My PC -
i7-6900K Processor (8-cores, 20MB Cache Overclocked to 4.2 GHz)
Dual NVIDIA GeForce GTX 1080 (Founders Edition) w/HB Bridge & 8GB
Creative Sound BlasterX AE 5 Audio Card
512GB SSD MAIN + 4TB Data Storage (Sandstorm on SSD)
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die." - H.S. Thompson
@consolefreaked - I am all for improving bot behavior.....I dont like how they line up to go into the door; Its like they treat it like the unemployment line!!! If X amount of bots die in door number one bots default to door number 2 when bots die at both doorways within X amount of seconds of them they lob mollys and nades to clear the room and force a firefight between players and bots.
I didn't read the whole thread, but I want to say I don't think damage reflection is an issue. The only possible issue I see is with commanders. I played Insurgency Sandstorm for 130 hours and I've never killed myself because of damage reflection. People have to learn to not shot their teammates.
So you dont mind if you join a public match and there are say 4 other guys there....You throw a molly at a hole in the wall to slow the flood of bots into the point you are about to take. but the 4 other guys being point whore want the kills so they each walk through your molly causing reflective damage and then you die....you are ok with this?
@kanneltaja72 there is a quote button next to our names that allows you to show other peoples posts as such and doesn't confuse people. Because for a moment I thought you were posting my reply from earlier. Scoring has no place in a true coop game. NWI pushes coop gameplay and tactics...going so far to say it's required to succeed. Then they throw points into their game on coop mode...the absurdity of this is likened to that of wearing a raincoat in the shower; it has no place here.