i just can't seem to adjust to hearing the grass sound behind me all the time.
it always sounds like i'm being followed or like there's someone right on the other side of a wall.
it's like the sound is delayed somehow, i can't explain.
anyone else feels the same?
we have no hit markers.
we have no kill feed.
why are we allowed to see the number of kills for every member of our team in real time?
the beauty of this aspect of not knowing who is dead or alive in the enemy team is that you have to do the math yourself.
I'm confused. You can only see you/your teams K/D when you're dead. That's hardly real time and useful in combat.
it still helps a lot in determining if and how many enemies died.
one person dead on your team can have so much influence in the decisions based on the K/D of players still alive.
but still, why should we have access to that during the match in a game like this?
it's not like we are playing to get most kills... we are playing to win as a team, right?
i don't seem to find that option in game.
i see we are able to mute players individually (or per match), but nothing for text chat.
the reason i want to hide it is because it doesn't add anything positive to my experience and breaks immersion... it's just graphic pollution in the best case and toxicity in the worst.
you do not sound like complaining at all.
these are all really good suggestions!
although i don't think separating crouch from slide will be an option because that is actually a design decision if i get the intent behind it... anyway, i want to see sliding as an option too.
the reload and vaulting changes are needed ASAP.
i like the TTK where it's at the moment.
currently, you still see a lot of headless chickens that take no cover and just run... imagine if they could get away with more shots!
only thing i would investigate a bit more are sniper rifles not always killing with one shot and shotguns being too powerful at long range.
Dont bother answering if you dont know for certain is all I am saying.