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I really wouldn't worry about NWI's launch. It's pretty much in a playable state already. Some optimization issues here and there, but bug fixes will also happen post-launch.

About me

I play tactical FPS games like Insurgency, Sandstorm, etc. I've really been liking Ring Of Elysium lately lmao.

Recent Posts
posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@whitby said in My question for the NWI development team.:

@maa_bunny

When I know a rifle round to the heart will never be a kill on an uninjured target, how am I to rationalise that there is any lethality?

On an unarmored target it should one-shot (needs to change asap), but if you want to one-tap people why not, you know, grab a battle rifle / sniper rifle that is kind of designed for that purpose?

When I know I can run around in an open space like a prick because 2-3 bullets hitting me between each resupply crate is absolutely fine, how am I to rationalise that there is any lethality? It's consistently not lethal.

You should be dead after 3 shots, considering 2 shots from most rifles is fatal even with Heavy Armor on.

@Pakislav

SOOOooo glad you are gone. Now for the rest of these entitled and childish posts...

Nothing wrong with being an asshole but calling "everyone" here entitled / childish doesn't make you look credible.

You seem to be a person full of contradiction.

Whitby in one sentence. I honestly don't know what the man wants.

@jensiii said in My question for the NWI development team.:

In PvP?

Right lmao. Are people shooting at Whitby from 150 meters with handguns or something?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@sharpeyehodgey That would imply that the first game wasn't very similar to CoD. It was basically semi-realistic, hardcore CoD4.

If the guy on the other side of the door is only "suppressed" then that would put the guy kicking the door in at a disadvantage, which doesn't make any sense.

Why is it unfortunate that I think door kills are funny? Considering your next post is literally:

We're not allowed to have fun and laugh at funny game mechanics in our arcade-y FPS games? Oh, I'm very sorry, Mr. buzzkill.

Whose side are you on here?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@whitby I've still seen some pretty weird stuff. One bot actually threw a Molotov almost 90 degrees straight into the air, and then proceeded to waste the guy who hadn't moved with the Molotov about ten seconds later lmao. Talk about a yeet.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@maa_bunny Just look at Escape From Tarkov and tell me how that worked out for Battlestate Games lmao.

While I want Sandstorm to have high lethality, I most importantly want to the game to feel consistent. Consistency is the key.

With AP ammo in Ins2014, you were guaranteed to kill a target in one to two shots with a rifle. 100%. With Sandstorm, I'm never really sure if my gun is actually going to kill the target I'm pointing it at, and that's the issue. I even feel like I have to fire 15-20 rounds of an M249 to drop a target who's sprinting perpendicular from me. It's insane.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ne3zy Just tossing my two cents.

-> Explosive Drone pathfinding is... something, to be sure lmao. Definitely needs some work and also should be faster moving IMO.

-> I'm not sure about the idea of adding bots into PvP matches.

-> Not sure about restricting the Commander class to level 20 per se but some kind of limit needs to be a thing.

-> Push isn't very competitive. Something like Ambush could work, though, if it hopefully gets added lmao. I really dislike Firefight, honestly.

-> Thank god the LMGs got a recoil nerf. They were annoying as hell to die from in CQB.

-> Jumping through windows could use some improvements.

-> Agree with the map smoothness. I've gotten stuck on some dumb shit before lmao.

-> I believe you can switch teams (don't quote me here) but votekicking isn't actually being added since toxic players can abuse the system. If you started a votekick on a player in Ins2014, there was like a 95% chance he was getting kicked off the server. Most people just press F1 without thinking too much about it.

-> More comma rose dialogue would be useful. As well as the "Moving to (objective)" dialogue, the other commands like "On The Way" would be cool to see implemented.

-> I actually agree with the Dshk LMGs 100%. The tutorial that was recently added ends kind of anticlimactically since you can't see shit on that thing. Cutting like a couple corners would drastically improve the user's view/FOV but would make him a bit more exposed to gunfire. I think it would make Techs a bit scarier since I currently look at the damn thing like a large IED charge.

-> I don't think Gas Masks actually weigh much, but they should definitely be included by default in Insurgent loadouts if they aren't already.

-> A compass would be neat, but I thought there was one in-game already? There might not be; I don't actually know The maps are a bit bigger now so maybe having a compass (like the previous Ins2014 had) would be helpful.

-> Two Commanders, like people already said, are for coordinating multiple fire support options simultaneously.

-> 100000% with the spawn bullshit. Even when I load in with an SSD, I sometimes don't spawn in the first round if I don't get my loadout picked fast enough. The old Ins2014 spawn system worked really well.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@skillet This is definitely a known issue. At least, it's been an issue for some time.

Trust the "Experience Gained" number over the 20k exp bar graph as the bar graph is often inaccurate.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@tooth-decay said in No votekick in release?:

@dark1202 You’re asking for data that obviously wouldn’t exist and then using their lack of data to prove them wrong.

^^ This 10000%.

And and why are you trying to discredit him in the first place?

Also this.

@dark1202 said in No votekick in release?:

@tooth-decay I'm defining the difference between data and anecdote. Nothing more, nothing less.

Why bother defining it if you aren't using it for your argument?

No where did I claim that my post was based on "data" by the definitive term. It's speculation. If you have a specific issue with the fact that my deductions are not based on actual data, I have no problem with that. It's perfectly acceptable argument to make.

So... why are you arguing with other people for "not using data" when you don't have any data to back your argument up, especially since you realize you don't have any data?

If the devs haven't compiled and measured actual data, then they should. I think that's a great idea. Though through very simple deduction (granted, speculation) I'm fairly confident what the results would be.

This is basically just another way of saying "I don't have proof but I know I'm correct."

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@snuffeldjuret I was in the more recent CTA and it featured basically everything in the game. Hell, I've played with shit in the Alpha that's still not in-game.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Welp nevermind the M9 has a three-dot sight now lmao.


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