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posted in BFG - General Discussion read more

again read some of the deb blogs. GW gave them complete freedom to add new models as they saw fit. The Tau, Necron, Nid, and Dark Eldar, and I believe some of the mechnaicum are all new and prove that point, any further argument using your logic is not supported by the facts at best. Moreover this is a distraction from the real issues the game has such as promised features that don't exist.

posted in BFG - General Discussion read more

@imptastic

doubt it since BFG was a forge world thing, Also most of the tau fleet is made up as are others. It would not be hard to add more models and for gameplay purposes many fleets need more fleshing out.

posted in BFG - General Discussion read more

no you can easily add ships, they have permission, and dear god most of the fleets need it. All of the other points have not been addressed. If a dev is reading this I would love to understand the mindset and to know if any of these defects will be addressed?

posted in BFG - General Discussion read more

Having played the second beta I have noticed that none of the problems that were in the first beta have been addressed. I was hoping some of these would have. Also several promised features haven't been implemented. I really would love to hear from the dev's on these issues as right now I'm thinking of asking for a refund.

Below is a copy of my first beta test post. All issues remain.

Been playing the game a bit and have a few thoughts on some features/ lack of features and so on.

First most of the factions don't feel Fleshed out, simply put with the exception of the Imperium, Chaos, and Nids all of the other factions feel lacking. Most hard hit are the Necrons and Mechanicus. Consider merging the Tau fleets too with the Battleships from the merchant fleet changed to grand cruisers cause right now they are under-powered. The problem of fleet diversity is compounded by the next problem. It should not be hard to add new ships to the other factions, if you don't have ones that fit make some up.

Lack of diversity. Too many ships in the game are to alike. For the most part except for weapons all ships in a class of a given race have the exact same stats. Please devs change this up I want there to be more to choosing a a ship than its weapons. Again this problem is made worse by the next issue.

Lack of customization. Frankly the one part of the last game I liked most was the ability to customize your ships their captain skills and upgrades. Now both the skills and upgrades are fleetwide and this is a big mistake. You really have to have the ability to synergize the skills and upgrades with the ship or else all we are going to see in multiplayer fleets composed of the exact same ship class. Also the sub-factions have absolutely no effect on gameplay and that was something that was promised in the deb blogs so it better effect not just some modifiers but real differences like upgrade and skills choices and even ship classes available.

As you can see from the first three items in this post that a lot of the problems compound each other and unfortunately will kill the game if this is the release state. Frankly I'm returning my copy if these issues aren't fixed. Given the game was delayed 4 months I'm rather disappointed at the readiness of the game, this is what I expected the ALPHA to look like not the Beta with a month to go to release.

Further more Larger battles and ships for them such as Titanic class ships were promised. Outside of a few campaign models there are no such ships. And the battles are the same size as the ones in the original BFG. The maps also appear to be the same size.

Below are some minor issues that I have discovered.
Eldar don't use lascannons, their called brightlances
Dark Eldar call their lances Darklances (did C.S. Goto write this?)
the middle mouse to turn doesn't work and re0keying it doesn't work
The Hud is very not user friendly and in my opinion is worse than the original. (example: the mini map is in the upper right corner of the screen whereas most games it is in the lower right.)

posted in BFG:A2 - Technical Feedback read more

any help would be appreciated Dev's

posted in BFG:A2 - Technical Feedback read more

Can't even click the I agree at the beginning of the game. There is something blocking the mouse from going below the text to the I agree button.

posted in BFG - General Discussion read more

Even with a tree of upgrades I still don't like how little some races are fleshed out and being only a month and a half from release scares me.

I wish the devs would comment in the forums and let us know what they are thinking

posted in BFG - General Discussion read more

doesn't mean they can change things for the PC game given BFG tabletop only got a short run before being abandoned. As for customization, I don't believe that is what killed the last game, it was balance and the stupid ship damaged after game that I believed killed it.

posted in BFG - General Discussion read more

Been playing the game a bit and have a few thoughts on some features/ lack of features and so on.

First most of the factions don't feel Fleshed out, simply put with the exception of the Imperium, Chaos, and Nids all of the other factions feel lacking. Most hard hit are the Necrons and Mechanicus. Consider merging the Tau fleets too with the Battleships from the merchant fleet changed to grand cruisers cause right now they are under-powered. The problem of fleet diversity is compounded by the next problem. It should not be hard to add new ships to the other factions, if you don't have ones that fit make some up.

Lack of diversity. Too many ships in the game are to alike. For the most part except for weapons all ships in a class of a given race have the exact same stats. Please devs change this up I want there to be more to choosing a a ship than its weapons. Again this problem is made worse by the next issue.

Lack of customization. Frankly the one part of the last game I liked most was the ability to customize your ships their captain skills and upgrades. Now both the skills and upgrades are fleetwide and this is a big mistake. You really have to have the ability to synergize the skills and upgrades with the ship or else all we are going to see in multiplayer fleets composed of the exact same ship class. Also the sub-factions have absolutely no effect on gameplay and that was something that was promised in the deb blogs so it better effect not just some modifiers but real differences like upgrade and skills choices and even ship classes available.

As you can see from the first three items in this post that a lot of the problems compound each other and unfortunately will kill the game if this is the release state. Frankly I'm returning my copy if these issues aren't fixed. Given the game was delayed 4 months I'm rather disappointed at the readiness of the game, this is what I expected the ALPHA to look like not the Beta with a month to go to release.

Below are some minor issues that I have discovered.
Eldar don't use lascannons, their called brightlances
Dark Eldar call their lances Darklances (did C.S. Goto write this?
the middle mouse to turn doesn't work and re0keying it doesn't work

posted in Battlefleet Gothic: Armada read more

@syzard

The last game was also delayed, and no it didnt help


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