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posted in MudRunner - General Discussion read more

@8up-local yeah it's been a tough few months lol, the last 1.8 beta is good for me fortunately. The freecam is a game changer imo, I think you should stop being lazy and put your top screenshot skills to good use! 🙂

posted in MudRunner - General Discussion read more

What if I've never noticed it before but now I do, is that confirmation or placebo? 😃

It could be that a certain percentage of the truck's weight is somehow framed to the camera. I use the cockpit camera zoom mod and it does feel more wobbly when it's up high, but the movements are magnified when there's a big distance between the viewpoint and the object. A good way to test might be having a fiddle with the RadiusMultiplier, a camera further away might have more leverage?

And does it still happen with the new stmod free cam? The camera isn't 'attached' to the truck but it's still the active truck.

posted in MudRunner - Modding read more

@Mexican_420 About the damage, I've done it a couple of times and the (x,y,z) was moved one step so (x=z, y=x, z=y) if you get my drift. I guess it's a glitch

posted in MudRunner - General Discussion read more

The original maps were posted in one of the community update threads but I haven't seen any since then

posted in MudRunner - Modding read more

Finally got a chance to run Badlands 2 last night, and I have to say it's probably the best map I've played! Great mix of trailing, crawling and logging, I think I'll need to complete it 4 or 5 times with different vehicle types before I get bored.

Cheers @PiX3LMonkey and I hope stmod gets sorted asap so you can get back to doing what you do best 🙂

posted in MudRunner - General Discussion read more

I forget the exact name but the 'Radius of active objects' (or something similar) option in the stmod advanced options causes what I think you're describing, it just needs to be unchecked.

posted in MudRunner - Off-Topic read more

It's very hard to get reliable information about Soviet manufacturers in English, which sucks! I find it interesting how things were done behind the other side of the iron curtain, and how they adapted to the fall of communism and the adoption of capitalism (especially non-russian factories like KrAZ and MAZ). I don't know if you're still about @Stazco I wish I had seen this thread earlier!

posted in MudRunner - Modding read more

I've been using this excellent texture pack since it first popped up on mrmods and would recommend it to anyone. The only bits I don't bother with are the plants and grass; they look awesome but they make the game's terrible draw distance much harder to ignore! Thanks @Naor-Levi

posted in MudRunner - Modding read more

@SmarOneNine Androscoggin is great, as are all your trails!

Re logging, I'd love it if every map maker put at least one lumber mill on their maps, along with a watchpoint and a locked garage, so that I could 'complete' the map and have it coloured in the selection screen. Even if it was made easy with everything right in front of the start location for those who can't be bothered would be fine, but personally I like to have have targets to aim for.

posted in MudRunner - General Discussion read more

I also am intrigued why the question of the missing november update seems to be being ignored @Iyagovos

I don't really care if the game is dead or if there is another dlc (dlc_trials?), it won't change my opinion of the game (7.5/10 btw!). I would just like a bit of clarity if possible.


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