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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

At the end of the game I had 49 kills but post match I only got credit for 46.

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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I am able to record with the following settings without issue. You may be able to adapt it for streaming.

CPU: Intel i7-5930K @ 3.50GHz (3.80GHz Turbo)
RAM: (32GB) 8x 4GB Corsair DDR4 3000Mhz
GPU: AMD Radeon Vega FE Air

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Example video:
Youtube Video

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Game Mode: Assignment

The primary objective of this game mode is to increase replayability for more experienced players and promote more coordination.

The game will start by providing the players with several objective that they need to complete without revealing exactly where the objectives are. Once these objectives are completed the players will be able to extract and the mission is determined to be successful. Extra/bonus objectives will litter the map and provide ways for players to increase their score and earn respawns. This will also decrease the number of bots on a respawn or reduce the quality of gear bots spawn with.

Types of Objectives

  • Blow Cache - Simply blow up the cache.
  • Capture Intel/Device - Find and extract intel. If the player who has the intel dies, then, another teammate will need to pick it up to get the objective point at the end of the game. (Whole team that is alive at the extraction receives this objective.)
  • Disarm explosive - Disarming an explosive. The explosive type may vary from C4 to IED. The trigger for the explosive can vary (ie: there is a remote or a tripwire that triggers).
  • Extract VIP (hostile) - Disable and handcuff the VIP to extract. (Non-lethal weapons like tasers will be available for this game mode.)
  • Extract VIP (ally) - Free an ally and extract them.
  • Kill VIP - Eliminate the VIP to complete the objective.

Extractions

  • Every map will have areas that are zones for extracting. These will be marked clearly on the edges of the map.
  • The commander (with observer assistance) may call in an extraction from helicopter but the players will have to secure the area and wait for extraction.

Respawns

  • Players who are killed will be able to be revived if they are not critically wounded (ie: headshot or limbs blown clean off).
  • The commander or ranking officer can call in a helicopter for reinforcements after a period of time is up. Limit of one extraction per completed objective.
    Players will spawn in immediately the first time before the first objective is completed. (This will help players who load slowly.)

Resupply

  • Players will be able to resupply from caches before blowing them.
  • Possible to scavenge from corpses
  • The commander will be able to call in an air drop or technical with a resupply box.
posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The game has a big problem with not playing sounds that are not generated on screen but even then it still may not play sounds either because there are too many sounds playing or some other reason. I have had players shoot at me point blank in front of me without making pew-pew sounds.

I haven't done tests, but I have observed bots react faster if you see them vs if you do not see/look at them. It may be designed this way to prevent this problem. When I play against bots, sometime I will get killed from bots reacting rather quickly vs someone else who somehow had bots see them for several seconds before reacting.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@MothMonsterMan Could you check resource monitor while you have Sandstorm running and share the model of your HDD?

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I have found that AI to be rather easy to exploit in majority of situations. I don't play with armor either.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

RAM usage is under 4GB even when changing texture streaming pool size.

Baseline GPU vram usage before opening game:
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GPU vram usage on summit (first 5 minutes):
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Note that windows is on the C drive and the game is on the S drive. These are both SSDs.

In game settings:
Resolution: 2560x1440
FoV: 75
AA: off
Texture: Very High
Effect: Low
Foliage: Low
Shadow: Medium
Post Process: Medium
Texture streaming pool size: 5GB
Dynamic Shadow Resolution (DSR): 2048x2048
Cascaded Shadow Map Resolution (CSM): 2048x2048

Changing texture streaming pool size to 400MB and DSR and CSM to 512x512 will give vram usage of 8.2/16GB. Subtracting from the baseline of 4GB it is 4.2GB. (The baseline is from other applications running the background.)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@maa_bunny Nothing better than adding in several weapons that only have one or two values slightly tweaked between them.


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