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posted in Insurgency - Technical Feedback read more
I tweaked the gamma value to 2.2 in an old version and want to change it to a higher one now. And when the next time I run the game it became 2.2 again. I believe the default value is 2.5 so I think this it must be stored somewhere but the game does not write the setting when quit.
Plus, I want to know where is this value actually stored.
posted in Insurgency - 中文 read more

很好,但是这个是机翻的?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Or add an in-game option to change language. The game is forcing me to use Chinese in the game. But the translation of Chinese now is terrible so I want to use English.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@tooth-decay this recoil is well for AK74,but too low for man other weapons.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

7.62 rounds has same recoil as 5.45 and 5.56 has totally no sense

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Cant aim at all when taking the turrent.Using a ini file for better performence.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

There's built-in penetration so it didnt changed anything.You know,AP is a part of a normal weapon.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Maybe but there are THOUSANDS of games on the market and you chosed you least favourite one and then tell it to change itself something else that is already exsisting.That is never going to happen.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Using a ini file for better fps:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Insurgency/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

[/Script/Engine.Engine]
bUseVSync=false
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05

[/Script/Engine.GarbageCollectionSettings]
TimeBetweenPurgingPendingKillObjects=15

[/Script/Engine.RendererSettings]
r.SkeletalMeshLODBias=10
r.DefaultFeature.Bloom=False
r.VolumetricFog=0
r.VolumetricFog.GridPixelSize=0
r.VolumetricFog.GridSizeZ=0
r.AllowLandscapeShadows=0
r.LightMaxDrawDistanceScale=1
r.LightPropagationVolume=0
r.ReflectionEnvironment=1
r.MSAA.CompositingSampleCount=1
r.ViewDistanceScale=16
r.PostProcessAAQuality=4
r.BlurGBuffer=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=5
r.LensFlareQuality=4
r.SceneColorFringeQuality=0
r.BloomQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
r.TonemapperQuality=0
r.LPV.RSMResolution=4
r.Streaming.MipBias=0
r.Streaming.LimitPoolSizeToVRAM=1
r.FinishCurrentFrame=0
r.MaxAnisotropy=8
r.TranslucencyLightingVolumeDim=6
r.SSR=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.GBufferFormat=3
s.AsyncLoadingThreadEnabled=1
r.Filter.SizeScale=0.2
r.setres=640x480wf
r.Tonemapper.Sharpen=0.1
r.TonemapperGamma=2.5
r.DeferSkeletalDynamicDataUpdateUntilGDME=1
r.DeferUniformBufferUpdatesUntilVisible=1
r.DoInitViewsLightingAfterPrepass=1
r.SkinCache.Mode=1
r.ClearWithExcludeRects=2
r.CreateShadersOnLoad=1
r.OptimizeForUAVPerformance=1

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1

[TextureStreaming]
BoostPlayerTextures=1.0
AllowStreamingLightmaps=False

[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True


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