Agreed, I find it a very good learning tool that should eventually be turned off.
yeah, I agree with much of what you're saying. Except I think the maps are a lot of fun and the shooting mechanics have a lot going for them. What PC game isn't point and click?
They definitely have a ton of work to do, but seeing the numbers of fixes and patches plus the delay of release makes me have a lot of confidence in the dev team to make a good game. What do you mean by competitive shooter? I see that term tossed around a lot. I assume it means having all mechanics completely non-reliant on chance in any way, which I've never personally agreed with for reasons I've stated in other threads. Check out this video on handgun lethality, it covers incapacitation/lethality in the context of stopping an attacker, and the numbers show that bullets are never consistent. I know, I know, people hate the realism argument, but I think it works well to make people think about movement first and weapons later.
I'm not trying to ride the devs' collective dicks, but I am very appreciative that this game has been given a third go-round, and I really dislike circle-jerking over negativity.
I agree that all of what you mentioned needs lots of work. The weapon balancing I think is less of an issue than the core mechanics like the spawns, trolling, and AI for co-op. I think NWI did a good thing generally with INS2, and I might be looking at this whole thing with big fucking rosy glasses because of how happy I am the game has made it this far. The unreal Insurgency was talked about since the mod days, no one thought it would ever really happen. I have a lot of faith in them to unfuck their game at least somewhat before release. UE is not an easy transition, and I'm glad to see they're keeping a lot of the feel intact. The fact that the game even somewhat feels like INS is a miracle tbh.
And I know its not our obligation to make the devs feel good, and I'm not saying that their work shouldn't be harshly criticized. I just think the forums need a little faith and less shit-slinging. People shouldn't be blindingly accepting of a product, but in this particular context I think the developers deserve a little support. We're not talking about a multi-million dollar company, were talking about some people that are monetizing their passion. I just think we all need to lighten up a bit. I feel like the gaming community is like piranhas when it comes to negativity.
Just Kidding! I'm extremely tired of seeing the dead horse that is TTKs/OHKs get Rasputin'd on this forum, and I'd just like to ask one question.
Whats your favorite things about Sandstorm so far? I see so much negative feedback, lets list some good shit so the devs can feel better about themselves.
I have to say, I wasn't expecting to love character customization so much.
That and the double-tap r to drop mad during reload has taken the cake for my favorite things so far. I'd be lying if I said that I didn't giggle like a schoolgirl the first time I drove a vehicle and the first time I saw an A-10 strike.
This thread is a shit-slinging train wreck that should not have gone on for 4 pages.
Thanks to @Exile and @alexblonski for weighing in and saying what should have been said at the beginning. Slide is fine, but inertia in general I feel has to be worked on. Things like slowing down and accelerating gradually would be another cool thing to add.
Please use the search function. There are several threads with relevant arguments going on about this topic.
No one needs another topic about this.
I think the teammates markers are guilty of this too. Needs a real change. I'd like to be able to turn them off entirely
I disagree about pistols being weak. I often switch to them even when I have a rifle with irons or a 1x optic. They have a crazy fast ADS time, they're short as hell so really easy to maneuver and shoot wherever you feel like, they have a good ROF and good enough accuracy for CQC.The length is a huge advantage, it often gives me that second to be ready when I see a barrel poking around the corner. I often shoot them before they peek through the wall. I can basically put my face up to a corner and not be exposed with a pistol. I think pistols are really good in the right hands ATM, it's just a question of usage.
Thats where pistols come into play
and yes, I'd very much support this in Co-op.
@cyoce I agree thats its a net waste, but a lot of people dont think that. I see a lot of people sitting around being useless with scopes as is, and I'm afraid what this would do to gameplay. Irons and 1x are what you should be running 90 percent of the time.
You could argue that maybe it would give people more incentive to move around with scopes, but again, pistols.
@cyoce Thats not a very big negative compared to not being able to aim effectively in CQC at all
If you take a 4x you're hip firing indoors, and thats the way I would want it to stay. No need to give people EVEN MORE incentive to take magnified optics. I like that Sandstorm seems to emphasize the important of irons. Take a pistol if you want a scope and want to do well indoors. Pistols would cease to have much of the functionality they do now simply because there isn't too much of a reason to waste supply on them if you can have the best of both worlds.
I'm assuming you're talking about versus.