable coz it’d take bloody years to open/lock doors n hack stuff 🧐

posted in SHD - General Discussion read more

@voldo I reckon ur right, that getting rid of ‘Call to Arms’ skill for Chaplain
and having a group power perk like in the film Predator when they’re all firing together and ‘we hit nothing!?!’ kind of fun is the way to go tho might be OP.

SH Deathwing tries to be ‘realistic’ in its setting, but I would have guessed (I’m not too knowledgeable bout Lore) that bringing people back from the dead is unrealistic for a Loyalist Chaplain in WH40k... Tactical is calling in a fresh troop which is believable and immersive.
This would instantly make tactical desirable again.

Also, ‘Reinforcement’ could be like ‘Call to Arms’ which would make Tactical powerful and a worthy trooper and call it ‘Reinforcements’ 🤣

posted in SHD - General Discussion read more

Maybe, Bayonets could be real stabbing bayonets by having a counter attack animation, whereby if you do a perfectly timed parry, you automatically counter attack thrust the bayonet of your gun forward?