the insurgency.pro dudes have collected some settings, but I haven't tested them yet...
look for ScoreboardConfig...
Why is this game not successful?
Cause it feels like NWI doesn't give a f*** about the community.
Where are all the hotfixes from hotfix-march? Yes there have been some, but you know what, that was not enough to fix the most problems.
And now almost 0 comms again.
But nwi says hey there are some hotfixes, we did what we said and now they focus again on content wtf?! How can you be proud of implementing new stuff if the game is "broken" for so many people?!
Or proud of 500.000 sold copies and not a single % of this base is playing this "awesome game" which it basically is, minus some very casual style gameplay descisions?!
Have a look at the factorio news to see how a hotfix month has to look like. Yes it's a absolute different game and it may be easier for them to push a hotfix, but come on, 2 weeks dead silence and not a single fix for sandstorm is ridiculous...
I'm so disappointed about this kiddo behaviour I want to uninstall this crap although I don't have big issues with performance, but with my dedicated server. Come on nwi...
and I bet they gonna release the next update with new content, beeing proud as f*** about the update and nothing changes for the community. but hey, "we released an update you were waiting for so long... ideal world"...
There is a reply to the topic on the steam forums.
Edit engine.ini on the server, add:
and make the file read only after you changed it.
To have more slots per role you need to add bots.
Edit game.ini and change:
If you need the appropriate section where the commands belong to, have a look at the server guide. It's documented there
The serverbrowser will still tell you it's a 8player server, but people can connect even if the browser says 8/8 connected.
some minutes ago we played some coop matches with 4 guys in a party and after Map1 we we're placed again on Map1.
Pre-Round time began on Map1, match started, everybody started running and then mapchange to Map2.
We finished Map2, started the next match and got placed again on Map1.
Pre-Round time began, match started, everybody started running and then mapchange to map2. same procedure and then we could play Map3.
When the party-leader started the next map, my client didn't connect to the server and still said "Waiting for Leader".
there is a bug with the blur not beeing disabled while ADS and hitting an obstacle.
And the hard cuts are damn ugly and imo need some work. the hard cut out is plausible, but the cut in needs some fading...
it's not my issue, just felt that I have to report it cause the other 2 guys were insta-ranting against the devs and the game, "cause it's not fixed since release". asked them why they didn't report it and told them to do so, but that will probably not happen, that's why i do it here.
problem with the situation was that in a lot other locations we wouldn't have died, it just felt wrong in that moment.
and as far as I know (how it's supposed to work) you should be safe if you have a solid roof above and only should care about windows and doors. tricky subject.