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posted in Insurgency - Technical Feedback read more

Sometimes it seems like more than 1 round is in the chamber when you do this too.

Edit: There also seems to be a bug when the gun kicks up from something being too close and it will not shoot.

posted in Insurgency - Technical Feedback read more

Was this around the time that daylights savings took effect?

posted in Insurgency - Off-Topic read more

@planetcanada I agree. I don't think reflexive damage fixes the problem or makes sense when looked from the perspective of the original design philosophy that made Insurgency what it is today.

posted in Insurgency - Technical Feedback read more
  • Gamma setting does not save
  • Sound is cutting in and out during gameplay
  • Muting voice by turning it down to zero has a clipping noise and background sound noticeably cuts in and out; chirp noise doesn't scale with it
  • Mouse is lagging intermittently in the title menu (this is also lagging my mic on Discord)
  • Disconnection from server error (previously never had this error before this patch)
  • Server tick rate constantly drops below 30
  • Enter key does not work as expected when class is selected and you try to deploy
  • 3rd person spectate still has wrong sensitivity to it
  • Textures are loaded at really low quality initially and take a long time to load in
  • Smoke viability is highly dependent on location
  • Fire has a glow effect that is too intense in some situations
  • Vaulting and jump key need to be an optional separate keybind
  • Character in lighting screen is still not lit correctly (character is really dark)
  • Sometimes stuff is not rendered when cornering walls
  • Too many invisible walls on maps.
  • Characters not being rendered when partially blocked by other objects
  • Character legs clip through objects when prone
  • Sometimes players can clip through you
  • Mags are not displayed properly on the screen
  • [Shooting Range] Pickup up another weapon will cause the weapon noise for the gun to cut out
  • TDM does not draw when kills are 150 - 150 at the end
  • Last kill(s) are not counted after the game ends
  • TDM spawns are within a few feet / in sight of enemies / in gunfire / directly behind enemies sometimes
  • Blur doesn't go away in 3rd person spectate (like when you are suppressed and die then go to 3rd person spectate)
posted in Insurgency - General Discussion read more

Would it be possible for NWI to have a public bug tracker to keep reported bugs organized? I feel like this would help cut down confusion if a bug has been reported or not and if the devs need more information on the cause of the issue to resolve it.

posted in Insurgency - Technical Feedback read more

@jballou Also post specs to help the devs.

posted in Insurgency - General Discussion read more

@sad_panda Pretty sure this is a leaver penalty for comp but it's a little buggy in the current state.

posted in Insurgency - Technical Feedback read more

Visual aid for the devs. Yes, this is persistent issue since I made the screenshot. This is under the default gamma settings.

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posted in Insurgency - Technical Feedback read more

@chaton This issue happens regardless of mouse sensitivity or configuration. The issue is with the hipfire mechanic itself.

posted in Insurgency - Technical Feedback read more

You can fallback to giving them the steam id, a recording, the date, and time of when the match occurred.