@whitby Maybe, maybe not. There are plenty of stories of soldiers being shot, even critically, and not even noticing until after the battle. US Army doctrine for battlefield first aid stresses eliminating the threat before rending aid to anyone. This often means that soldiers who've been shot continue fighting as best they can, until it's safe enough for care. Or they provide aid for themselves.
As I've said before, wounding mechanics of bullets are complex. The idea of hit points and damage values are a pretty significant abstraction for the purposes of the game. Can a single rifle shot to the torso plausibly kill someone? Yes, absolutely. Are multiple rifle shots to the torso plausibly survivable? Yes, absolutely. Trying to argue one way or the other as "realistic" is over-simplifying reality.
The Syrian conflict is pretty complex. Which side is the insurgents and which security? If Sandstorm depicts a local force with US support fighting a local force with Russian support, sounds rather a bit like this? https://www.nytimes.com/2018/05/24/world/middleeast/american-commandos-russian-mercenaries-syria.html
So yes. For that, you would have to look far. Very far. Ukraine far.
Exactly. Ukraine really is not all that far. Nor Georgia, nor Chechnya, nor Azerbaijan. Both Russia and the US have a long history of intervening in local conflicts, both for against the government, and sometimes on opposite sides of the same conflict. The idea that it could happen in the fictional quasi-Syrian conflict depicted in the game isn't that far fetched at all.
I've not seen it while they move over obstacles I've noticed it while they've moved up or down slopes. They turn into vertical blurry streaks. It's weird as hell.
Map voting was specifically excluded from beta because the Devs wanted to dictate the frequency various maps were played for testing purposes. It's unhelpful to have all the players voting to not play buggy maps when you're collecting data to find out where the problem points are on the buggy maps.
Last I heard the plan was to add the feature at launch. That was a while ago, no idea what the plan is now.
When bullets enter your vital organs you should die. Disliking requiring multiple rifle rounds to kill an unarmoured target with shots to vitals is fair and reasonable - Sandstorm falsely advertises as a "high lethality" shooter.
That's a gross over-simplification. My liver is a vital organ. So is my stomach. A bullet hole in either isn't likely to kill me before the end of a Sandstorm match. Hell, the typical time for tension pneumothorax (gunshot wound to a lung) to kill someone is about 45 minutes - if left untreated - and proper first aid for that takes about 30 seconds.
To really kill a human like we see in Sandstorm, you need to kit the brain, brain stem, or upper spinal chord. Those are all pretty small targets. The best alternative is to cause major bleeding. The heart, aorta, pulmonary veins and arteries, superior and inferior vena cava, and femoral arteries will cause loss of consciousness in between 30 seconds and 5 minutes. All of these are located within about a 6" wide box in the center of the chest. This is what people shooting "center mass" are aiming for.
Outside of these target zones, gunshot wounds can be remarkably survivable. The notion that a single rifle shot anywhere in the torso has a high likelihood of immediate incapacitation is a myth.
This is all predicated on the notion that the insurgents in Sandstorm are ISIS. That does not need to be the case. ISIS is specifically a religious extremist organization. That's going to limit the prevalence of mercenary fighters as most members are going to join for ideological reasons. But if you look around for Russian mercenaries, or even regular government troops, fighting with anti-government forces one need not look very far.
I've noticed a few times now that when reloading from an empty mag the game will play the animation of reloading with a round still in the chamber, but I won't be able to aim for fire for a brief period after the animation completes.
I'm with @pakislav - apart from color changes I don't see anything different?
I don't understand all the bickering about CoD. Sandstorm has some mechanical similarities to CoD - so what? Currently the AR-15 family of weapons feels pretty balanced and realistic to me, if that makes them similar to the stats in CoD I really don't care. I think these tests reveal some much bigger problems than AR-15 lethality that the devs should be focusing on. Arguing about how this games compares to another franchise seems pedantic and unhelpful.