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posted in MudRunner - General Discussion read more

I forget the exact name but the 'Radius of active objects' (or something similar) option in the stmod advanced options causes what I think you're describing, it just needs to be unchecked.

posted in MudRunner - Off-Topic read more

It's very hard to get reliable information about Soviet manufacturers in English, which sucks! I find it interesting how things were done behind the other side of the iron curtain, and how they adapted to the fall of communism and the adoption of capitalism (especially non-russian factories like KrAZ and MAZ). I don't know if you're still about @Stazco I wish I had seen this thread earlier!

posted in MudRunner - Modding read more

I've been using this excellent texture pack since it first popped up on mrmods and would recommend it to anyone. The only bits I don't bother with are the plants and grass; they look awesome but they make the game's terrible draw distance much harder to ignore! Thanks @Naor-Levi

posted in MudRunner - Modding read more

@SmarOneNine Androscoggin is great, as are all your trails!

Re logging, I'd love it if every map maker put at least one lumber mill on their maps, along with a watchpoint and a locked garage, so that I could 'complete' the map and have it coloured in the selection screen. Even if it was made easy with everything right in front of the start location for those who can't be bothered would be fine, but personally I like to have have targets to aim for.

posted in MudRunner - General Discussion read more

I also am intrigued why the question of the missing november update seems to be being ignored @Iyagovos

I don't really care if the game is dead or if there is another dlc (dlc_trials?), it won't change my opinion of the game (7.5/10 btw!). I would just like a bit of clarity if possible.

posted in MudRunner - General Discussion read more

Forum staff have changed their tone from an affirmative 'nothing is planned' 6 weeks ago, to cryptic 'cant talk about it' or 'nothing is announced' comments. So either something is planned or they just don't want the speculation train to derail!

posted in MudRunner - Modding read more

I've been looking for a flatbed for a while, but never found one, in the style of the garage semi with a ramp minus the container. Darius and Muzden made one for log loads but it doesn't have a ramp (iirc it came with their brown Kraz-256). The problem is it would be pretty useless, it's not wide enough so you could only fit A class vehicles on it, and the ramp would be quite steep.

posted in MudRunner - General Discussion read more

There is the line 'dlc_trials' along with the other dlcs in strings/game. Could be an accidental leak of future dlc but most likely it's just another example of poor attention to detail/lack of care

posted in MudRunner - Modding read more

@SebMAZ Recallable="true" (or false) goes in <GameData> in the truck xml

posted in MudRunner - Modding read more

Well I guess this wasn't half as interesting as I thought it was lol

Today I tried adding the US addons to a few mods and the standard trucks but none of them are working. I even tried changing the InstallSockets with no success, seems like they are locked to the US trucks? Wheels transfer over fine though, very odd!


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