Anyone else feel this? I was gonna calculate the total cost for everything under the current prices, but stopped at Security Forces torso + headgear options (I'm doing it by hand and don't wanna put the effort in for all of it lol), which totaled 123,800 points (so the different blouse options + all headgear variants). That's 1238 levels to get the points for all of that! And it's not even accounting for literally everything else AND the insurgents.
I preferred the old system, where you could at least unlock one of each category for a few hundred credits. Makes sense to actually get some of the items instead of grinding 18 levels for a single high cut helmet, when I want to save that money for camo (I understand the camo costing more, because it's an all-body cosmetic versus a single category). Also why separate the glove types by camo now? It should be a catch-all option + green, sand, tan, etc.
I don't mind the system of earning credits per rank to unlock cosmetics. Beats microtransactions definitely. But having to grind excessively kills any sort of goal of collecting. I like collecting cosmetics when its attainable. 1000+ ranks ain't.
The cost hierarchy is better for color variants rather than the item itself. Why do AI enemies get to roam around like level 9001 motherfuckers?
@snuffeldjuret Do you think that maybe it's the hit detection that makes it frustrating? It's carried over from the last game, so I don't see what the problem is now IMO
For full credit, please explain:
I'm pretty sure it will come with the full release. But having it now would be nice lol. Vote mute too
@freaky88 Lmao, I gotta keep my eyes peeled for this. Hasn't happened to me yet, but would certainly be interesting to witness.
I'm only noticing this now with the Sep. 2nd hotfix.
Simply put, when I close the game Steam doesn't recognize it. I don't know what to look for in the task manager either (not that I should have to of course, but it's nice to have an idea of how to anyway)
@whitby I heard it in the Beta 1 launch stream. But for only cosmetics who really, deeply thinks any microtransactions will ruin it? If anything, I'm salty about how much the shit costs after the Beta 1 adjustment. I feel like each item should have a variant with a base value of a few hundred credits, so it isn't a 20-level grind to get a helmet or pair of gloves (or the variants of the SF clothing). The Camo types make a little sense at least.