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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Definitely agree with this, Games start at 6 v 6 but often its actually 2 v 4 or something similar given people loading in, choosing their class and loadout etc. Meanwhile the game is filling up to 12 v 12, and the first point of a push map gets capped almost uncontested.

posted in Insurgency - General Discussion read more

I've been getting something similar to this. It appears to happen only at the start of the round, when I first load in. When I put the gas mask on I get two floating rear sights (Or partial edges of the mask? Can't tell) Appearing in the middle of the screen. If I wait a small amount of time it seems to resolve itself.
Related, weapons, head models etc sometimes do not load in early in the round. Typically this resolves itself before the round starts.

posted in Insurgency - General Discussion read more

Its possibly related to the players being culled when they are behind you, to improve performance, or something similar.

posted in Insurgency - General Discussion read more

Occasionally I will miss up to three spawn waves. It is as if the game has forgotten what class I have selected or similar, or that it simply does not spawn the player in. I can't tell, and it seems completely random at this point.

If this is a mechanic rather than a bug, it needs to be clearly communicated to the player why they didn't spawn. Like a "No class selected" alert or similar.

posted in Insurgency - General Discussion read more

I'm regularly finding myself in 6 vs 11 or other similarly insane team size differences. In casual games it doesn't seem crazy to just swap people from one team to another, if you cant get new players loading in immediately.

posted in Insurgency - General Discussion read more

This bug is pretty horrible. At the moment its not possible to know if someone is sprinting up behind you. I had come to the conclusion that there were no enemy footsteps in the game at all.


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