As a follow up to my previous discussion a month ago. I thought it would be a good idea to showcase the next-gen hardware form the upcoming PS5: https://www.wired.com/story/exclusive-sony-next-gen-console/
Here a few thing you might want to keep in mind:
- Sony is adding Ray-tracing support (similar to Nvidia's RTX Ray-tracing )
- SSD is pre-installed on the PS5
- While the PS5 is supposed to utilize AMD hardware architecture (more specifically speaking, the next gen CPU and GPU), the architecture should be similar to the PS4.
- Given the nature that the architecture for the PS5 is similar to the PS4, backward comparability support is confirmed.
Remember, the PS5 (and the next Xbox) is currently in develop and everything is subject to change. Keep your tin foil hats on.
@humble-warrior Wait a minute, is there supposed to be two console from Microsoft on launch day (fall 2020)? But not Three or four console?
You got the proper specification patted down. One lingering question that still bugs me is whenever Sony or Microsoft is willing to offer backwards comparability day one. But in Microsoft case; it might not be happening anytime soon, though I might be wrong here. If I could recall. A few years after Xbox One was released, Microsoft announced that backward comparability support would allow the Xbox one to play Xbox 360 game, followed by the original Xbox.
It possible that backward comparability support will be added for the newer gen consoles. But it up to the engineering team at Sony/Microsoft to be able to pull it off.
"Look, as I've been saying since roughly March 2018 (in this very thread), next-gen is coming in 2020. That Semiaccurate article saying 2018 (lol) got people's hopes up for 2019, but by now I hope it's clear that the PS5 ain't coming out this fall.
And, despite all the rumors about devkits being out (usually from rumormongers who are wrong more often than not), the number of people briefed on next-gen is still very limited. Even within companies like, say, DICE, there'll be a small team of engineers who now have a rough idea of specs, and everyone else will know when they need to know. Not a lot of devs are disclosed on next-gen right now.
In other words, don't expect much in the way of substantial leakage just yet. The only thing to know for sure is that both Sony and Microsoft are aiming higher than that "10.7 teraflops" number that Google threw out last week. (And, as has been reported, Microsoft's got a few things in the works.)"
I noticed that NWI didn't offer much details regarding a launch date for PS4/Xbox One. Originally it was slated for Q1 2019. Any information regarding the port was lackluster. It made me wonder if NWI is currently evaluating their stance since the Next gen is coming around the corner.
What I'm thinking here is this. Does anyone remember when Perfect Dark originally came out for the Nintendo 64 back in 2000? While the game was critically acclaimed, the game was released around the same time when the Playstation 2 first launched in 2000 in Japan. While it sold around 3.2 million copies, the game was showing it age and a newer gen was on the horizon. More specifically speaking, the Nintendo Gamecube. If Rare decided to make the platform change from N64 to the Gamecube, it might save itself from impending doom from the old and outdated console.
My thought here is if Sandstorm were to officially launched this year before PS5 and next Xbox launch in fall 2020. I think Sandstorm might be in trouble.
Well, it might not spell out real bad news. Still, I heard that PS5 is rumored to support backward comparability not only for PS4 titles, but PS3, PS2, and PSX titles. For next Xbox, I have no idea if Microsoft might add backward comparability for their next gen console.
Would it be a good idea if Sandstorm would be released for the new gen console? The last time I see a game developer work on a project. I heard Goldeneye 007 was originally meant to be developed for the Super Nintendo. Given that nature that the Nintendo 64 was in development, the team at Rare made the bold decision to move on to the new platform. Unfortunately, the developers at Rare won't be able to get a hands on with the Nintendo 64 development kits. The team decided that they want to estimate what the specification for the Nintendo 64 might look like. The development workstation they used was the SGI Onyx. The Onyx machine was said to exceed the specification requirement for the Nintendo 64. Once the final specification was revealed, the developers at Rare need to make minor changes to the game to ensure it would run faster.
Theoretically, if NWI were to make the platform switch to the PS5/next Xbox. It would be quite tedious for the team to estimate what the specification for the next gen console is going to be. This has something to do with the fact that the next gen console is currently a work in progress. Everything is subject to change, especially for the newer gen hardware. Remember, when it comes to developing game specially on console. The dev would need to understand the hardware architecture and develop game in a specific format.
Every information I offered you for rumors on next gen console is pure speculation. Do take it as a grind of salt if you will.
What do you think?
I don't think there should be a Damage reflection. I would rather have a TK forgiveness in place.
In RS2, if I were to accidentally shot my teammate or end up blow up my mates. A UI indication would pop up stating that your teammate accidentally shot you and the victim get to make a choice if I could forgive the TK or not. I only forgive TK unless someone says "Sry" on text or voice chat. Perhaps, it must have been a dead teammate grenade I stumbled upon without warning. Or I got really stupid walking into a crossfire or got hit by a black blast. Otherwise, if someone ended up being a dick. I could just set it and forget it and let the TKiller take a penalty.
I wouldn't mind if NWI would at lease give us new MP settings for community server. I want to turn off Damage Reflection, add a vote kick, or turn off friendly fire.
Yes, I get it. Sometime teammates can be buttheads, and everything could go wrong. In fact, I got in stupid situation where I get paranoid that the guy who happen to be lurking around the corner might end up being a bad guy. Turns our that it was a friendly all this entire time.