So let me get this straight. Are you saying there should be a shortcut key that allow us to toggle either a grenade slot or the RPG slot?
Yea, sure. I wouldn't mind having a new binds for selecting a specific explosive type. Speaking of binds, I remember the community from Day of Infamy requested adding a new bind that treat 'lean' as a toggle. I'm glad they added it in Sandstorm. I would love to have new bind for selecting a specific explosive slot.
Grab your popcorn. NWI have big announcement coming in our way. Let hope the console version for Sandstorm will come out soon.
If the weapon pickup select is broken af, how in the devil am I supposed to get "It's All in the Reflexes" achievement?
I wouldn't mind if the weapon pick up mechanic would be consistent. I hate having to jungle so much gear in the game, when I could easily pick up an object irl than in-game.
Did you happen to install the game in a SSD? I would recommend to delete content of the app data folder in “%LOCALAPPDATA%\Insurgency\Saved\Config\WindowsClient” if you haven't done so already.
Within a few months or so. I'm planning to build my own PC in the future. I need to make sure I have more data for my SSD.
Remember when Call of Duty:Modern Warfare used to have a map vote (on console)? I really wish I could have the map vote implemented instead of kicking us out of the server. Like, I just want to be placed in a public lobby instead of being placed back to search for another match. From there, we get to select what map we want to play.
I just got back from winter break. For my spare time, I decided that I play Smash Bros Ultimate while I was in Vacation. After get a proper good understanding on how the multiplayer UI is build up and how it might work for sandstorm. Here a couple Ideas I want to see for Home Console.
For console players, please allow the sole users to customize the game rule setting no matter what gamemode we play before we start our first match. For the gamemode setting, it can include “Time Limit”, “Increase/decrease waves”, “Increase/Decrease the timer it takes to capture an objective”, or “Enable/Disable Fire support”. To be more specific, I’m talking about the game mode setting for any game mode for Coop or PvP that can be change using the MP UI. Smash Bros. does have a ruleset build up from the ground up for the Nintendo Switch. The created Ruleset can be played local, LAN or a private matchmaking via invite.
On top of the Rule Setting, please include the weapon settings that allow us to change the class loadout that would appear in a specific class. For example, if I decided I want to play firefight and I want to edit the class loadout. I may take out the MG weapons, explosive devices, body armor or the grenade launcher attachment. Keep in mind I’m not trying to toggle on or off the weapons loadout from appearing in multiplayer, I also want to toggle on or off weapon attachment, increase/decrease the supply point cost and increase/decrease the starting supply point amount. It would benefit a lot for console player. For example, Smash Bros. can toggle on or off the items from spawning in the stage at any given time. A snapshot is shown below.
If it possible, would it be nice if we could have access to the custom loadout menu screen that allow users to select their loadout and save it before starting a match. That way, I could experiment all the possible loadout and save my favorite loadout without having to be in game to create my loadout from scratch. Reference: https://steamcommunity.com/app/581320/discussions/0/3216031607494381210/
If the player made the choice to play PvP/Coop with bots, please add a Bot Difficulty that allow us to set on easy, normal or hard. Or. Or. Allow the user to customize the bot’s settings. Bot’s setting may include accuracy for throwing a grenade, accuracy for weapons, or the response when the bot see a player/other bot. I get that there player that are going to be like, “Bots are somehow OP, buff the accuracy down!”, “Bots are somehow pre-firing before I ever get my chance to kill. Can I tone down the reaction speed?” or whatever they might want to change. In Goldeneye 007 (N64), if you manage to beat the single player campaign on 00 Agent difficulties (Hard), you would unlock the 007 game difficulty that allow the player to have access to the AI/Bots difficulty. Might not be a bad idea to have the Bot’s setting be build up for console/PC players instead of having to use the command console for Source or Unreal. An example is located from below:
Console players; let me know what you think. Any ideas are welcome.
OK, here what I been thinking. You know that in Insurgency (2014) and DoI currently has 3 mags? In sandstorm, I only start out with two mags in my inventory.
Could you please add one more mag for the February update? That way, Sandstorm should stick a little closer to the original two game.
Here my solution to prevent player from entering a restricted area:
Please update the map that allows all players to see the restrictive boundary so they can get an idea where the restricted area is located. They already show us the restricted area in Insurgency (2014) and Day of Infamy, now we need it implemented to Sandstorm.
When steam workshop is implemented. Please add the option to modify the map layout that would not only show all the restricted location, but inlcude "whatever" call in location the community could think of.
Can you please add "WEBADMIN" for dedicated servers? For thous that don't know, NWI can take inspiration from Tripwire method. I want a webadmin in place that allow you to manage your server using the web browser instead of having to use RCON.
Here an example of what it should look like:
Oh, and please enable XP points on community server.