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posted in Insurgency - General Discussion read more

Dev's pls if ur gonna listen to anything at all, listen to this, because vote kicking is something I cant fucking deal with.

posted in Insurgency - General Discussion read more

Totally fucking agree, rainbow six and every other game I've played with this function has players abusing the vote kick option all the time. It gets very frustrating and annoying.

posted in Insurgency - General Discussion read more

@Grumf uh sorry about the way I organized my post lol, I never really take posting in forums seriously. I kinda just dump everything that's on my mind lol, and English is also not my first language . But yh noted, I'll make sure I organize my next post !!!!!!

posted in Insurgency - General Discussion read more

I love the gun models and detail in insurgency but there's something with the guns I don't vibe with. When it comes to insurgency, gun recoil seems to be only upward based like when u fire uncontrollably the guns only climb, while in games like squad and so on guns have a push back and a climb, I also see this in ww3. Pls correct me if I'm wrong

posted in Insurgency - General Discussion read more

I totally agree with u, and maybe the m110 would also be a good addition

posted in Insurgency - General Discussion read more

I have clocked over 300 hrs on the game so far and this is what I have to say ....... .Instead of just checkpoint I was thinking about some new coop modes like maybe assasination where u have to kill a target. Search and rescue where u have to save a captured US soildiers from enemy territory. And take them to the extraction point. And pls bring some coop modes from the old insurgency, I fucking loved conquer and hunt from insurgency 2014, especially conquer lol. When it comes to remasterd maps, I'm good with ministry and burhiz but I would also love panj, market, sinjar, heights and peak. Especially peak, I really fuck with that dense forest setting. When it comes to guns I really want a re work of the 2x magnification scopes, that magnifier ( the eo tech G33, which is used on the 2x red dot, 2x holographic and 2x kobra ), is supposed to give a 3x magnification but instead it gives 2x magnification, like that's just not right. Maybe y'all did this for balancing issues but come on, insurgeny is a realistic tactical shooter, that's y I play it, unlike games like battlefield and call of duty that nerf and buff guns because they cause discomfort, tatical shooters r supposed to give u that raw combat feeling whether u like the guns or not. The magnifier should also have the ability to be enabled and disabled to allow for medium engagements and close range engagements/encounters, this is a feature implemented in every shooter I've played with this sight, and it really makes a difference. I've been in countless situations where I storm a building, trying to capture a point, then come across an enemy but end up getting killed because the enemy is too close to me, and has a 1x magnification scope for close range engagements, which gives him the advantage. I understand that they are laser sights for this kind of situation but come on, the sight is LITERALLY made to be flipped up and down to change magnification, like u can see the hinges right fucking there lol, so pls fix this. The extra cost for these scopes should compensate for its ability to operate at medium and short ranges. For the marksman class like I said b4, i really don't think the 50 cal snipers should be in the game, those kind of snipers should be used for very long range engagements ( Note: apart from crossing, no other map has long range engagements, every other map limits its engagements to short or medium range ) and vehicle disablement when applicable. I've already seen people attaching laser sights to the 50 cals and performing 360 no scopes, like wtf, this ain't call of duty, it looks stupid and really kills the immersion. How can a human being carry a barret 82 like that and fire it from the hip like it's nothing, I'm sorry if I'm being rude but come on , that's just absurd. The vehicles should not be destroyed by 50 cals but just disabled like it just stops moving and that's it. Like it's simple common sense if a cars engine is penetrated by a 50 cal bullet , it won't just burst into flames, I feel only RPGs and other rocket launchers should be able to do this, as much as I want 50 cals removed as I feel they dont in ANYWAY fit the playstyle of insurgency sandstorm, it's too late for that now, I just hope in future, marksman weapons such as the mk12 for like 2 supply points and the m110 are added, as these two marksman rifles, perfectly fit the playstyle of sandstorm. Then security vehicles should be Humvees or just well armored vehicles, not some back street technical, like come on how can u afford a 50 cal, mk 17 and other high tech equipment but u cant buy a humvee 😂😂😂, and it takes either an anti material rifle to disable the humvee or a well placed rpg hit to the engine ONLY to destroy it. And rpg hit to the windows or anywhere else would just kill the occupants with shrapnel after penetration. About shrapnel, the RPG-7 should be given two different rockets, shrapnel rounds and explosive rounds , as they do in real life, and as seen in squad. I also feel like insurgent checkpoint should be removed as a group of 8 insurgents taking on a sea of US trained soldiers, and military contractors( the security ), makes no fucking sense lol. And from what I've heard and noticed alot of people play only security checkpoint. Then in the menu, the hardcore checkpoint security and hardcore checkpoint insurgents should be abbreviated to H.C checkpoint security and H.C checkpoint insurgents, as the long name runs off the text box in some areas and looks unprofessional. The new map is amazing, but I did see some frame drops in the CTE. And also pls bring back night operations, I miss those days, taking on insurgents with my night vision goggles and fully customized m4 lol. More rail attachments like underbarrel shotgun ( this would be dope as fuck but maybe overpowered) and the classic flashlight. And the Acog should be allowed for security in versus because it is the standard US sight lol. And the m27 should also be added as it is the new proposed standard issue rifle for the marine core. Also instead of coming in the back of truck for the coop games, we could switch it up a little with maybe a helicopter insertion, depending on the game mode or something. Like imagine a search and rescue mission where a helicopter drops u off at a selected insertion point and then it's up to u and ur team to find and rescue a hostage like rainbow six hostage mode (without the helicopter).
I think I'm asking for too much lol but yall should really think about it. Thank u and keep up the good work.

posted in General Feedback read more

Instead of just checkpoint I was thinking about some new coop modes like maybe assasination where u have to kill a target. Search and rescue where u have to save a captured US soildiers from enemy territory. And take them to the extraction point. And pls bring some coop modes from the old insurgency, I fucking loved conquer and hunt from insurgency 2014, especially conquer lol. When it comes to remasterd maps, I'm good with ministry and burhiz but I would also love panj, market, sinjar, heights and peak. Especially peak, I really fuck with that dense forest setting. When it comes to guns I really want a re work of the 2x magnification scopes, that magnifier is supposed to give a 3x magnification, and that magnifier should have to ability to be enabled and disabled to allow for medium engagements and close range engagements/encounters. For the marksman class like I said b4, i really don't think the 50 cal snipers should be in the game, those kind of snipers should be used for long range engagements only and vehicle disablement when applicable. I've already seen people attaching laser sights to the 50 cals and performing 360 no scopes, like wtf, this ain't call of duty, it looks stupid and really kills the immersion. How can a human being can carry a barret like that and fire it from the hip like it's nothing, I'm sorry if I'm being rude but common that's just absurd. The vehicles should not be destroyed by 50 cals but just disabled like it just stops moving and that's it. Like it's simple common sense if a cars engine is penetrated by a 50 cal bullet , it won't just burst into flames, I feel only RPGs and other rocket launchers should be able to do this, as much as I want 50 cals removed as I feel they dont inANYWAY fit the playstyle of insurgency sandstorm, it's too late for that now, I just hope in future marksman weapons such as the mk12 for like 2 supply points and the m110a1 are added in future. Then security vehicles should be Humvees or just well armored vehicles, not some back street technical, like come on how can u afford a 50 cal, mk 17 and other high tech equipment but u cant buy a humvee 😂😂😂, and it takes either an anti material rifle to disable the vehicle or a well placed rpg hit to the engine ONLY to destroy it. And rpg hit to the windows or anywhere else would just kill the occupants with shrapnel after penetration. About shrapnel, RPGs should be given two different rockets, shrapnel rounds and explosive rounds , as they do in real life, and as seen in squad. I also feel like insurgency checkpoint should be removed as a group of 8 insurgents taking on a sea of US trained soldiers, and military contractors( the security ), makes no fucking sense lol. And from what I've heard and noticed alot of people play security checkpoint only. Then in the menu, the hardcore checkpoint security and hardcore checkpoint insurgents should be abbreviated to H.C checkpoint security and H.C checkpoint insurgents, as the long name runs off the text box in some areas and looks unprofessional. The new map is amazing, but I did see some frame drops in the CTE. And also pls bring back night operations, I miss those days, taking on insurgents with my night vision goggles and fully customized m4 lol. More rail attachments like underbarrel shotgun ( this would be dope as fuck but maybe overpowered) and the classic flashlight. And the Acog should be allowed for security in versus because it is the standard US sight lol. And the m27 should also be added as it is the new proposed standard issue rifle for the marine core. Also instead of coming in the back of truck for the coop games, we could switch it up a little with maybe a helicopter insertion, depending on the game mode or something. Like imagine a search and rescue mission where a helicopter drops u off at a selected insertion point and then it's up to u and ur team to find and rescue a hostahe like rainbow six lol without the helicopter.
I think I'm asking for too much lol but yall should really think about it. Thank u and keep up the good work

posted in Insurgency - General Discussion read more

Yo the bullet penetration is just part of the hardcore experience, and have u ever fired a pistol at a someone in body armor, ironically, I have . And from what I've seen, the damage pistols do r way higher than what they do in real life.

posted in Insurgency - General Discussion read more

The update 1.2 is really good so far, love the new security facewear and equipment customization. When it comes to the 50 cals, I'm sorry to say this, but I dont think there implementation in the game makes sense, 50 cals r used for seriously long engagements, piercing through buildings and taking out vehicles. I can see the part that has to do with buildings and vehicles but we only have one enemy vehicle to deal with and nobody really wastes there time trying to shoot people through buildings. And the long range engagements r simply not there, apart from crossing which is a beautiful map by the way, every other engagement is medium to close range. The m24 and mk 14 fit the situation perfectly but the barret 82 is overkill that recoil and caliber is meant for distances u see in games like arma and squad. Distances where the enemy is nothing but a spec, not insurgency. I would prefer if y'all brought the m110a1 instead. Or mk12. The hardcore checkpoint is amazing but the mosin and tarkov pistol thing seems to just be messing with gameplay, as it gets annoying and causes frustration among players, I would prefer a punishment, like the reduction of supply points every time u die OR keep the same spawn system in regular checkpoint and put harder bots, when it comes to bot ai, they are honestly not too different, I dont really see them running for cover or spreading out, several times I've seen like 10 bots moving together like some marching band 😂😂, and it just turns into a massacre. If they SPREADED OUT MORE, crouched and went prone more often then they would be hard as fuck. So far the only thing making them hard is the mosin punishment after dying and the reduced movement speed, sometimes some bots do really stupid things, I've seen countless bot marksmen with m99 and svd moving around like breachers 😂😂, it gets annoying. Plus I love the new sprinting 1st person animation in H.C checkpoint but dont like the fact that the 3rd person animation of it doesn't match. The new map outskirts is amazing apart from a few frame drops. The loadout in the homescreen is a really good quality of life improvement. Apart from the problems mentioned this update, it's amazing, keep up the good work and pls in future updates, releases maps in bundles because when maps r released one at a time like the tides of war system I have to deal with in battlefield, they get overplayed fast and boring faster. Thank u so much NWI, insurgency sandstorm is literally my most played game, more than battlefield 5 and call of duty, the gameplay and attention to detail is something I've never seen in any other shooter.

posted in Insurgency: Sandstorm - Community Test Environment read more

The update 1.2 is really good so far, love the new security facewear and equipment customization. When it comes to the 50 cals, I'm sorry to say this, but I dont think there implementation in the game makes sense, 50 cals r used for seriously long engagements, piercing through buildings and taking out vehicles. I can see the part that has to do with buildings and vehicles but we only have one enemy vehicle to deal with and nobody really wastes there time trying to shoot people through buildings. And the long range engagements r simply not there, apart from crossing which is a beautiful map by the way, every other engagement is medium to close range. The m24 and mk 14 fit the situation perfectly but the barret 82 is overkill that recoil and caliber is meant for distances u see in games like arma and squad. Distances where the enemy is nothing but a spec, not insurgency. I would prefer if y'all brought the m110a1 instead. Or mk12. The hardcore checkpoint is amazing but the mosin and tarkov pistol thing seems to just be messing with gameplay, as it gets annoying and causes frustration among players, I would prefer a punishment, like the reduction of supply points every time u die OR keep the same spawn system in regular checkpoint and put harder bots, when it comes to bot ai, they are honestly not too different, I dont really see them running for cover or spreading out, several times I've seen like 10 bots moving together like some marching band 😂😂, and it just turns into a massacre. If they SPREADED OUT MORE, crouched and went prone more often then they would be hard as fuck. So far the only thing making them hard is the mosin punishment after dying and the reduced movement speed, sometimes some bots do really stupid things, I've seen countless bot marksmen with m99 and svd moving around like breachers 😂😂, it gets annoying. Plus I love the new sprinting 1st person animation in H.C checkpoint but dont like the fact that the 3rd person animation of it doesn't match. The new map outskirts is amazing apart from a few frame drops. The loadout in the homescreen is a really good quality of life improvement. Apart from the problems mentioned this update, it's amazing, keep up the good work and pls in future updates, releases maps in bundles because when maps r released one at a time like the tides of war system I have to deal with in battlefield, they get overplayed fast and boring faster. Thank u so much NWI, insurgency sandstorm is literally my most played game, more than battlefield 5 and call of duty, the gameplay and attention to detail is something I've never seen in any other shooter.