Full Name
Michal Bečár
Location
Slovakia/Trenčín
Age
25
Joined
Last Online
About me

"Our posturings , our imagined self-importance, the delusion that we have some privileged position in the universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark."

Carl Sagan

Recent Posts
posted in MudRunner - Bug Reports read more

Hi,

So after recent update, i was again able to toy around with some stats in note pad.

This are the default notes:

***NSFW content***

click to show

Yo, and this are the "repaired" ones:

***NSFW content***

click to show

Basically this remove that annoying "engine start sound" whenever you press pedal (W default on key.) Now i can enjoy slow driving in the mud again with Steam Controller.

You can get the idea what "bothered" me. Maybe in future, the dev tem if they find some spare time to polish game, they throw eye on this. Than you again, have nice day!

posted in MudRunner - Bug Reports read more

Hello,

I make this simple.

  1. Go to Providing Ground
  2. Spawn exactly these vehicles B-131, B-130, E-7310, D-537, D-535 and C--375, E-7429, C--6317, D--538, C--260, C-256, C-255, K--700, B-66
  3. Pick and test one by one, and rapidly press acceleration key. (W by default).

Please, make sure you give attention to vehicles mentioned in Italic. They work perfect! Now, make sure you give an extra ordinary attention to Bold vehicles, K-700 for example. When you press W, "engine acceleration sound" loads no matter if you press it 1.000 times in one second, it just load again and again. This is not a problem for keyboard users, because you are not sitting there and pressing W like maniac. But! Its ******* problem for me because i use trigger buttons as in any game with vehicles so it updates each nanomilimeter when i am trying to give a specific position as you in your car with your leg. So, it loads each time that starting sound effect.

Please, i posted all lines that has to be changed. I changed it to myself, so it worked before updates always ruined it. Now i cant do even that. Please, Iyagovos would you be so kind and help me? It will be most appriciated! Thank you all, have nice day!

PS: Why do i bother to give attention from year of 2014 and, or trying to fix it with your help?
Because! Now, read carefully please. I love this game. Well, to be fair, i love Samantha more, but its close. Anyway, i cant enjoy this game when K-700, or C- whatever is annoying as ***.

posted in MudRunner - General Discussion read more

Ahoy,

Playing on PC with Steam Controller and everything looks fine with C-375. When i go down hill with reverse, i can turn wheels and truck is not raising any speed. It behaves as expected with trigger buttons or with manually selected from three options of speed on first gear.

Or, maybe im late and it has been fixed with recent update 🙂

Good day!

posted in Spintires: MudRunner read more

Pleasure to read this!

posted in MudRunner - Bug Reports read more

Hi!

Don't want be rude much - but call it whatever sound "bug" still existing and annoying.

Thank you and have nice day!

posted in Spintires: MudRunner read more

Splendid, thank you!

posted in MudRunner - Bug Reports read more

Just want to update you that this sound "bug" is still present, and can't be even changed manually in file to work properly.

Thank you, have nice day.

posted in MudRunner - Bug Reports read more

Getting flag as spam, dunno why.

0.5 + 0.01 to 0.8 + 0.5 worked for me.

posted in MudRunner - Bug Reports read more
truck.revving = _max(truck.revving - elapsedTime / 0.8, 0)
if (not (truck.soundEngineRev == nil)) then	
	if (truckInput.pedalAccelerate > EPSILON and truckInput.pedalAccelerate > truck.prevPedalAccelerate + truck.revving * 0.5 + 0.01) then	
		C_SoundPlay(truck.soundEngineRev, false, true)
		C_SoundFadeIn(truck.soundEngineRev, 0)					
		truck.revving = 1			
		--C_TraceDebugString( string.format("prevPedalAccelerate %.2f", truck.prevPedalAccelerate) )	
	end			
	C_SoundSetVolumeMultiplier(truck.soundEngineRev, 0.4 + truck.engineTension * 0.4 + truckInput.pedalAccelerate * 0.2)
	
	if (truckInput.pedalAccelerate < EPSILON or truckInput.pedalAccelerate < truck.prevPedalAccelerate - 0.05) then	
		truck.revving = 0
		--truck.prevPedalAccelerate = 0
		C_SoundFadeOut(truck.soundEngineRev, 0.25)			
	else
		--truck.prevPedalAccelerate = truckInput.pedalAccelerate
	end		
	truck.prevPedalAccelerate = truckInput.pedalAccelerate
end	

Changing those two values worked. Not anymore.

:::

truck.revving = _max(truck.revving - elapsedTime / 0.8, 0)
if (not (truck.soundEngineRev == nil)) then
if (truckInput.pedalAccelerate > EPSILON and truckInput.pedalAccelerate > truck.prevPedalAccelerate + truck.revving 0.8 + 0.5) then

:::

Would you kindly help me?

posted in Spintires: MudRunner read more

Hello,
I don't want to act like broken record, but the sound throttling bug is still in game after patch. Maybe you forgot, maybe you have better things to do.


Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.