Posts made by maxxamann
posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@quadsword I want competetive because I'm tired by the salty casuals who keeps leaving games and making the matches so unenjoyable for the loosing team.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@bullet59 I suppose you think 3 vs 8 matches to be fun and exciting then.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@pacalis This doesn't really solve the problem. Changing my mindset shouldn't be an alternative, this should just be fixed.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The mp matches gets abonded by the losing team making the games multiplayer broken because you almost can't get a fair match.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

This is a way beter br mode you are talking about. I would love to see that game mode in sandstorm. Especially with loadouts that you create before you spawn so it isn't luck based.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

sadly enough time played only applies with an significant amount when winning. When loosing you often get 1/10 of what you would have gotten if you'd won. It's a big problem in my opinion. Also campers are not necessarily always ignoring the objective. Camping is a strategy like any other and if you play well you will camp now and then. (I'm not a camper just making a point about campers)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@eyeofhorus Why not just solve the issue by tripeling the xp you gain (strictly from loosing)? Also weapon cosmetics would make the game unimmersive.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@maa_bunny That's a huge part of why I play the game. Progression is just as important as gameplay in my eyes and if one out of 2 fails it makes me stressed when playing. I strive to rank up and that motivates me to do my best but when you get such a negative reward for all that time spent it throws me off.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

When you loose a game you get such an insignificant amount of xp that it throws you off the game so you don't want to play it anymore. I want to invest my time in a game in order to feel stress relief and enjoyment, but if you practically can't progress without winning all you can feel is stress and dissatisfaction. The amount of xp you get when you loose is so pathetic that I feel stressed when playing the game, and that makes me want to cancel my pre order and play something else. You should at least triple the amount of xp you get when you loose.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I don't like it this way, because I want to lvl up and earn new cosmetics. I don't have that much time to spend on video games either so after a 20 minute game that amount of xp makes me want to do something else.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

When you loose a game you get extremely low xp. It feels punishing and throws me off from playing the game. Why waste 20 minutes, ending up loosing and getting nothing for those 20 minutes.0_1538936902623_20181007160617_1.jpg

posted in Insurgency - General Discussion read more

First off I love the ttk as it is. Don't make it longer because that will slow down the game and down make it faster because then the loadout system will be pointless.
The immersion and customization system is also amazing. But there is a couple of minor balance issues to tackle, the g3 is very overpowered, it costs next to nothing and has automatic and single fire modes. In my opinion the g3 should cost 3 points. there's no reason for a rifleman to use the mosin since you can use the g3 for the same amount of points, the framerate is still very inconsistant (gtx 1080 8gb, i7 8700k, 16 gb ram, z370-a pro 30-150 fps on ultra 1080p, fov 90.). Sliding is ridiculous in my opinion because it looks stupid and you slide way to far for it to be realistic. When prone you should be able to lean and make a full roll. When you have a holographic sight with a magnifier you should be able to toggle the magnifier on and off plus upping the price by one point when adding this, vehicles are amazing, sprint speed and reload speeds are perfect, you can get spawn killed in co op because you cant cancel the weapon inspection animation.

Overall the game is very fun to play and you have put a perfect pricetag on the game. Keep up all the good work!

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

In my opinion the ttk is perfect. One hit kills is going to make the game frustrating, unbalanced and throw the loadout system out the window since the expensive guns wont be worth buying. You already die insanely fast so as long you have a decent aim the ttk won't be a problem

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

![alt text](0_1538169041426_20180928210016_1.jpg image url)

This happened when I unequipped my primary (akm, compensator, laser sight) after dying mid game. When I respawned all weapons I picked up had this interesting bug.

Specs
i7 8700k
Msi gtx 1080 8gb
16 gb ram
z370-a pro

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Don't encourage microtransactions please. Just let everything in the game be available to everyone.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Just deal with it. The word means different things for different people so just mute the player.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

After 3 teamkills you should be kicked but let the victims forgive teamkills in order to balance tk's. If someone forgives = -1 teamkill in the 3 kill limit.