Stop being salty because some dude shot you "across the map" at 50m with a shotgun and git gud.
Not to mention that shotties have EIGHT rounds, limited ammo, and are slowwww to reload. There are trade-offs. I rarely run as Breacher for that reason.
Anyone seeing improved performance over Beta 1? I sure am not.
In an initial online game in Crossing map, even tho' my FPS is locked at 55, I was rarely seeing it hit that...more like the low 30's and 40's. I did better than that on Beta 1. And I'm running all Medium settings, 2GB 1050 TI, hex-core 3.5Ghz AMD+ 6300, 16GB RAM.
Also, it is STILL a pig memory-wise. Idle (not in game) it's taking 3GB of RAM. When in game in Solo mode it's drinking 5 to 5.5GB. This is gonna suck for most laptop players.
1700x 3.9ghz, GTX 1080, 16GB ram. aa-med, texture and effect high and everything else low. I'm sure not everything is optimized yet.
Given that many of us are INS longtime players, our hardware is not all that powerful. This is really gonna suck for a large percentile of the base if they can't produce better optimization. I don't mind drop'n settings a bit, but we need at least 60fps across the board. Frankly, I'm not seeing that yet.
For the devs:
How much longer before server files and/or private lobby will release? Trying to play as a clan right now is really awkward. We only play COOP, I run two INS2 private servers which we love, but we are really looking forward to this ability in Sandstorm.
In reality 12ga 000 buck has an effective range out to ~50yds (~45m). Slugs, over 100yds. Fletchettes should be a least option, ok for up close room clearing. The devs need to add buck as an option. Otherwise, I don't see a problem.