It can let you get a very general idea of a player's amount of familiarity with the game.
If I see someone struggling with beginner mistakes and they're level 0 or 1, I feel pretty comfortable offering them some advice over chat or comms. I'm not going to start explaining game mechanics unprompted to someone who's level 200, regardless of how they're playing.
Maybe I need to stop taking this game so seriously but it’s tough when they brag about how realistic it is. Yet to me it would seem like it’s leaning much more towards being a silly, casual, shits and giggles kind of shooter.
This feature is actually a lot more realistic than people instantly falling to the ground stone dead. It's actually quite difficult to instantly kill a human: the only way to accomplish it is to destroy the brain or land a hit high on the spinal column (and the skull is a lot tougher than most give it credit for). Most combat casualties are caused by blood loss, which is not instant. It can take 30 seconds to several minutes to loose consciousness from severe bleeding. There's also a "zombie effect" where someone who's blood pressure has dropped from bleeding enough to cause them to pass out, then recovers as they regain blood pressure because they're now on the ground.
It's why military CQB teaches putting a bullet in downed bad guys as you overtake them, to make sure they stay down and won't later become a threat at your rear. It's called an "anchoring shot."
Part of the problem with the hybrid ballistics system is that within the hitscan rage the projectile trajectory is completely flat, and then beyond that it only drops. There are not two zero crossing points, and at no point will the projectile impact above point of aim. If you're paying attention to the ballistics, it's just doesn't feel right at all compared to the way bullets work in real life.
Most of the time it's a small difference, so I find it easy to ignore, so long as I don't think too hard about it.
@gsg_9_lightning My experience with bots and smoke has been seemingly really random. Sometimes they seem to be completely oblivious to my presence, other times I get mowed down with ease by bots I can't even see. I'd never made a connection to noise, but it makes sense. Maybe it's not as random as I thought. I'll need to pay attention to this now.
@gsg_9_lightning None of those are really what I would call a dive (not saying my definition is right, just clarifying terminology). They're all doing pretty standard knee-elbow-prone technique which isn't really painful at all - though it can be hard on the knees. The Army also used to teach a technique using the buttstock of the rifle to cushion a hard prone drop, though I've seen someone tear the pistol grip off an M-4 doing that before. I believe the currently favored technique is to do something that looks like a one-handed burpee with the support hand, kicking out to prone.
When I see people wanting to dive in a computer game, I tend to think of something more along the lines of this: