@alexblonski Thanks for the heads up!
@freaky88 Lmao, I gotta keep my eyes peeled for this. Hasn't happened to me yet, but would certainly be interesting to witness.
@spartanviperz Yeah, I was gonna attempt to estimate more, but I'm not a mathematician. And I understand having stuff to work for, which is why some of the stuff being expensive (camo types especially) makes sense. Just not everything.
who on earth wants to unlock every item?
I brought it up because I like to collect as much as I can in games that I really enjoy. It's just disheartening having to grind super hard. If there were challenges that granted some of the cosmetics that would be an improvement. Just not grinding for every item and its respective color variants.
I'm only noticing this now with the Sep. 2nd hotfix.
Simply put, when I close the game Steam doesn't recognize it. I don't know what to look for in the task manager either (not that I should have to of course, but it's nice to have an idea of how to anyway)
Anyone else feel this? I was gonna calculate the total cost for everything under the current prices, but stopped at Security Forces torso + headgear options (I'm doing it by hand and don't wanna put the effort in for all of it lol), which totaled 123,800 points (so the different blouse options + all headgear variants). That's 1238 levels to get the points for all of that! And it's not even accounting for literally everything else AND the insurgents.
I preferred the old system, where you could at least unlock one of each category for a few hundred credits. Makes sense to actually get some of the items instead of grinding 18 levels for a single high cut helmet, when I want to save that money for camo (I understand the camo costing more, because it's an all-body cosmetic versus a single category). Also why separate the glove types by camo now? It should be a catch-all option + green, sand, tan, etc.
I don't mind the system of earning credits per rank to unlock cosmetics. Beats microtransactions definitely. But having to grind excessively kills any sort of goal of collecting. I like collecting cosmetics when its attainable. 1000+ ranks ain't.
The cost hierarchy is better for color variants rather than the item itself. Why do AI enemies get to roam around like level 9001 motherfuckers?
I agree. I actually was excited because I was seeing all the out-of-bounds details. I've found the best way to get it to work is to just sit on someone's death cam until their body despawns. It usually works then.
I kept my clothes in awkward broken methods. Beta 1 I used female security force model with POLYPAT and the cool upgraded clothing (slim fit, combat pants whatever). Beta 2 started me as a blank female security force member, but when I clicked the switch to "male", it changed me back to the Beta 1 female character, even keeping the settings so I could only choose female options. I had to click randomize to reset it because I wanted a male character too. I lost all my cool shit but oh well. Time to grind! (shit costs so much now :/)
Oh yeah, I kept my money too, which was only like 700 credits. Are we supposed to get 1000 on resets as a start? If so, I came out a loser lol
@snuffeldjuret You might think it sucks in the realm of game theory, but for the realism they are trying to convey it's necessary. If you're sprinting with 60+ lbs of combat gear on are you going to stop on a dime? Hell no. Playing Ins 2 servers that took it out, the transition from sprinting to crouch was really awkward. In a game where you only take a few rounds to go down (versus Battlefield or CoD), every defensive maneuver (like sliding) counts.
Hell, if you wanna talk about broken transitions, let's discuss standing-to-prone. It's horrible in co-op, because the bots just snipe you while becoming intangible as they transition.
@snuffeldjuret Do you think that maybe it's the hit detection that makes it frustrating? It's carried over from the last game, so I don't see what the problem is now IMO
For full credit, please explain: