Location
New Mexico
Age
38
Joined
Last Online

Signature

My PC -
i7-6900K Processor (8-cores, 20MB Cache Overclocked to 4.2 GHz)
Dual NVIDIA GeForce GTX 1080 (Founders Edition) w/HB Bridge & 8GB
GDDR5X each
Creative Sound BlasterX AE 5 Audio Card
32GB RAM
512GB SSD MAIN + 4TB SATA Storage

About me

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die." - H.S. Thompson

Recent Posts
posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jakkoni
Can you be more disrespectful? Is that attitude really necessary?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I would love a map from the restrepo base camp in the korengal valley. I think it would be a awesome salute to our fallen heros there. And would work nicely with that game mode mentioned before on another thread about facing off against large waves while dug in to one area. Each wave brings more enemies with better weapons. The longer you hold out the better your score.

https://en.m.wikipedia.org/wiki/Restrepo_(film)

There is another one we could do if people want something more urban. Maybe a shanty town theme map with a former refugee back drop.

Which brings me to my next thought. And forgive me for going off map topic but I wanted to drop this idea to you guys for a GAME MODE.
“Hostage rescue”

We start off like any check point but this game mode requires stealth speed and above all TEAM WORK!

We move in binoculars, snipers will be very important! This will work well for night maps which I know are coming!

Spot enemys - each enemy spotted through “enemy spot” command highlights said enemy so their outline will be vidible. The highlight option is timed, meaning they only stay visible for a moment and the enemy will have patrol or pacing abilties. Rarely standing still except for those who are staying with hostages at all times.

Coordination is key to take out enemies near hostages as fast as possible to reduce innocent casualties.

The more hostages rescued at each location the more xp and points. Taking out the radio man is key to stop them from radioing to other hostage locations in said map.
The game mode ends with a huge fire fight of retaliation from the enemy to take us out for freeing them.

Thoughts and ideas?

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@cosmoclone

I am sure they will give us something to combat the issue. But I have a feeling most of those options will be on private servers.

posted in Insurgency: Sandstorm read more

@eyeofhorus

I can just see you talking through your teeth while smiling like that emote.....all the while....blood boiling within.

posted in Insurgency: Sandstorm read more

Its good to hear from you guys! Thank you for dropping a line about your progress! I love the game so far and looking forward to more!

PS - gimme my RPK already!!!

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I want my allah akbar drum fed killing machine!!!!

Oh where oh where can my RPK be....oh where oh where could it beeeeee....?

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@ihvh1969

Yeah when I see something I want to pick up I have to ask myself how badly do I want it and am I prepared to go through all that ridiculous crap to get it.

(Picking up one thing dropping it and grabbing another, getting my primary back. Then hitting the button to pick up the nade only to have nothing happen...so I move closer standing over it then something off center of screen lights up, and I had no intention of picking it up; all the while the nade sits there mocking me)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

There is only one issue I have with vaulting, and that is finding the spot to click on a small window. We can vault over it but when you are running to the window and run against the wall you tend to slide left or right. This is really the only issue I have which makes vaulting iffy in a situation that requires more precise timing and aiming of where you are looking. This issue takes away from the game as its not a skill issue but an issue with the way the mechanic was implemented.
Outside if this issue, I love vaulting. You can even hip fire while vaulting making it entirely possible to protect yourself while performing this.


Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.