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posted in MudRunner 2 read more

@kingnightshadow Hard? No. It would no doubt be much simpler to skip the whole press event and just publish info via official channels instead, but now they've clearly made a conscious decision to effectively outsource the whole thing to gaming journalists. We probably already know as much about Mudrunner 2 as they would like us to.

We'll see more official info as we get closer to release.

posted in MudRunner - General Discussion read more

On the topic of (hardcore) difficulty. I really think the whole thing with garages takes away a lot of the challenge. It's not very difficult to 1-star maps. Once you unlock a decent truck you're pretty much home; it's just a matter of time. (maybe some of the later maps are more difficult? haven't actually played that many yet) Once you find a fuel station, fuel effectively becomes a non issue. Picking addons is fun, but there are always a given few that are going to be the best ones, and the rest don't matter. There are too many truck spawns also.

I think it would be more interesting if truck spawns were fewer and fixed (or random within a given class), and more importantly, their addons. Balance this carefully according to what's required to complete the map, and then remove garages. (or maybe keep them as reparation stations) I want to say remove fuel addons, too (keep stations), but would be a shame to flat out remove a whole category of addons.

I hope this will work differently in Mudrunner 2.

posted in MudRunner - General Discussion read more

They did the same on Steam a while back. Probably related to the resumed development of the original Spintires.

posted in MudRunner 2 read more

Most (or at least the ones on my mind) racing sims have licensed cars with damage models.

posted in MudRunner 2 read more

@justinlynch3 Taking advantage of next gen consoles won't be a problem. Developers always have to hold back on the visuals compared to PC.

Do not agree that two years is enough to develop a meaningful sequel with significant changes, (maybe three years) that doesn't just amount to slightly polished graphics and minor-ish features. (ie what Mudrunner is to Spintires) Mudrunner 2 does look to be worthy of being its own title, since it seems to significantly change the game design. If in the future they want to keep the gameplay formula but introduce new content, then that's exactly what (paid) DLCs are for. Making new titles every other year just tells me you're not really interested in fixing and polishing your product, you just throw it away and sell a new product instead.

And do not use the worst possible case (sports games) to set the bar for what's acceptable.

@deathcoreboy1 I'm not entirely sure what you mean. If an update "breaks" the game, I would of course prefer that said update not be released. They shouldn't be afraid to make changes, no, but we should be afraid of them making the wrong changes. We have a highly unique product, and I don't like using this phrase, but I would hate to see its uniqueness get compromised in order to cater to more casual players. (ie bring in more money)

posted in MudRunner 2 read more

I will admit I am a little concerned about potential "commercialisation". From being a hardcore, almost pet project with very advanced physics and rather obscure (to most westerners) rugged vehicles to more "popular" features such as western vehicles (still cool, but not as terrain going, as has been pointed out), career modes, customisation and, importantly, new "recovery options" and apparently simplified cargo loading. Not unlike what has happened to a lot of other genres and franchises. Career mode and customisation isn't necessarily bad things at all, but it can be done wrong. Most of all I certainly hope we're not going to see Mudrunner 3 within another two years. That would just be the final nail in the coffin.

It depends on the type of game, but I generally don't like the concept of rewards. Playing should be its own reward. There should be a goal (I can't do pure sandbox games), but if the only reason you're playing is for the reward, then you're playing for the wrong reason, in my opinion. That includes achievements which I, for the most part, have come to despise. Too many of them are just "do everything in the game", "do this 100 times for no reason" or the classic "find every single pointless, hidden item placed throughout the game for the sole purpose of this very achievement". I say this having played WoW for some ten years and getting nearly every achievement possible. I'm not touching another MMO ever again. No more grinding. No more hostile multiplayer environments. Just pure enjoyment.

Sorry for this barely relevant little rant. The enjoying of games is just a very dear topic to me.

posted in MudRunner 2 read more

I mean, they're not "removing" anything. It's a new game, starting from scratch. They're gonna have to rework them to support customisation, detailed interior and whatever other new relevant features and changes are coming.

posted in MudRunner 2 read more

On the cargo side, by the way, you'll know it will be much easier now than with its predecessor, which was calamitous and far too complicated.

What?! I hope they're not removing the crane altogether, although I guess there is room for improvement.

posted in MudRunner 2 read more

As far as I'm concerned, Oovee has proved exactly nothing yet. If they actually deliver, I might play it, but until the update is on my hard drive I'm going to ignore all that.

That being said, it will be interesting to see how these two are going to branch out.

posted in MudRunner 2 read more

They did the same with Mudrunner 1, I think. Didn't say much themselves at first. Instead let the journalists attending the event reveal the details.