Well, Insurgency isn't the type of game where you go forth and mindlessly go psychopath on killing all players. At least there not supposed to, lol.
If you wanted to find a really good deathmatch game mode, there plenty of shooter out there that allow you to do just that. I want to be clear that Insurgency is the game where you go out there and complete specific objective. It just happens to be that not many players usually play for the objective. This probably explain why Insurgency is a very niche shooter if you ask me. Don't expect any battle royal game mode for Sandstorm, too.
I think it might benefit console player if there was a multiplayer difficulty UI as well.
OK, so here what I'm thinking.
You know when you first boot up a single player campaing of your favorite video game, chances are there supposed to be a game UI setting where we can change the game difficulty before I ever begin the campaign or next level. This what I want to see from below:
Here how it going to work. If I were to choose easy game mode(Agent), I want to bots/AI to look very similar to something like we get in Insurgency. While selecting Hard(Perfect Agent) difficulty should be a little more challenging muck like we get in Day of Infamy. With some minor changes. I want the consistency of being deadly accurate has to be buff down. I don't want MG being easily pining us that easily the split second we peak around the corner.
It would be a neat addition if there a game/server MUI that allows us to change the difficulty of the bots/AI either before,during, or after the game. Let me know what you think. I'm open for ideas.
I could confirm that the hit detection is wonky compared to the hit detection in Day of Infamy and Insurgency. I hope there a net coding department somewhere in NWI.
Hey all. I understand that Sandstorm won't be coming to console sometimes next year on Q1 2019. I have a couple neat idea I want to suggest for console players as we continue to playtest the game. On a side note, no leak screenshot for Sandstorm will be revealed from the closed alpha. Everything should be good from here.
With further adieu, allow me to showcase some neat features I want to see for console release for Sandstorm.
BTW, there was a Smash Bros. direct that did mention a couple a couple neat game settings if you look it up on Youtube.